Computer Games and Technical Communication

Computer Games and Technical Communication
Author: Jennifer deWinter
Publisher: Routledge
Total Pages: 352
Release: 2016-05-23
Genre: Language Arts & Disciplines
ISBN: 1317162609

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Advanced Communication Games

Advanced Communication Games
Author:
Publisher:
Total Pages: 106
Release: 1996
Genre: English language
ISBN: 9780175556939

Forty games and fun activities to stimulate intermediate and advanced learners of English to express themselves. Includes problem solving, role playing, guessing, matching, card games, puzzle solving and thinking games.

Card Talk

Card Talk
Author: William A. Donohue
Publisher:
Total Pages: 378
Release: 2013-06-13
Genre: Language Arts & Disciplines
ISBN: 9781465221810

card game that resembles Texas Hold-em

Videogames Studies: Concepts, Cultures, and Communication

Videogames Studies: Concepts, Cultures, and Communication
Author: Monica Evans
Publisher: BRILL
Total Pages: 160
Release: 2020-04-14
Genre: Social Science
ISBN: 1848880596

This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...

Communication Games

Communication Games
Author: Eduardo Neiva
Publisher: Walter de Gruyter
Total Pages: 321
Release: 2011-12-22
Genre: Language Arts & Disciplines
ISBN: 311089775X

Communication Games is a new and radical interpretation of the relationship between culture and communication. It explores the idea that culture and communication studies should be seen predominantly in relation to struggles and conflicts within the social arena. It criticizes the conventional heritage of the social sciences and humanities. Culture and communication are conceived not merely as means of integrating social actors, but as semiotic ways of providing fitness indicators that allow for the resolution of competition between individuals. From the perspective of Peircean semiotics and the Darwinian understanding of life processes, Communication Games redefines culture in terms of Darwin's notion of sexual selection. Moving on from the realization that sexual selection creates individual organisms with conflicting interests, Communication Games emphasizes the contribution of game theory to semiotics and communication studies. The book demonstrates how cooperation and shared conventions eventually emerge, and how conflicts are resolved through the display of costly and inflated signs. It is from these inflated signs and the escalation of excessive messages that cultures gain a certain degree of stability. Communication Games proposes a new way of understanding culture, communication, and semiotic exchange in terms of game theory.

The Impact of Social Distance and Communication on Subjects’ Behavior in Ultimatum Games

The Impact of Social Distance and Communication on Subjects’ Behavior in Ultimatum Games
Author: Julia Wilnhammer
Publisher: GRIN Verlag
Total Pages: 52
Release: 2019-07-03
Genre: Social Science
ISBN: 3668972206

Bachelor Thesis from the year 2017 in the subject Sociology - Individual, Groups, Society, grade: 1,0, Technical University of Munich (Chair of Corporate Management), language: English, abstract: The discrepancy between real-life and laboratory settings regarding anonymity is relevant for researchers concerning the realism of their findings. To close this gap, some studies began to shed light on altering the social embedding of experiments, e.g. by varying the degree of anonymity and social distance between players and incorporating communication. This work presents a selective review of studies covering these issues and compares those findings. Results show that decreased social distance leads to higher offers from the proposer and to a decreased acceptance threshold of the mean responder. After communicating with the responder, proposers offer a higher amount. Responders increase their acceptance threshold in treatments with game-related discussions, but do not adjust it after game-free conversations. The implications of these findings and the determinants of players’ behavior in the Ultimatum game are clarified. Thereby, this work outlines researchers’ endeavor of reaching higher levels of realism for results in Ultimatum game experiments. It closes by indicating the trade-off between the precision of laboratory experiments, which maintain anonymity, and enhanced realism of experiments which manage to design more field-like settings.