Commodore 64 Exposed

Commodore 64 Exposed
Author: Bruce Bayley
Publisher: Andrews UK Limited
Total Pages: 201
Release: 2022-03-31
Genre: Computers
ISBN: 1789825458

First published in 1983, this outstanding reference work about the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to perfect their coding skills in both BASIC and advanced machine code. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * * As the original publisher Melbourne House wrote: Here is the definitive book for the Commodore owner. A complete and comprehensive guide to make you total master of your Commodore 64. Commodore 64 Exposed is an encyclopedia of solutions from Basic programming through to machine language, and includes vital tables of memory locations and system variables. The step-by-step format is designed to ensure that every owner will understand exactly how their Commodore 64 works. Every feature and program variable is carefully explained with the aid of simple demonstration programs that can be entered in minutes. Whether you are a first-time computer user or a serious programmer, if you want to take full advantage of your Commodore 64's impressive capabilities, then this is the book for you. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Commodore 64 Programmer's Reference Guide

Commodore 64 Programmer's Reference Guide
Author:
Publisher: Prentice Hall
Total Pages: 486
Release: 1983-01
Genre: Computers
ISBN: 9780672220562

Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer

Mastering Machine Code On Your Commodore 64

Mastering Machine Code On Your Commodore 64
Author: Mark Greenshields
Publisher: Andrews UK Limited
Total Pages: 236
Release: 2022-03-31
Genre: Computers
ISBN: 1789828082

First published in 1984, this highly-rated guide written by 8-bit expert Mark Greenshields helped Commodore 64 users take their skills further than ever before. It was designed to take 'bedroom coders' from a point where they were comfortable with the commands - and limitations - of BASIC, to having knowledge and experience of the home computer's far more powerful machine code. In addition to explaining the concepts of this more advanced language, the reader is provided with a number of example programs that not only help with learning, but are also of great practical use for both games and utilities. This book helped many a Commodore user with their first steps into the world of machine code and to this day remains an important reference for those interested in the world of retro games and programming. * * * As the original publisher Interface Publications wrote: Now, you can master machine code on the Commodore 64 quickly and easily. Say goodbye to jerky, slow-moving graphics in BASIC, and learn the secrets of professional, incredibly swift graphic production in machine code. You're holding the first complete tutorial on using assembly language on the Commodore 64. The book assumes that although you can program in BASIC, you know little or nothing of 6502/6510 machine code. Step by simple step the book progresses through the subject, until the whole instruction set of the 6510 has been covered. A large number of example programs - which are explained in detail - help make the learning simple. In section two of the book, you'll learn about practical applications of machine code use on the Commodore 64. High resolution graphics, scrolling, raster graphics, using interrupts and adding commands to BASIC - they're all here in a form you can readily understand and apply. This section of the book contains programs which put 24 sprites on the screen at once, programs to combine both text and high-resolution images on the same screen, function key programming and one key entry of commands. Written by Mark Greenshields, highly successful author of Mastering the Commodore 64, this book is your gateway into the exciting world of machine code programming on the Commodore 64. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer user would want to be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Artificial Intelligence on the Commodore 64

Artificial Intelligence on the Commodore 64
Author: Keith Brain
Publisher: Heinemann Educational Publishers
Total Pages: 144
Release: 1984
Genre: Artificial intelligence
ISBN: 9780946408290

Good,No Highlights,No Markup,all pages are intact, Slight Shelfwear,may have the corners slightly dented, may have slight color changes/slightly damaged spine.

Bowker's Complete Sourcebook of Personal Computing, 1985

Bowker's Complete Sourcebook of Personal Computing, 1985
Author: R.R. Bowker Company
Publisher: New York : Bowker
Total Pages: 1126
Release: 1984
Genre: Computer industry
ISBN:

Provides Listings of Hardware, Software & Peripherals Currently Available, as Well as Books, Magazines, Clubs, User Groups & Virtually All Other Microcomputer-related Services. Includes Background Information & Glossary

Storage Management in Data Centers

Storage Management in Data Centers
Author: Volker Herminghaus
Publisher: Springer Science & Business Media
Total Pages: 524
Release: 2009-04-21
Genre: Computers
ISBN: 3540850236

Storage Management in Data Centers helps administrators tackle the complexity of data center mass storage. It shows how to exploit the potential of Veritas Storage Foundation by conveying information about the design concepts of the software as well as its architectural background. Rather than merely showing how to use Storage Foundation, it explains why to use it in a particular way, along with what goes on inside. Chapters are split into three sections: An introductory part for the novice user, a full-featured part for the experienced, and a technical deep dive for the seasoned expert. An extensive troubleshooting section shows how to fix problems with volumes, plexes, disks and disk groups. A snapshot chapter gives detailed instructions on how to use the most advanced point-in-time copies. A tuning chapter will help you speed up and benchmark your volumes. And a special chapter on split data centers discusses latency issues as well as remote mirroring mechanisms and cross-site volume maintenance. All topics are covered with the technical know how gathered from an aggregate thirty years of experience in consulting and training in data centers all over the world.