Caveboy Dave: More Scrawny Than Brawny

Caveboy Dave: More Scrawny Than Brawny
Author: Aaron Reynolds
Publisher: Penguin
Total Pages: 257
Release: 2016-11-01
Genre: Juvenile Fiction
ISBN: 0147516587

A funny graphic-novel series by Aaron Reynolds, New York Times bestselling author of Creepy Carrots! His grandpa invented fire. His dad invented the wheel. How will Caveboy Dave leave his mark? Dave Unga-Bunga has always been more scrawny than brawny. This is a major problem when your village expects you to become a meat-bringer. At age twelve, all young cave-people must stalk through the eerie mushroom forests for a prehistoric beast the village can feast on. But Dave would much rather invent stuff for a better life—like underwear to make loincloths less itchy and cutlery to make eating less filthy. Can Dave save his group by inventing the perfect defense against a bloodthirsty pokeyhorn? Or will he MEET HIS DOOM? First in a new series, More Scrawny Than Brawny delivers irresistible characters, big thrills, and even bigger laughs. "Imagine a prehistoric version of Wimpy Kid meets Captain Underpants." —Boys' Life

Teaching with Comics and Graphic Novels

Teaching with Comics and Graphic Novels
Author: Tim Smyth
Publisher: Taylor & Francis
Total Pages: 199
Release: 2022-07-06
Genre: Education
ISBN: 1000594297

35th Annual Will Eisner Comic Industry Awards Nominee! This text will allow you to harness students’ love of comics and graphic novels while increasing critical thinking and engagement in the classroom. Author Tim Smyth offers a wide variety of lessons and ideas for using comics to teach close reading, working with textual evidence, literature adaptations, symbolism and culture, sequencing, essay writing, and more. He also models how to use comics to tackle tough topics and enhance social-emotional learning. Throughout the book, you’ll find a multitude of practical resources, including a variety of lesson plans—some quick and easy activities as well as more detailed ready-to-use unit plans. These thoughtful lessons meet the Common Core State Standards and are easy to adapt for any subject area or grade level to fit into your curriculum. Add this book to your professional library and you’ll have a new and exciting way of reaching and teaching your students!

The Breakaways

The Breakaways
Author: Cathy G. Johnson
Publisher: First Second
Total Pages: 226
Release: 2019-03-05
Genre: Juvenile Fiction
ISBN: 1626723575

Quiet, sensitive Faith starts middle school already worrying about how she will fit in. To her surprise, Amanda, a popular eighth grader, convinces her to join the school soccer team, the Bloodhounds. Having never played soccer in her life, Faith ends up on the C team, a ragtag group that’s way better at drama than at teamwork. Although they are awful at soccer, Faith and her teammates soon form a bond both on and off the soccer field that challenges their notions of loyalty, identity, friendship, and unity. The Breakaways from Cathy G. Johnson is a raw, and beautifully honest graphic novel that looks into the lives of a diverse and defiantly independent group of kids learning to make room for themselves in the world.

Super Graphic

Super Graphic
Author: Tim Leong
Publisher: Chronicle Books
Total Pages: 196
Release: 2013-09-24
Genre: Art
ISBN: 1452135274

The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics. Plus, this is the fixed format version, which includes high-resolution images.

Graphic Novels

Graphic Novels
Author: Paul Gravett
Publisher: Harper Design
Total Pages: 192
Release: 2005-11-01
Genre: Art
ISBN: 9780060824259

Graphic novels, long stories told in comics format, have enjoyed the fastest-growing sales of any category of book in the U.S. over the last four years. This modern renaissance of comics has produced a library of substantial works, whose subjects are not confined to superheroes or fantasy but are as varied and sophisticated as the best films and literature. Graphic Novels presents an accessible, entertaining, and highly illustrated guide to the diversity of contemporary comics in book form. Featuring striking graphics and explanatory extracts from a wide range of graphic novels, the book examines the specific language of the comics medium; the history and pioneers of the form; recent masterpieces from Art Spiegelman's Maus to Chris Ware's Jimmy Corrigan; the impact of Japanese manga and European albums translated into English; how artists have overcome prejudices towards the genre; and the ambitious range of themes and issues artists are addressing, including childhood, war and survival, politics, the future, sexuality, and the supernatural.

The Complete Guide to Figure Drawing for Comics and Graphic Novels

The Complete Guide to Figure Drawing for Comics and Graphic Novels
Author: Dan Cooney
Publisher:
Total Pages: 192
Release: 2012
Genre: Cartooning
ISBN: 9780857621030

Suitable for all abilities, from complete beginners to experienced artists. Covers all essential elements of making sequential art, including concept and composition, characters and backgrounds, expressions, emotion, atmosphere and action. This book gives

Comics and the Senses

Comics and the Senses
Author: Ian Hague
Publisher: Routledge
Total Pages: 236
Release: 2014-01-10
Genre: Literary Criticism
ISBN: 113468455X

Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the reader’s physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.

The Cambridge Companion to Popular Fiction

The Cambridge Companion to Popular Fiction
Author: David Glover
Publisher: Cambridge University Press
Total Pages: 245
Release: 2012-04-05
Genre: Literary Criticism
ISBN: 0521513375

An overview of popular literature from the early nineteenth century to the present day from a historical and comparative perspective.

The Cambridge Companion to the Graphic Novel

The Cambridge Companion to the Graphic Novel
Author: Stephen E. Tabachnick
Publisher: Cambridge University Press
Total Pages: 246
Release: 2017-07-03
Genre: Comics & Graphic Novels
ISBN: 1107108799

This Companion examines the evolution of comic books into graphic novels and the development of this art form globally.