Oh My Gods!

Oh My Gods!
Author: Stephanie Cooke
Publisher: Etch/Hmh Books for Young Readers
Total Pages: 213
Release: 2021
Genre: Juvenile Fiction
ISBN: 0358299519

When Karen leaves New Jersey to spend time with her enigmatic father on Mount Olympus, she is shocked to learn that her junior high classmates are gods and goddesses, and that one of them is turning people to stone.

The Comics Form

The Comics Form
Author: Chris Gavaler
Publisher: Bloomsbury Publishing
Total Pages: 248
Release: 2022-06-16
Genre: Comics & Graphic Novels
ISBN: 1350245925

Answering foundational questions like "what is a comic" and "how do comics work" in original and imaginative ways, this book adapts established, formalist approaches to explaining the experience of reading comics. Taking stock of a multitude of case studies and examples, The Comics Form demonstrates that any object can be read as a comic so long as it displays a set of relevant formal features. Drawing from the worlds of art criticism and literary studies to put forward innovative new ways of thinking and talking about comics, this book challenges certain terminology and such theorizing terms as 'narrate' which have historically been employed somewhat loosely. In unpacking the way in which sequenced images work, The Comics Form introduces tools of analysis such as discourse and diegesis; details further qualities of visual representation such as resemblance, custom norms, style, simplification, exaggeration, style modes, transparency and specification, perspective and framing, focalization and ocularization; and applies formal art analysis to comics images. This book also examines the conclusions readers draw from the way certain images are presented and what they trigger, and offers clear definitions of the roles and features of text-narrators, image-narrators, and image-text narrators in both non-linguistic images and word-images.

Make Comics Like the Pros

Make Comics Like the Pros
Author: Greg Pak
Publisher: Watson-Guptill
Total Pages: 125
Release: 2014-09-09
Genre: Art
ISBN: 0385344511

A step-by-step guide to all aspects of comic book creation--from conceptualization to early drafts to marketing and promotion--written by two of the industry's most seasoned and successful pros. Discover the Secrets of Your Favorite Comic Book Creators Do you want to break into the comics industry? There are many creative roles available—writer, penciller, inker, colorist, letterer, editor, and more. Each creator serves a vital function in the production of sequential art at companies such as DC, Marvel, Image, and Valiant. In Make Comics Like the Pros, veteran comics creators Greg Pak and Fred Van Lente team up with a who’s who of the modern comic book scene to lead you step-by-step through the development of a comic. With these two fan-favorite writers as your guides, you’ll learn everything from script formatting to the importance of artistic collaboration to the best strategies for promoting and selling your own sequential art masterpiece. Pak and Van Lente even put their lessons into practice inside the pages of the book—pairing with Eisner Award–winning cartoonist Colleen Coover (Bandette) to produce the swashbuckling, adventure comic Swordmaids, and giving you front row seats to their creative process. Make Comics Like the Pros provides all the answers you’ve been seeking to take your comic book–making dreams all the way to professional-level reality.

Storyboard pages for comics. A collection of templates are rectangular frames

Storyboard pages for comics. A collection of templates are rectangular frames
Author: NARRATIVE
Publisher: Litres
Total Pages: 151
Release: 2022-05-15
Genre: Games & Activities
ISBN: 5042418830

Storyboard pages for a comic book. Collection of page templates for comics with rectangular frames.You don’t have to worry about storyboarding the pages of your future comic book anymore. You can draw it right away.You can use this collection in two ways:1) buy a paper version and draw with a pencil, and then scan;2) buy an electronic version, divide it into separate pages and draw in photoshop or other programs.

Drawing Action Comics: Easel-Does-It

Drawing Action Comics: Easel-Does-It
Author: Lee Townsend
Publisher: Harper Collins
Total Pages: 100
Release: 2005-04-12
Genre: Art
ISBN: 0060588365

With special photography, Drawing Action Comics: Easel Does It shows how to draw and color action superheroes, and how to place them in exciting scenes ten creative step-by-step projects, demonstrating how to draw and ink larger-than-life figures, how to get action into your artwork, how to use color creatively, and how to make your male, female, and otherworldly superheroes come alive all materials, equipment, and techniques needed to create superheroes are fully explained and accompanied by a gallery of action heroes by professional artists

Navigating Teacher Licensure Exams

Navigating Teacher Licensure Exams
Author: Emery Petchauer
Publisher: Routledge
Total Pages: 172
Release: 2018-12-12
Genre: Education
ISBN: 1351168142

Navigating Teacher Licensure Exams offers practical, empirically sourced insights into the high-stakes licensure exams required in most states for teacher certification. This unique resource foregrounds the experiences of diverse preservice teachers, including teachers of color, to understand how they organize their preparation efforts, overcome self-doubt and anxiety, and navigate the high-pressure space of this important testing event. By situating these exams within their social and psychological contexts, presenting real-life cases of success and failure, and confronting innate perceptions of standardized tests, this book provides essential and highly practical support for preservice teachers, teacher educators, and departmental resource libraries.

Comic-Con and the Business of Pop Culture: What the World’s Wildest Trade Show Can Tell Us About the Future of Entertainment

Comic-Con and the Business of Pop Culture: What the World’s Wildest Trade Show Can Tell Us About the Future of Entertainment
Author: Rob Salkowitz
Publisher: McGraw Hill Professional
Total Pages: 344
Release: 2012-05-25
Genre: Business & Economics
ISBN: 0071797025

Action! Excitement! Transmedia! Step inside Comic-Con to discover the cultural trends that will shape our world “I’ve been in comics so long I sometimes think I invented ’em! But I just read Rob Salkowitz’s terrific new book and, y’know what? Even I learned new stuff! If you’re a comic book nut like me, miss it at your own risk!” —Stan Lee, Legendary Comic Creator and Publisher “Salkowitz tells it pretty much like it is: the good, the bad, and the ugly of the commercialization of one of America’s greatest art forms, as well as the indefatigable artistry of its creators. He is at once informative, insightful, sobering, and inspiring.” —Douglas Rushkoff, pop culture analyst and author of Program or Be Programmed: Ten Commands for a Digital Age “If you care at all about comics, this is an essential read (and if you don’t, Salkowitz just might win you over). But it’s also grab-worthy for anyone interested in the fascinating, conflicted, unfolding future of digital publishing and transmedia entertainment.” —Booklist (Starred Review) “What began more than four decades ago as an intimate gathering of comic book creators, fans and legends has become a packed entertainment event. Although it doesn’t have the same ring to it, Comic-Con could more appropriately be called the Transmedia Pop Culture Con where buzz for a year’s worth of projects is created, prolonged or squelched. Yet, despite the awareness that the con is a giant marketplace where producers sell directly to customers, there has been shockingly little analysis of the business of the event before Rob Salkowitz’s new book, “Comic-Con and the Business of Pop Culture.” —CNN Geekout “The true gift in Rob’s book is how very hard it becomes for you to decide, whether you’re a business reader reading a pop culture book, or a comics fan reading a business book.” —PopMatters “The book explores the business aspects of the show and how it is a microcosm of the growing transmedia aspects of both comic books and their connection to things such as film, TV, and video games. All the while, acting as a travelogue by a long-time fan of comics and Comic-Con.” —Technorati “Salkowitz’s first hand observation makes us feel like we are walking the convention floor with him. In some chapters you sense his thrill as he meets a few of his fan favorites. Comic-Con and the Business of Pop Culture should be a great book for comic book fans, moviegoers, pop culture followers, and marketing gurus.” —Trashwire Welcome to Comic-Con: where the future of pop culture comes to life Every summer, more than 130,000 comic fans, gamers, cosplay enthusiasts, and nerds of all stripes descend on San Diego to mingle with the top entertainment celebrities and creative industry professionals in an unprecedented celebration of popular culture in all its forms. From humble beginnings, Comic-Con has mutated into an electrifying, exhausting galaxy of movies, TV, video games, art, fashion, toys, merchandise, and buzz. It’s where the future of entertainment unspools in real time, and everyone wants to be there. In Comic-Con and the Business of Pop Culture, author Rob Salkowitz, a recognized expert in digital media and the global digital generation (and unabashed comics enthusiast), explores how the humble art form of comics ended up at the center of the 21st-century media universe. From Comic-Con’s massive exhibit hall and panels to its exclusive parties and business suites, Salkowitz peels back the layers to show how comics culture is influencing communications, entertainment, digital technology, marketing, education, and storytelling. What can the world’s most approachable and adaptable art form tell us about the importance of individual talent and personal engagement in the era of the new global audience, the iPad, and the quarter-billion-dollar summer blockbuster? Here are some of the issues Salkowitz explores: How do you succeed in the transmedia maelstrom? Comics have hopscotched across the media landscape for decades. What can we learn from their successes and failures as we careen toward a converged digital future? Have comics cracked the digital code? Everyone is scrambling to deal with the business disruptions of digital distribution. Does the recent success of comics on tablets demonstrate a new model for other industries, or do dangers lie ahead? What’s next for “peak geek”? Will the ascendant nerd culture of the early 2010s keep its new audience engaged or burn out from overexposure? Comic-Con and the Business of Pop Culture combines the insights business leaders need with the details fans crave about the future ofthe world’s most dynamic industry. Even if you can’t be in San Diego in July, this book brings the excitement into focus . . . no costumes required!

Lessons Drawn

Lessons Drawn
Author: David D. Seelow
Publisher: McFarland
Total Pages: 259
Release: 2019-04-26
Genre: Education
ISBN: 1476634912

Imagine a classroom where students put away their smart phones and enthusiastically participate in learning activities that unleash creativity and refine critical thinking. Students today live and learn in a transmedia environment that demands multi-modal writing skills and multiple literacies. This collection brings together 17 new essays on using comics and graphic novels to provide both a learning framework and hands-on strategies that transform students' learning experiences through literary forms they respond to.

Comics & Culture

Comics & Culture
Author: Anne Magnussen
Publisher: Museum Tusculanum Press
Total Pages: 270
Release: 2000
Genre: Humor
ISBN: 9788772895802

Comics have become important elements in the culture of the 20th century, not only has the genre been recognized as a medium and an art form in its own right; it has also inspired other means of communication from text books to interactive media. In 13 articles, Comics and Culture offers an introduction to the field of comics research written by scholars from Europe and the USA. The articles span a great variety of approaches including general discussions of the aesthetics and definition of comics, comparisons of comics with other media, analyses of specific comics and genres, and discussions of the cultural status of comics in society. One way to characterize this book is to focus on the contributors. Recognized and established research with important publications to their credit form one group: Donald Ault, Thierry Groensteen, M. Thomas Inge, Pascal Lefvre and Roger Sabin. Another group is from the new generation of researches represented by PhD students: Hans-Christian Christiansen

Bad Form

Bad Form
Author: Kent Puckett
Publisher: Oxford University Press
Total Pages: 192
Release: 2008-11-21
Genre: Literary Criticism
ISBN: 0190450312

What--other than embarrassment--could one hope to gain from prolonged exposure to the social mistake? Why think much about what many would like simply to forget? In Bad Form: Social Mistakes and the Nineteenth-Century Novel, Kent Puckett argues that whatever its awkwardness, the social mistake-the blunder, the gaffe, the faux pas-is a figure of critical importance to the nineteenth-century novel. While offering significant new readings of Thackeray, Flaubert, Eliot, James, and others, Puckett shows how the classic realist novel achieves its coherence thanks to minor mistakes that novels both represent and make. While uncovering the nineteenth-century novel's persistent social and structural reliance on the non-catastrophic mistake-eating peas with your knife, saying the wrong thing, overdressing-Bad Form argues that the novel's once considerable cultural authority depends on what we might otherwise think of as that authority's opposite: a jittery, anxious, obsessive attention to the mistakes of others that is its own kind of bad form. Drawing on sociology, psychoanalysis, narrative theory, and the period's large literature on etiquette, Puckett demonstrates that the nineteenth-century novel relies for its form on the paradoxical force of the social mistake.