Comic Book Collections And Programming
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Author | : Matthew Z. Wood |
Publisher | : Rowman & Littlefield |
Total Pages | : 185 |
Release | : 2018-08-15 |
Genre | : Language Arts & Disciplines |
ISBN | : 1538107333 |
Comic Book Collections and Programming will help librarians build a collection that’s right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into the library, and using comics as a community outreach tool – even hosting comic conventions in libraries. The guide covers: Comics for kids, teens, and adults. Comics genres from superheroes to fantasy to Manga; from memoirs and biographies to science texts to Pulitzer Prize winning literature. Comics publishers and distributors. Comics history and influential contemporary creators. Online resources and communities. After reading the guide, librarians will be able to: Organize creator visits and events. Plan and produce community anthologies. Host drawing parties and comic discussion groups. Preserve comics in a library environment Develop, run, and grow a library-based comic convention. This is an essential reference for collections librarians, children’s librarians, and teen librarians, whether they are comics-lovers or have never read an issue. The guide is aimed at public, academic, and school libraries.
Author | : John Miller |
Publisher | : Krause Publications |
Total Pages | : 0 |
Release | : 2005-09-20 |
Genre | : Antiques & Collectibles |
ISBN | : 9780873499934 |
This reference features more than 5,000 new issues and more than 50,000 new facts about comic books published in North America in the last 70 vears.
Author | : Bryan D. Fagan |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 178 |
Release | : 2011-01-14 |
Genre | : Language Arts & Disciplines |
ISBN | : 1598845128 |
This book will help librarians extend literary graphic novel collections to attract a large, untapped group of comic book readers with a sure-to-be-popular comic book collection. Do comic books belong in libraries? Absolutely—as Comic Book Collections for Libraries makes very clear. This illustrated guide defines the role of comic books in the modern library, provides a thorough grounding in the subject for beginners, and suggests new ideas for those already familiar with these perennial reader favorites. The book begins by introducing the structure of the comic book, industry players, and genres. The bulk of the guide, however, is comprised of actionable advice on such things as creating and maintaining the collection, cataloging for effective access, and promoting the collection, including how to feature comics with other library materials, such as movies and games. Drawing on the authors' experience, the volume answers numerous other questions as well. How can you tell which titles are age-appropriate for your library? Which titles are popular? How do you include characters that will appeal to diverse reader groups? Complete with checklists and a rich array of examples, this easy-to-use work can make every librarian a superhero.
Author | : M. Keith Booker |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 807 |
Release | : 2010-05-11 |
Genre | : Social Science |
ISBN | : 0313357471 |
The most comprehensive reference ever compiled about the rich and enduring genre of comic books and graphic novels, from their emergence in the 1930s to their late-century breakout into the mainstream. At a time when graphic novels have expanded beyond their fan cults to become mainstream bestsellers and sources for Hollywood entertainment, Encyclopedia of Comic Books and Graphic Novels serves as an exhaustive exploration of the genre's history, its landmark creators and creations, and its profound influence on American life and culture. Encyclopedia of Comic Books and Graphic Novels focuses on English-language comics—plus a small selection of influential Japanese and European works available in English—with special emphasis on the new graphic novel format that emerged in the 1970s. Entries cover influential comic artists and writers such as Will Eisner, Alan Moore, and Grant Morrison, major genres and themes, and specific characters, comic book imprints, and landmark titles, including the pulp noir 100 Bullets, the post-apocalyptic Y: The Last Man, the revisionist superhero drama, Identity Crisis, and more. Key franchises such as Superman and Batman are the center of a constellation of related entries that include graphic novels and other imprints featuring the same characters or material.
Author | : Martha Cornog |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 312 |
Release | : 2009-08-25 |
Genre | : Language Arts & Disciplines |
ISBN | : 0313391203 |
This study of the graphic novel and its growth in the library helps librarians utilize and develop this extraordinarily popular format in their library collections. What does the surge of popularity in graphic novels mean for libraries? Graphic Novels Beyond the Basics: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels Beyond the Basics begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; a wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for specific cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, preservation and retention, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, the future of graphic novels, and more.
Author | : Carrie Rogers-Whitehead |
Publisher | : Rowman & Littlefield |
Total Pages | : 169 |
Release | : 2018-06-15 |
Genre | : Language Arts & Disciplines |
ISBN | : 1538107538 |
Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for: Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs Fandom clubs Fanfiction programming Cosplay programming STEM programming through fandoms (graphic design and art; video editing and design; 3D printing) Large-scale geek events Promoting inclusivity through geek programming Use the tips and how-to knowledge in this practical guide to get more teens into your library!
Author | : Raymond E. White |
Publisher | : Popular Press |
Total Pages | : 562 |
Release | : 2005 |
Genre | : Biography & Autobiography |
ISBN | : 9780299210045 |
And in a series of exhaustive appendixes, he documents their contributions to each medium they worked in. Testifying to both the breadth and the longevity of their careers, the book includes radio logs, discographies, filmographies, and comicographies that will delight historians and collectors alike."--Jacket.
Author | : Marcia A. Mardis |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 267 |
Release | : 2021-07-19 |
Genre | : Language Arts & Disciplines |
ISBN | : |
This thorough treatment of collection development for school library educators, students, and practicing school librarians provides quick access to information. This seventh edition of The Collection Program in Schools is updated in several key areas. It provides an overview of key education trends affecting school library collections, such as digital textbooks, instructional improvement systems, STEM priorities, and open education resource (OER) use and reuse. Topics of discussion include the new AASL standards as they relate to the collection; the idea of crowd sourcing in collection development; and current trends in the school library profession, such as Future Ready Libraries and new standards from the National Board for Professional Teaching Standards. Each chapter has been updated and revised with new material, and particular emphasis is placed on disaster preparedness and response as they pertain to policies, circulation, preservation, and moving or closing a collection. This edition also includes updates to review of curation and community analysis principles as they affect the development of the library collection.
Author | : |
Publisher | : |
Total Pages | : 120 |
Release | : 1980-08 |
Genre | : |
ISBN | : |
Orange Coast Magazine is the oldest continuously published lifestyle magazine in the region, bringing together Orange County¹s most affluent coastal communities through smart, fun, and timely editorial content, as well as compelling photographs and design. Each issue features an award-winning blend of celebrity and newsmaker profiles, service journalism, and authoritative articles on dining, fashion, home design, and travel. As Orange County¹s only paid subscription lifestyle magazine with circulation figures guaranteed by the Audit Bureau of Circulation, Orange Coast is the definitive guidebook into the county¹s luxe lifestyle.
Author | : Megan Emery Schadlich |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 196 |
Release | : 2015-06-23 |
Genre | : Language Arts & Disciplines |
ISBN | : 1610699629 |
Engage teens and 'tweens with library programs that nurture developmental and social needs—and keep young patrons entertained. Want to get students tuned in, learning, and having fun? Covering programs ranging from DIY Modern Crafts to CSI Science, these simple plans will give you all the knowledge you need to create complete programs for 'tweens and teens—activities that students will find engaging and entertaining. For each activity, the author identifies aspects that link to STEAM learning objectives. The educational ties help students learn about new topics while fostering the development of important life skills. While the plans are geared towards public librarians, they can easily be adapted to the school or home environment so parents, teachers, and anyone else who works with teens and 'tweens can create and implement these fun and unique programs.