Take the Kids

Take the Kids
Author: Joseph Fullman
Publisher:
Total Pages: 580
Release: 2004
Genre: Travel
ISBN: 9781860111488

This comprehensive and updated child-friendly guide to England has everything travelers need to make any family vacation, day trip, or outing a thumping success and keep both kids and adults thoroughly entertained and tantrum-free. 32-page color insert & 18 maps.

Alone Together

Alone Together
Author: Sherry Turkle
Publisher: Basic Books
Total Pages: 463
Release: 2017-11-07
Genre: Psychology
ISBN: 0465093663

A groundbreaking book by one of the most important thinkers of our time shows how technology is warping our social lives and our inner ones Technology has become the architect of our intimacies. Online, we fall prey to the illusion of companionship, gathering thousands of Twitter and Facebook friends, and confusing tweets and wall posts with authentic communication. But this relentless connection leads to a deep solitude. MIT professor Sherry Turkle argues that as technology ramps up, our emotional lives ramp down. Based on hundreds of interviews and with a new introduction taking us to the present day, Alone Together describes changing, unsettling relationships between friends, lovers, and families.

The New Yorker

The New Yorker
Author: Harold Wallace Ross
Publisher:
Total Pages: 840
Release: 1966
Genre: Literature
ISBN:

Hobbies

Hobbies
Author:
Publisher:
Total Pages: 1028
Release: 1970
Genre: Collectors and collecting
ISBN:

Clockwork Game

Clockwork Game
Author: Jane Irwin
Publisher:
Total Pages: 0
Release: 2014-05-06
Genre: Comics & Graphic Novels
ISBN: 9780974311029

In 1769, the court of Empress Maria Theresia witnessed one of that era's most amazing feats of engineering: a machine that could play chess. Artfully constructed by a Hungarian nobleman named Wolfgang von Kempelen, the chess-machine played a unique game against each opponent, far surpassing the abilities of all its fellow automata. Throughout its eighty-five year career, audiences across Europe and the Americas flocked to see the mechanical marvel seemingly capable of human intelligence; Napoleon, Charles Babbage, and Benjamin Franklin were among its challengers, and Edgar Allen Poe wrote an essay attempting to explain how it worked. Despite its demise over a hundred fifty years ago, its mystery continues to fascinate, and its audience's reaction to its Orientalist trappings casts fresh light on our present sense of the 'exotic'. Written and Illustrated by Jane Irwin, author of the Vögelein graphic novels, Clockwork Game retells the true story of the world's first chess-playing automaton, blending reality and fiction into a singular graphic novel.

Atlas Obscura Explorer's Journal

Atlas Obscura Explorer's Journal
Author: Atlas Obscura
Publisher: Workman Publishing
Total Pages: 177
Release: 2017-10-17
Genre: Travel
ISBN: 1523501731

Let your curiosity be your compass! Created by the same brilliant, intrepid team who wrote Atlas Obscura and reinvented the travel book for a new generation, comes a traveler’s journal that belongs in every backpack, carry-on, messenger bag—or, when not abroad, on the desk, open for keeping notes for the next journey. This ruggedly handsome and sturdy blank journal features a storage pocket in the back (just right for ticket stubs, receipts, boarding passes, and more). The paper is high quality and printed with a variety of lines and grids, perfect for keeping track of itineraries, writing down impressions, making lists, sketching maps and sites, noting discoveries, and more. In addition, the journal includes practical reference, like time zones, weights and measures, and seasonal climate charts. And there’s an appendix of inspiration—a brief guide, with maps, to finding the hidden magic in a dozen of the world’s most interesting cities, New York to Shanghai to Budapest to Tokyo to Cairo. Don’t get off the beaten track without it.

Man, Play, and Games

Man, Play, and Games
Author: Roger Caillois
Publisher: University of Illinois Press
Total Pages: 228
Release: 2001
Genre: Games & Activities
ISBN: 9780252070334

According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.

Rules of Play

Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 9780262240451

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.