Openscenegraph 3.0

Openscenegraph 3.0
Author: Rui Wang
Publisher: Packt Publishing Ltd
Total Pages: 664
Release: 2010-12-14
Genre: Computers
ISBN: 1849512833

Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines.

Computational Collective Intelligence

Computational Collective Intelligence
Author: Manuel Núñez
Publisher: Springer
Total Pages: 668
Release: 2015-09-09
Genre: Computers
ISBN: 3319243063

This two-volume set (LNAI 9329 and LNAI 9330) constitutes the refereed proceedings of the 7th International Conference on Collective Intelligence, ICCCI 2014, held in Madrid, Spain, in September 2015. The 110 full papers presented were carefully reviewed and selected from 186 submissions. They are organized in topical sections such as multi-agent systems; social networks and NLP; sentiment analysis; computational intelligence and games; ontologies and information extraction; formal methods and simulation; neural networks, SMT and MIS; collective intelligence in Web systems – Web systems analysis; computational swarm intelligence; cooperative strategies for decision making and optimization; advanced networking and security technologies; IT in biomedicine; collective computational intelligence in educational context; science intelligence and data analysis; computational intelligence in financial markets; ensemble learning; big data mining and searching.

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal
Author: Caroline Begbie
Publisher: Razeware LLC
Total Pages: 0
Release: 2022-04-05
Genre: Computers
ISBN: 9781950325641

Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.

Direct3D Rendering Cookbook

Direct3D Rendering Cookbook
Author: Justin Stenning
Publisher: Packt Publishing Ltd
Total Pages: 681
Release: 2014-01-20
Genre: Computers
ISBN: 1849697116

This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

Learn OpenGL

Learn OpenGL
Author: Joey de Vries
Publisher:
Total Pages: 522
Release: 2020-06-17
Genre: Computers
ISBN: 9789090332567

Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies.

Gltf 2.0 Quick Reference

Gltf 2.0 Quick Reference
Author: Khronos Group
Publisher: Lulu.com
Total Pages: 12
Release: 2017-07-21
Genre: Computers
ISBN: 9781387115143

This is the official quick reference guide for glTF 2.0 from the Khronos Group. glTFa (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.

WebGL: Up and Running

WebGL: Up and Running
Author: Tony Parisi
Publisher: "O'Reilly Media, Inc."
Total Pages: 232
Release: 2012-08-15
Genre: Computers
ISBN: 144932357X

Presents an introduction to WebGL development and production concepts to create full 3D applications.

Swift Development with Cocoa

Swift Development with Cocoa
Author: Jonathon Manning
Publisher: "O'Reilly Media, Inc."
Total Pages: 472
Release: 2014-12-10
Genre: Computers
ISBN: 1491909706

Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world

Calorie, Fat and Carbohydrate Counter

Calorie, Fat and Carbohydrate Counter
Author: Allan Borushek
Publisher: Allan Borushek & Associates
Total Pages: 292
Release: 2002-12
Genre: Family & Relationships
ISBN: 9781930448063

A complete, full-color, illustrated guide for weight control, diet planning, and diabetes management in convenient pocket size format. Includes calorie/fat/carbohydrate figures for over 9,000 foods, complete data for 80 fast food chains (over 3,000 items), and bonus data for alcohol, caffeine, cholesterol, fiber, protein, iron, sodium, and calcium. Fully indexed.

Introduction to Google SketchUp

Introduction to Google SketchUp
Author: Aidan Chopra
Publisher: John Wiley & Sons
Total Pages: 609
Release: 2012-02-21
Genre: Architecture
ISBN: 1118077822

Considerably easier to use than other 3D software, Google SketchUp has found a niche in architecture, landscape design, real estate development, furniture building, and other design professions. This book provides an accessible approach that assumes no previous 3D modeling experience and explains the basic concepts involved in 3D modeling. Introduction to SketchUp shows readers how to build a 3D model, print it, share it, export it to another professional design package, export it to Google Earth, and create a 3D animated tour. It also helps readers harness the power of Google SketchUp so that they can populate Google Earth with 3D buildings, monuments, and other sculptures. This edition is updated with the latest version of Google SketchUp software, easy-to-read, and practical, this text not only helps you learn how to use Google SketchUp at your own pace; it helps you master the core competencies and skills you need to succeed. Developed with architects, interior designers, landscapers and other design gurus in mind, Google SketchUp is the fast, easy way to build 3D models of anything you wants—buildings, furniture, landscapes, or your own unique creations.