Cold War Games

Cold War Games
Author: Toby C Rider
Publisher: University of Illinois Press
Total Pages: 0
Release: 2016-05-30
Genre: History
ISBN: 9780252040238

It is the early Cold War. The Soviet Union appears to be in irresistible ascendance and moves to exploit the Olympic Games as a vehicle for promoting international communism. In response, the United States conceives a subtle, far-reaching psychological warfare campaign to blunt the Soviet advance. Drawing on newly declassified materials and archives, Toby C. Rider chronicles how the U.S. government used the Olympics to promote democracy and its own policy aims during the tense early phase of the Cold War. Rider shows how the government, though constrained by traditions against interference in the Games, eluded detection by cooperating with private groups, including secretly funded émigré organizations bent on liberating their home countries from Soviet control. At the same time, the United States utilized Olympic host cities as launching pads for hyping the American economic and political system. Behind the scenes, meanwhile, the government attempted clandestine manipulation of the International Olympic Committee. Rider also details the campaigns that sent propaganda materials around the globe as the United States mobilized culture in general, and sports in particular, to fight the communist threat. Deeply researched and boldly argued, Cold War Games recovers an essential chapter in Olympic and postwar history.

Dangerous Games

Dangerous Games
Author: James Wise
Publisher: Naval Institute Press
Total Pages: 276
Release: 2010-04-15
Genre: History
ISBN: 1612514529

The Cold War was only cold in that the major powers, the U.S. and the Soviet Union, did not engage in a nuclear war. But during that period (1945-1991) there were wars, spying, shoot downs of numerous reconnaissance aircraft, captures of U.S. military personnel, murders, defections, a space race with men put in orbit and an eventual moon landing. Dangerous Games: Faces, Incidents and Casualties of the Cold War is a return to that era. This book contains many unknown and long-since forgotten stories of that period. With the resurgence of Russia, and its aggressive handling of the Georgian situation, Eastern European countries have become increasingly alarmed that Russia is attempting to recreate a sphere of influence over satellite states of the former Soviet Union. To add to the mounting tension with the West, Russia in its attempt to become a world power once again, has already begun to show its flag in the Western Hemisphere. Considering that we may be facing a second Cold War, this book is a timely reminder of some notable incidents from the intense political period following the end of the Second World War.

Cold War Games

Cold War Games
Author: Harry Blutstein
Publisher: Allen & Unwin
Total Pages: 336
Release: 2017-08
Genre: Cold War
ISBN: 9781760405687

The 1956 Melbourne Olympic Games have become known as the 'friendly games', but East-West rivalry ensured that they were anything but friendly. From the bloody semi-final water polo match between the USSR and Hungary, to the athletes who defected to the West, sport and politics collided during the Cold War.

Cold War Gone Hot

Cold War Gone Hot
Author: Ambush Alley Ambush Alley Games
Publisher: Bloomsbury Publishing
Total Pages: 133
Release: 2011-11-20
Genre: History
ISBN: 1849085374

"My fellow Americans, I'm pleased to tell you today that I've signed legislation that will outlaw Russia forever. We begin bombing in five minutes.†? – Ronald Reagan, 1984. With these words, spoken as a sound check to a radio broadcast, President Reagan came dangerously close to igniting the long-simmering Cold War. Although Soviet forces were placed on alert following reports of this comment, the full-scale conflict between the West and the Soviet Bloc did not break out. Cold War Gone Hot, the latest companion volume for Force on Force, looks at the 44-year history of the Cold War and asks: "what if?†? With the orders of battle, vehicle stats and missions included in this volume, Force on Force players can simulate the advance of Soviet tanks across Western Europe, a thrust into Alaska, or any number of other plausible scenarios where history took a slightly different path.

Cold War Games

Cold War Games
Author: Toby C Rider
Publisher: University of Illinois Press
Total Pages: 257
Release: 2016-05-30
Genre: History
ISBN: 0252098455

It is the early Cold War. The Soviet Union appears to be in irresistible ascendance and moves to exploit the Olympic Games as a vehicle for promoting international communism. In response, the United States conceives a subtle, far-reaching psychological warfare campaign to blunt the Soviet advance. Drawing on newly declassified materials and archives, Toby C. Rider chronicles how the U.S. government used the Olympics to promote democracy and its own policy aims during the tense early phase of the Cold War. Rider shows how the government, though constrained by traditions against interference in the Games, eluded detection by cooperating with private groups, including secretly funded émigré organizations bent on liberating their home countries from Soviet control. At the same time, the United States utilized Olympic host cities as launching pads for hyping the American economic and political system. Behind the scenes, meanwhile, the government attempted clandestine manipulation of the International Olympic Committee. Rider also details the campaigns that sent propaganda materials around the globe as the United States mobilized culture in general, and sports in particular, to fight the communist threat. Deeply researched and boldly argued, Cold War Games recovers an essential chapter in Olympic and postwar history.

Gaming the Iron Curtain

Gaming the Iron Curtain
Author: Jaroslav Svelch
Publisher: MIT Press
Total Pages: 401
Release: 2023-09-19
Genre: Games & Activities
ISBN: 026254928X

How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

Cold War Games

Cold War Games
Author: Education Development Center, Incorporated
Publisher: Digital Media Arts
Total Pages: 138
Release: 2010-12
Genre:
ISBN: 9780892926084

Cold War Olympics

Cold War Olympics
Author: Harry Blutstein
Publisher: McFarland
Total Pages: 261
Release: 2021-12-03
Genre: Sports & Recreation
ISBN: 1476686874

The political tension of the Cold War bled into the Olympic Games when each side engaged in psychological warfare, exploiting sport for political ends. In Helsinki, the Soviet Union nearly overtook the United States in the medal count. Caught off guard, the U.S. hastened to respond, certain that the Soviets would use a victory at the next Olympics to broadcast their superiority over the Western world. Following the 1956 suppression of the Hungarian uprising, a Soviet athlete struck a Hungarian opponent in the Melbourne water polo semifinals, turning the pool red. The United States covertly encouraged Eastern Bloc athletes to defect, communist Chinese agents nearly succeeded in goading the Taiwanese government into withdrawing from the games, and a forbidden romance between an American and Czech athlete resulted in a politically complex marriage. This history describes those stories and more that resulted from the complicated relationship between Cold War politics and the Olympics.

Sleeper: Orphans of the Cold War

Sleeper: Orphans of the Cold War
Author: Tony Porrett
Publisher: Lulu.com
Total Pages: 292
Release: 2015-05-20
Genre: Games
ISBN: 9781326178581

Sleepers: Orphans of the Cold War is a Sci-fi action roleplaying game, with background by popular gaming author Ben Counter.

War Games

War Games
Author: Philipp Von Hilgers
Publisher: MIT Press
Total Pages: 235
Release: 2012-03-16
Genre: Technology & Engineering
ISBN: 0262300370

The convergence of military strategy and mathematics in war games, from medieval to modern times. For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board–topped table with drawers for game implements. He explains Clausewitz's emphasis on the “fog of war” and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.