Math for Programmers

Math for Programmers
Author: Paul Orland
Publisher: Manning Publications
Total Pages: 686
Release: 2021-01-12
Genre: Computers
ISBN: 1617295353

In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Coding + Math

Coding + Math
Author: Nicol R. Howard
Publisher: Computational Thinking and Cod
Total Pages: 0
Release: 2020
Genre: Education
ISBN: 9781564848253

How-to books related to computer science (CS) and teaching CS in K-12 environments are often either step-by-step guides or reference books, with little or no connection to pedagogy. By contrast, Coding + Math offers the analytical foundation teachers need to inform their practice, specifically in mathematics. This book will serve as a deep dive into CS integration for elementary teachers, providing guidelines for designing integrated CS/math curricula through case studies and practical examples. Grounded in research, the book's mini-lessons contrast visual-based coding with text-based programming and provide guidance in the selection and creation of lessons, instructional materials and CS platforms to help educators prepare students for the careers of the future.

Math Toolkit for Real-Time Programming

Math Toolkit for Real-Time Programming
Author: Jack Crenshaw
Publisher: CRC Press
Total Pages: 466
Release: 2000-01-09
Genre: Computers
ISBN: 1482296748

Do big math on small machines Write fast and accurate library functions Master analytical and numerical calculus Perform numerical integration to any order Implement z-transform formulas Need to learn the ins and outs of the fundamental math functions in

Coding + Math

Coding + Math
Author: Nicol R. Howard
Publisher: International Society for Technology in Education
Total Pages: 145
Release: 2022-08-17
Genre: Education
ISBN: 156484823X

This book offers a deep dive into computer science integration, providing guidelines for designing elementary CS/math curricula through case studies and practical examples. How-to books related to computer science (CS) and teaching CS in K-12 environments are often either step-by-step guides or reference books, with little or no connection to pedagogy. By contrast, Coding + Math offers the analytical foundation teachers need to inform their practice, specifically in mathematics. Grounded in research, the book’s mini-lessons contrast visual-based coding with text-based programming and provide guidance in the selection and creation of lessons, instructional materials and CS platforms to help educators prepare students for the careers of the future. The book: • Includes case studies in each chapter, with a research snapshot that contextualizes the key elements of the case study. • Offers strategies for “getting out the blocks” and introducing text-based CS when students are ready. • Examines the rationale and effectiveness of scaffolded approaches to CS — such as block coding, scripted and storyboarding — vs. traditional syntax-based and problem-solving approaches. • Ties effective teaching strategies directly to the CSTA K-12 Computer Science Standards, ISTE’s Standards for Computer Science Educators and the ISTE Computational Thinking Competencies. Coding + Math will strengthen the ties between math and CS to support students’ achievement in math, as well as their future CS course selections and pursuits of CS careers.

Coding (Real World Math)

Coding (Real World Math)
Author: Jennifer Szymanski
Publisher: Scholastic Inc.
Total Pages: 36
Release: 2021-10-19
Genre: Juvenile Nonfiction
ISBN: 1338761943

Follow the robot and get ready to use math to learn to code! 1 robot ... 2 robots ... 3! Programmers use math every day to write code that helps computers and robots do their jobs. Join a real coder to learn about STEPS of a program, PATTERNS in code, IF/THEN statements, and more. Then test your math skills with special You Can Do It challenges. This brand-new series demonstrates how math skills can be applied to high-interest topics and careers in Coding, Building, Tracking Animals, and Space Exploration. The K-2 math concepts include counting 1-100 with basic addition and subtraction, using the power of 10, measuring, and simple geometry. Real world scientists, architects, programmers, and mathematicians model hands-on, from-the-field experiences in a way that will make children excited to use and expand their math skills!

A Programmer's Introduction to Mathematics

A Programmer's Introduction to Mathematics
Author: Jeremy Kun
Publisher:
Total Pages: 400
Release: 2020-05-17
Genre:
ISBN:

A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.

A First Course in Coding Theory

A First Course in Coding Theory
Author: Raymond Hill
Publisher: Oxford University Press
Total Pages: 268
Release: 1986
Genre: Computers
ISBN: 9780198538035

Algebraic coding theory is a new and rapidly developing subject, popular for its many practical applications and for its fascinatingly rich mathematical structure. This book provides an elementary yet rigorous introduction to the theory of error-correcting codes. Based on courses given by the author over several years to advanced undergraduates and first-year graduated students, this guide includes a large number of exercises, all with solutions, making the book highly suitable for individual study.

Programming for Mathematicians

Programming for Mathematicians
Author: Raymond Seroul
Publisher: Springer Science & Business Media
Total Pages: 439
Release: 2012-12-06
Genre: Mathematics
ISBN: 3642571298

Aimed at teaching mathematics students how to program using their knowledge of mathematics, the entire books emphasis is on "how to think" when programming. Three methods for constructing an algorithm or a program are used: manipulation and enrichment of existing code; use of recurrent sequences; deferral of code writing, in order to deal with one difficulty at a time. Many theorems are mathematically proved and programmed, and the text concludes with an explanation of how a compiler works and how to compile "by hand" little programs. Intended for anyone who thinks mathematically and wants to program and play with mathematics.

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition
Author: Fletcher Dunn
Publisher: CRC Press
Total Pages: 848
Release: 2011-11-02
Genre: Computers
ISBN: 1568817231

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Math Coding

Math Coding
Author: Farukh Khalilov
Publisher:
Total Pages: 86
Release: 2020-05
Genre:
ISBN:

This book is designed for middle school students and new programming language learners. Computer science has continuously escalated in popularity over the last decade, as students are increasingly showing interest in coding at a young age. In this book you will find a total of 150 math questions, ranging in difficulty from beginner to advanced, with accompanying Python programming language solutions. Python is one of the most popular coding languages and is comparatively easy to learn. With this book, students will be able to increase their proficiency in coding and math computing. This book can be used as a reference for math and computer science teachers for interdisciplinary purposes and will help students improve their skills and critical thinking.