Code Connected Volume 1

Code Connected Volume 1
Author: Pieter Hintjens
Publisher: Createspace Independent Pub
Total Pages: 318
Release: 2013-01-07
Genre: Computers
ISBN: 9781481262651

"Even connecting a few programs across a few sockets is plain nasty when you start to handle real life situations. Trillions? The cost would be unimaginable. Connecting computers is so difficult that software and services to do this is a multi-billion dollar business. So today we're still connecting applications using raw UDP and TCP, proprietary protocols, HTTP, Websockets. It remains painful, slow, hard to scale, and essentially centralized. To fix the world, we needed to do two things. One, to solve the general problem of "how to connect any code to any code, anywhere." Two, to wrap that up in the simplest possible building blocks that people could understand and use easily. It sounds ridiculously simple. And maybe it is. That's kind of the whole point." If you are a programmer and you aim to build large systems, in any language, then Code Connected is essential reading. Code Connected Volume 1 takes you through learning ZeroMQ, step-by-step, with over 80 examples. You will learn the basics, the API, the different socket types and how they work, reliability, and a host of patterns you can use in your applications. This is the Professional Edition for C/C++.

ZeroMQ

ZeroMQ
Author: Pieter Hintjens
Publisher: "O'Reilly Media, Inc."
Total Pages: 516
Release: 2013-03-15
Genre: Computers
ISBN: 1449334067

Discover why ZeroMQ is rapidly becoming the programming framework of choice for exchanging messages between systems. With this practical, fast-paced guide, you’ll learn how to use this lightweight and highly flexible networking tool for message passing in clusters, the cloud, and other multi-system environments. Created by ZeroMQ maintainer Pieter Hintjens and volunteers from the framework’s community, this book takes you on a tour of different real-world applications, with extended examples in C. You’ll learn how to use specific ZeroMQ programming techniques, build multithreaded applications, and create your own messaging architectures.

Code

Code
Author: Charles Petzold
Publisher: Microsoft Press
Total Pages: 563
Release: 2022-08-02
Genre: Computers
ISBN: 0137909292

The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

CCNA 200-301 Official Cert Guide, Volume 1

CCNA 200-301 Official Cert Guide, Volume 1
Author: Wendell Odom
Publisher: Cisco Press
Total Pages: 1994
Release: 2019-09-10
Genre: Computers
ISBN: 0135768470

Trust the best-selling Official Cert Guide series from Cisco Press to help you learn, prepare, and practice for exam success. They are built with the objective of providing assessment, review, and practice to help ensure you are fully prepared for your certification exam. · Master Cisco CCNA 200-301 exam topics · Assess your knowledge with chapter-opening quizzes · Review key concepts with exam preparation tasks This is the eBook edition of the CCNA 200-301 Official Cert Guide, Volume 1. This eBook, combined with the CCNA 200-301 Official Cert Guide Volume 2, cover all of exam topics on the CCNA 200-301 exam. This eBook does not include the practice exams that comes with the print edition. CCNA 200-301 Official Cert Guide, Volume 1 presents you with an organized test-preparation routine using proven series elements and techniques. “Do I Know This Already?” quizzes open each chapter and enable you to decide how much time you need to spend on each section. Exam topic lists make referencing easy. Chapter-ending Exam Preparation Tasks help you drill on key concepts you must know thoroughly. CCNA 200-301 Official Cert Guide, Volume 1 from Cisco Press enables you to succeed on the exam the first time and is the only self-study resource approved by Cisco. Best-selling author and expert instructor Wendell Odom shares preparation hints and test-taking tips, helping you identify areas of weakness and improve both your conceptual knowledge and hands-on skills. This complete study package includes · A test-preparation routine proven to help you pass the exams · Do I Know This Already? quizzes, which enable you to decide how much time you need to spend on each section · Chapter-ending and part-ending exercises, which help you drill on key concepts you must know thoroughly · A free copy of the CCNA 200-301 Volume 1 Network Simulator Lite software, complete with meaningful lab exercises that help you hone your hands-on skills with the command-line interface for routers and switches · Links to a series of hands-on config labs developed by the author · Online, interactive practice exercises that help you hone your knowledge · More than 90 minutes of video mentoring from the author · A final preparation chapter, which guides you through tools and resources to help you craft your review and test-taking strategies · Study plan suggestions and templates to help you organize and optimize your study time Well regarded for its level of detail, study plans, assessment features, challenging review questions and exercises, video instruction, and hands-on labs, this official study guide helps you master the concepts and techniques that ensure your exam success. The CCNA 200-301 Official Cert Guide, Volume 1, combined with CCNA 200-301 Official Cert Guide, Volume 2, walk you through all the exam topics found in the Cisco 200-301 exam. Topics covered in Volume 1 include: · Networking fundamentals · Implementing Ethernet LANs · Implementing VLANs and STP · IPv4 addressing · IPv4 routing · OSPF · IPv6 · Wireless LANs Companion Website: The companion website contains the CCNA Network Simulator Lite software, online practice exercises, study resources, and 90 minutes of video training. In addition to the wealth of updated content, this new edition includes a series of free hands-on exercises to help you master several real-world configuration and troubleshooting activities. These exercises can be performed on the CCNA 200-301 Network Simulator Lite, Volume 1 software included for free on the companion website that accompanies this book. This software, which simulates the experience of working on actual Cisco routers and switches, contains the following 21 free lab exercises, covering topics in Part II and Part III, the first hands-on configuration sections of the book: 1. Configuring Local Usernames 2. Configuring Hostnames 3. Interface Status I 4. Interface Status II 5. Interface Status III 6. Interface Status IV 7. Configuring Switch IP Settings 8. Switch IP Address 9. Switch IP Connectivity I 10. Switch CLI Configuration Process I 11. Switch CLI Configuration Process II 12. Switch CLI Exec Mode 13. Setting Switch Passwords 14. Interface Settings I 15. Interface Settings II 16. Interface Settings III 17. Switch Forwarding I 18. Switch Security I 19. Switch Interfaces and Forwarding Configuration Scenario 20. Configuring VLANs Configuration Scenario 21. VLAN Troubleshooting

Encyclopedia of Electronic Components Volume 1

Encyclopedia of Electronic Components Volume 1
Author: Charles Platt
Publisher: "O'Reilly Media, Inc."
Total Pages: 303
Release: 2012-10-19
Genre: Technology & Engineering
ISBN: 1449333877

Want to know how to use an electronic component? This first book of a three-volume set includes key information on electronics parts for your projects?complete with photographs, schematics, and diagrams. You'll learn what each one does, how it works, why it's useful, and what variants exist. No matter how much you know about electronics, you'll find fascinating details you've never come across before. Convenient, concise, well-organized, and precise Perfect for teachers, hobbyists, engineers, and students of all ages, this reference puts reliable, fact-checked information right at your fingertips?whether you're refreshing your memory or exploring a component for the first time. Beginners will quickly grasp important concepts, and more experienced users will find the specific details their projects require. Unique: the first and only encyclopedia set on electronic components, distilled into three separate volumes Incredibly detailed: includes information distilled from hundreds of sources Easy to browse: parts are clearly organized by component type Authoritative: fact-checked by expert advisors to ensure that the information is both current and accurate Reliable: a more consistent source of information than online sources, product datasheets, and manufacturer's tutorials Instructive: each component description provides details about substitutions, common problems, and workarounds Comprehensive: Volume 1 covers power, electromagnetism, and discrete semi-conductors; Volume 2 includes integrated circuits, and light and sound sources; Volume 3 covers a range of sensing devices.

Model Rules of Professional Conduct

Model Rules of Professional Conduct
Author: American Bar Association. House of Delegates
Publisher: American Bar Association
Total Pages: 216
Release: 2007
Genre: Law
ISBN: 9781590318737

The Model Rules of Professional Conduct provides an up-to-date resource for information on legal ethics. Federal, state and local courts in all jurisdictions look to the Rules for guidance in solving lawyer malpractice cases, disciplinary actions, disqualification issues, sanctions questions and much more. In this volume, black-letter Rules of Professional Conduct are followed by numbered Comments that explain each Rule's purpose and provide suggestions for its practical application. The Rules will help you identify proper conduct in a variety of given situations, review those instances where discretionary action is possible, and define the nature of the relationship between you and your clients, colleagues and the courts.

The T'ang Code, Volume I

The T'ang Code, Volume I
Author: Wallace Johnson
Publisher: Princeton University Press
Total Pages: 338
Release: 2019-03-26
Genre: History
ISBN: 0691198977

Contents include: Preface Abbreviations Weights and Measures Part One: Introduction Chapter I: Background Chapter II: General Prniciples of The T'ang Code Chapter III: The Text of the T'ang Code Part Two: The T'ang Code: General Principles, Chapters I-VI Chapter I Chapter II Chapter III Chapter IV Chapter V Chapter VI Appendix Glossary Bibliography Index Originally published in 1979. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.

Culture and Empire

Culture and Empire
Author: Pieter Hintjens
Publisher: CreateSpace
Total Pages: 396
Release: 2013-11-02
Genre: Political Science
ISBN: 9781492999775

The whole planet is getting connected and building vast new communities. Billions of us are online, all the time. This online world thinks faster, and thinks differently. Smart, fast, and creative, our new communities are a very real challenge to old power and old money. And old money -- after its War on Drugs and War on Terror -- is now launching its War on the Internet. What is going on, and where will this lead us? Pieter Hintjens -- author, programmer, and activist -- tells all in this vast story of Culture & Empire: Digital Revolution.

Code the Classics Volume 1

Code the Classics Volume 1
Author: David Crookes
Publisher: Raspberry Pi Press
Total Pages: 224
Release: 2019-12-13
Genre: Computers
ISBN: 1912047217

Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.