Cocos2d Game Development Blueprints
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Author | : Karan Sequeira |
Publisher | : Packt Publishing Ltd |
Total Pages | : 392 |
Release | : 2015-07-27 |
Genre | : Computers |
ISBN | : 1783985275 |
Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.
Author | : Jorge Jordán |
Publisher | : Packt Publishing Ltd |
Total Pages | : 440 |
Release | : 2015-01-30 |
Genre | : Computers |
ISBN | : 1783987898 |
Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.
Author | : Jorge Jordan |
Publisher | : Packt Publishing |
Total Pages | : 440 |
Release | : 2015-01-30 |
Genre | : Computers |
ISBN | : 9781783987887 |
Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.
Author | : Alex Ogorek |
Publisher | : Packt Publishing Ltd |
Total Pages | : 290 |
Release | : 2015-04-24 |
Genre | : Computers |
ISBN | : 1784394963 |
If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.
Author | : Raydelto Hernandez |
Publisher | : Packt Publishing Ltd |
Total Pages | : 160 |
Release | : 2015-03-30 |
Genre | : Computers |
ISBN | : 1785282832 |
If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.
Author | : Siddharth Shekar |
Publisher | : Packt Publishing Ltd |
Total Pages | : 375 |
Release | : 2014-09-23 |
Genre | : Computers |
ISBN | : 1783988274 |
If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Author | : Hemanth Kumar |
Publisher | : Apress |
Total Pages | : 135 |
Release | : 2016-12-19 |
Genre | : Computers |
ISBN | : 1484225538 |
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll Learn Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine Who This Book Is For Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.
Author | : Emanuele Feronato |
Publisher | : Packt Publishing Ltd |
Total Pages | : 188 |
Release | : 2015-01-12 |
Genre | : Computers |
ISBN | : 1784391549 |
If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.
Author | : Ben Trengrove |
Publisher | : Packt Publishing Ltd |
Total Pages | : 136 |
Release | : 2015-01-23 |
Genre | : Computers |
ISBN | : 1784391298 |
If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.
Author | : Steffen Itterheim |
Publisher | : Apress |
Total Pages | : 408 |
Release | : 2011-07-30 |
Genre | : Computers |
ISBN | : 1430233044 |
Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.