Games for Learning

Games for Learning
Author: Peggy Kaye
Publisher: Macmillan
Total Pages: 274
Release: 1991-08
Genre: Education
ISBN: 9780374522865

A guide of educational games for parents covering all areas of the school curriculum.

Much More Than a Game

Much More Than a Game
Author: Robert Fredrick Burk
Publisher: Univ of North Carolina Press
Total Pages: 384
Release: 2001
Genre: Sports & Recreation
ISBN: 0807849081

A history of baseball since 1921 describes the "paternalistic era," when racial segregation was rigidly maintained, and the "inflationary era," when unions fought for increasingly higher pay and occupational mobility.

Game Preview

Game Preview
Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
Total Pages: 825
Release: 2014-05-04
Genre: Games & Activities
ISBN:

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Computer Games for Learning

Computer Games for Learning
Author: Richard E. Mayer
Publisher: MIT Press
Total Pages: 303
Release: 2014-07-18
Genre: Education
ISBN: 0262324512

A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

The Sportswoman

The Sportswoman
Author: Constance M. K. Applebee
Publisher:
Total Pages: 580
Release: 1926
Genre: Athletics
ISBN:

WORD JUDGE USA

WORD JUDGE USA
Author: Maliha Mendoza Mahmood
Publisher: AuthorHouse
Total Pages: 871
Release: 2013-11-19
Genre: Juvenile Nonfiction
ISBN: 1491813318

WORD JUDGE USA is a compilation of words with 2 to 21 letters from various sources, approved by WGPO (Word Game Players Organization). All words are playable in tournaments and clubs within the North American Continent (Canada, Mexico, United States of America) including the English-speaking countries of Israel, Pakistan, Philippines, and Thailand. All words are verified and validated. WORD JUDGE USA lists over 190,000 words from A through Z, an authoritative reference list of acceptable words for all word game players.

The Rise and Fall of Synanon

The Rise and Fall of Synanon
Author: Rod Janzen
Publisher: JHU Press
Total Pages: 244
Release: 2023-10-03
Genre: Religion
ISBN: 1421448327

The definitive account of Synanon. On a fall day in 1978, Los Angeles attorney Paul Morantz reached into his mailbox to collect his mail and was nearly killed. He was bitten by the four-foot-long rattlesnake that had been put there by members of a cultlike group called Synanon. Chuck Dederich—a former Alcoholics Anonymous member who coined the phrase "Today is the first day of the rest of your life"—established Synanon as an innovative drug rehabilitation center near the Santa Monica beach in 1958. Synanon quickly evolved into an experimental commune and religion that attracted thousands of members and was strongly committed to social justice and progressive education. Twenty years later, when Dederich was arrested for the Morantz attack, Synanon had devolved into a paranoid community that followed its egomaniacal leader in whatever direction he chose to take. Based on extensive primary sources and interviews with former members, The Rise and Fall of Synanon explores how the group arose in the context of American social, political, and economic trends. Historian Rod Janzen argues that Synanon's downfall resulted from members giving too much power to Synanon's charismatic founder. The subject of a new documentary and podcast, this community serves as a mesmerizing case study of how alternative societies can change over time and how the general public's reactions to such societies can shift from tolerance to fear and opposition.

Gentlemen at the Bat

Gentlemen at the Bat
Author: Howard Burman
Publisher: McFarland
Total Pages: 365
Release: 2010-02-10
Genre: Sports & Recreation
ISBN: 0786447206

Beginning in 1845, the New York Knickerbockers were the first fully organized base ball club to play the game with written rules similar to those used today. While they did not invent the game, they had an unparalleled role in stabilizing the playing rules and maintaining standards of conduct in a way that fostered an astonishing proliferation of players and clubs. Based on years of research and told in the style of oral history, this fictional work features all the principal figures from the Knickerbocker club, including Doc Adams, James Whyte Davis, Alexander Cartwright, William Wheaton, and Duncan Curry.