Climbing the Ranks 2

Climbing the Ranks 2
Author: Tao Wong
Publisher: Tao Wong
Total Pages: 710
Release: 2024-11-30
Genre: Fiction
ISBN: 1778551726

Arthur's cleared the first floor of the dungeon. More than that, with his new ally in Cassie Chin, he's got a real chance of building his Clan. The problem is, his alliance is contingent on them pushing ahead fast to allow the Chin to make full use of their Clan Halls. The Benevolent Durians are on a speed run, but in a Tower where levels are multi-kilometers long at times, with cultivation requirements and new enemies all around, how fast is too fast? Climbing the Ranks is a LitRPG Cultivation series set in a tower, similar to the Tower of Gods and Solo Leveling. Written by bestselling author Tao Wong, his other series include the System Apocalypse, A Thousand Li, Hidden Universe and Adventures on Brad series.

Climbing the Ranks 2

Climbing the Ranks 2
Author: Tao Wong
Publisher:
Total Pages: 0
Release: 2024-11-30
Genre: Fiction
ISBN: 9781778552168

The faster the climb, the further the fall. Arthur Chua has conquered the first floor of the Tower, but his journey is far from over. With his new ally Casey Chin by his side, he's got a real chance of building the Clan. The problem is, their alliance hinges on one factor: speed. Arthur and his Benevolent Durians must climb with Casey, as fast as possible to get her a speed run bonus. But the Tower remains as treacherous as ever, growing more dangerous with every step. The Durians will need to balance their ascent speed with their cultivation progress if they hope to succeed. Survival is no longer the only goal-it's a speed run to the top, and the stakes have never been higher. Climbing the Ranks is an epic fantasy series set in a tower, similar to the Tower of Gods and Solo Leveling. Written by bestselling author Tao Wong, his other series include the System Apocalypse, A Thousand Li, Hidden Wishes and Adventures on Brad series.

The Climbing Bible

The Climbing Bible
Author: Martin Mobråten
Publisher: Vertebrate Publishing
Total Pages: 472
Release: 2020-09-03
Genre: Sports & Recreation
ISBN: 1839810335

More and more people around the world are discovering how great climbing is, both indoors and outdoors. The Climbing Bible by internationally renowned climbers and coaches Martin Mobråten and Stian Christophersen is a comprehensive guide to help you train effectively to become a better climber. The authors have been climbing coaches for a number of years. Based on their own extensive experience and research, this book collates the best European training techniques into one book with information on how to specifically train for the technical, physical and mental performance factors in climbing – including endurance, power, motivation, fear of falling, and much more. It also deals with tactics, fingerboarding and finger strength, general training and injury prevention, injuries related to climbing, and training plans. It is illustrated with 400 technique and action photos, and features stories from top climbers as well as a foreword by climber and bestselling author Jo Nesbø. The Climbing Bible will help and motivate you to improve and develop as a climber and find even more joy in this fantastic sport.

21 Days to Diamond and Beyond

21 Days to Diamond and Beyond
Author: St Petr
Publisher: Createspace Independent Publishing Platform
Total Pages: 202
Release: 2016-12-02
Genre:
ISBN: 9781540797971

As a Master Tier player on both EUW and EUNE servers that cares deeply about the state of League of Legends, I had enough of the lack of high quality educational material about the game. So about a year ago, I sat down and wrote what turned out to be the best selling ebook about improving at League of Legends on Amazon - 30 Days to Diamond. I used my experience as a real life teacher and a high elo player to create the most detailed, effective and complete source of game knowledge out there. The impact 30 Days to Diamond had on hundreds of players was enormous and I have summarized the results they achieved in the preface of this book. The book made a bold promise - that no matter what level of skill you are currently at, as long as you apply the principles it teaches, you will be able to reach Diamond 5 rank within 30 days of playing on a fresh account. Mind you, that's regardless of whether you started as a Bronze, Silver, Gold, Platinum or a completely new player that has just installed the game. The reason why the book delivered on its promise for so many people was simple. I was aware that no matter what your starting point is, as long as you fill in the knowledge gaps that you have about the game and you apply the proven principles that my book teaches, you WILL completely transform as a player over a short period of time. There are no ifs, buts or shoulds - facts are facts and results are results. Well, due to multiple requests from dozens of people online, I was motivated to roll up my sleeves again for Season 7. So I wrote the book you are about to read next - 21 Days to Diamond and Beyond. It is a longer and more detailed, improved, enriched and polished version of 30 Days to Diamond and it has been created specifically for Season 7. Please don't get intimidated by the length of it - I assure you that every page is worth your time. And I am now going to make an even bolder promise - if you take the time to learn all the principles and techniques I teach you in 21 Days to Diamond and Beyond, you will be able to reach a minimum of Diamond 5 rank within 21 days of playing on an unranked account, regardless of what your starting position happens to be right now. You could be Bronze, Silver, Gold or completely new to League of Legends. If your goal is to improve as much as you can at League in a short period of time - because you are a very competitive person, you like winning or you just want to have more fun playing the game - then this book will be your best friend. I am confident that you will be able to appreciate the value that it offers and I would like to encourage you to diligently apply what it teaches, as I go into extreme details on what you should do in pretty much any situation you can encounter in-game. Just look inside the Table of Contents to gain a perspective of the amount of game knowledge I've put together. As a result of being open-minded and applying what the book teaches, I assure you that you will get to enjoy the results that you are looking for. Are you excited already? Best of luck on the Summoner's Rift!

Fundamental Principles of Go

Fundamental Principles of Go
Author: Yilun Yang
Publisher: Createspace Independent Publishing Platform
Total Pages: 194
Release: 2017-09-12
Genre:
ISBN: 9781976297243

Fundamental Principles is a clear presentation of the basic guidelines that you should follow in playing the game of go. Yilun Yang is the most famous go teacher in the US and this is an extremely popular book.

Algorithms and Networking for Computer Games

Algorithms and Networking for Computer Games
Author: Jouni Smed
Publisher: John Wiley & Sons
Total Pages: 497
Release: 2017-06-16
Genre: Computers
ISBN: 1119259835

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Dark Sagas Fantasy Roleplaying (Hardcover)

Dark Sagas Fantasy Roleplaying (Hardcover)
Author: Mikael Hassel
Publisher: Lulu.com
Total Pages: 274
Release: 2015-12-27
Genre: Games & Activities
ISBN: 9198261711

Dark Sagas is a fantasy roleplaying game that pays homage to the games of old while having newer and more consistent rules and is built on the concept of playing in a darker fantasy world where magic is dangerous and can corrupt the soul and body of anyone using it in a careless manner. This is the revised edition, some errors have been corrected - some typos are corrected and some rules have been clarified. There are also some new material in the form of optional rules and extra campaign material.

Universal Decay: Dead Stars Rule Book, Revised, 2nd Edition

Universal Decay: Dead Stars Rule Book, Revised, 2nd Edition
Author: Jay Barrell
Publisher: Lulu.com
Total Pages: 364
Release: 2013-11-18
Genre: Crafts & Hobbies
ISBN: 0988368935

Dead Stars is a science fiction horror role-playing game powered by the alternate d20 Universal Decay rules system. Pick a race - from the ever-familiar humans to the amorphous gorbrasch or sleazy helizara - strap on some personal armor and pick up a sliver rifle or get a cerebral computer implant and grab your toolkit. Or both. Then get together with your friends to face a universe of dangers, wonders, opportunities, and quite possibly a messy death. This book contains everything you will need to play or run a game in Dead Stars as well as rules for using the Universal Decay system in alternate genres, incorporating everything from swords and sorcery to vehicle energy weapons, personal armor, nanotechnology and starships.