Classic Sudoku 9x9 - Easy to Extreme - Volume 1 - 276 Puzzles

Classic Sudoku 9x9 - Easy to Extreme - Volume 1 - 276 Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
Total Pages: 181
Release: 2014-09-11
Genre: Games & Activities
ISBN: 1500934968

When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Become a master in solving Sudoku. After solving all the puzzle in this book, you will be a Sudoku Pro. You start with easy Sudoku puzzle and you gradually build your way up to extremely difficult Sudoku puzzle. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 large print puzzle per page, with lots of white space for scribbling. Classic Sudoku 9x9 - Easy to Extreme is a collection of 276 puzzle: 54 easy Sudoku 9x9 puzzle 54 medium Sudoku 9x9 puzzle 54 hard Sudoku 9x9 puzzle 54 extreme Sudoku 9x9 puzzle 60 extra logic puzzle The goal of Sudoku is to fill in the empty cells, one number in each, so that each column, row, and region contains each number exactly once. I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.

Classic Sudoku 9x9 Large Print - Easy to Extreme - Volume 6 - 276 Puzzles

Classic Sudoku 9x9 Large Print - Easy to Extreme - Volume 6 - 276 Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
Total Pages: 311
Release: 2014-09-20
Genre: Games & Activities
ISBN: 1502445158

When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Become a master in solving Sudoku. After solving all the puzzle in this book, you will be a Sudoku Pro. You start with easy Sudoku puzzle and you gradually build your way up to extremely difficult Sudoku puzzle. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 large print puzzle per page, with lots of white space for scribbling. Classic Sudoku 9x9 Large Print - Easy to Extreme is a collection of 276 puzzle: 54 easy Sudoku 9x9 puzzle 54 medium Sudoku 9x9 puzzle 54 hard Sudoku 9x9 puzzle 54 extreme Sudoku 9x9 puzzle 60 extra logic puzzle The goal of Sudoku is to fill in the empty cells, one number in each, so that each column, row, and region contains each number exactly once. I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.

Classic Sudoku 9x9 - Extreme - Volume 5 - 276 Puzzles

Classic Sudoku 9x9 - Extreme - Volume 5 - 276 Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
Total Pages: 181
Release: 2014-09-17
Genre: Games & Activities
ISBN: 150241631X

When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Sudoku is a fun and addicting logic puzzle game that has taken the world by storm. This book is ideal if you are a Sudoku expert. In this book, you find the most extreme Sudoku puzzle ever. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 large print puzzle per page, with lots of white space for scribbling. Classic Sudoku 9x9 - Extreme is a collection of 276 puzzle: 216 extreme Sudoku 9x9 puzzle 60 extra logic puzzle I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.

Classic Sudoku For Kids 9x9 Deluxe - Easy to Extreme - Volume 17 - 333 Logic Puzzles

Classic Sudoku For Kids 9x9 Deluxe - Easy to Extreme - Volume 17 - 333 Logic Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
Total Pages: 207
Release: 2016-09-22
Genre: Games & Activities
ISBN: 1539032027

When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Sudoku is a fun and addicting logic puzzle game. Sudoku is ideal to introduce your child to inequality signs and logical thinking. Sudoku teaches your child logical thinking and deductive reasoning skills, even at a young age. Sudoku improves critical thinking and making quick decisions based upon available evidence. Sudoku is a brain game that helps to train the brain of your child. In addition, Sudoku demands attention to detail - noticing patterns, spotting opportunities, and finding the right moment to make a move. Sudoku is not only fun and interesting – it might just help prepare your kids for better success in school and in life. Only 1 large print puzzle per page, with lots of white space for scribbling. Classic Sudoku For Kids 9x9 Deluxe - Easy to Extreme is a collection of 333 puzzle: 78 easy Sudoku 9x9 puzzle 78 medium Sudoku 9x9 puzzle 78 hard Sudoku 9x9 puzzle 78 extreme Sudoku 9x9 puzzle 21 extra logic puzzle The goal of Sudoku is to fill in the empty cells, one number in each, so that each column, row, and region contains each number exactly once. I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.

Algorithmic Puzzles

Algorithmic Puzzles
Author: Anany Levitin
Publisher: OUP USA
Total Pages: 280
Release: 2011-10-14
Genre: Computers
ISBN: 0199740445

Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.

Mega Sudoku 16x16 - Hard - Volume 32 - 276 Puzzles

Mega Sudoku 16x16 - Hard - Volume 32 - 276 Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
Total Pages: 181
Release: 2014-09-27
Genre: Games & Activities
ISBN: 1502532131

When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Sudoku is a fun and addicting logic puzzle game that has taken the world by storm. This book is ideal if you love to solve difficult Sudoku puzzle. You do not need to wade through tons of easy Sudoku puzzle before getting to the real brain teasers. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 large print puzzle per page, with lots of white space for scribbling. Mega Sudoku 16x16 - Hard is a collection of 276 puzzle: 216 hard Sudoku 16x16 puzzle 60 extra logic puzzle I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.

Windows 10 For Dummies

Windows 10 For Dummies
Author: Andy Rathbone
Publisher: John Wiley & Sons
Total Pages: 432
Release: 2015-08-10
Genre: Computers
ISBN: 1119049369

Illustrates the new features of Windows 10.

Learning to Play

Learning to Play
Author: Aske Plaat
Publisher: Springer Nature
Total Pages: 330
Release: 2020-12-23
Genre: Computers
ISBN: 3030592383

In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Learn Programming

Learn Programming
Author: Antti Salonen
Publisher: Createspace Independent Publishing Platform
Total Pages: 490
Release: 2018-08-17
Genre:
ISBN: 9781722834920

This book is aimed at readers who are interested in software development but have very little to no prior experience. The book focuses on teaching the core principles around software development. It uses several technologies to this goal (e.g. C, Python, JavaScript, HTML, etc.) but is not a book about the technologies themselves. The reader will learn the basics (or in some cases more) of various technologies along the way, but the focus is on building a foundation for software development. The book is your guided tour through the programming jungle, aiming to provide some clarity and build the foundation for software development skills. The book web site is https: //progbook.org/

Essential Software Test Design

Essential Software Test Design
Author: Torbjörn Ryber
Publisher:
Total Pages: 292
Release: 2007-12-01
Genre: Computers
ISBN: 9789185699032

The author is a true test enthusiast who has spoken to several thousand people about testing. The book is the result from many years of teaching test design with the goal of creating a highly useful testbook. It is full of examples from the real world and contains exercises for most of the techniques described. It can be used as class-material or for self studies. From the forewords: This book focuses on test design, and I am glad it does. Design is the intellectual part of testing. It is the puzzle solving part. (James Bach) In this book Torbjorn Ryber has managed to produce a text that is not only useful, but also concise and to-the-point. dEspite beeing kept to a sensible length it still manages to include guest chapters and material from renowned experts in areas such as exploratory testing and combinatorial testing, and understanding is greatly enhanced by the widespreaduse of examples that clearly demonstrates the application of the techniques. (Stuart Reid)