The Art of Supercell: 10th Anniversary Edition

The Art of Supercell: 10th Anniversary Edition
Author: Supercell
Publisher: Dark Horse Comics
Total Pages: 212
Release: 2021-03-02
Genre: Games & Activities
ISBN: 1506725171

A first-of-a-kind tome that includes a plethora of art along with commentary showcasing the development of all the Supercell games!! Chronicling each in release order, this volume is a must own for any fan of Clash of Clans, Brawl Stars, Hay Day, Clash Royale, and Boom Beach. Explore each aspect of these games, from developmental concept pieces, to finished, fully rendered environmental shots. This book also gives a one of a kind looks into the games that have never been released, as well as commentary from the Supercell team! Dark Horse Books and Supercell proudly present The Art of Supercell: 10th Anniversary Edition. A perfect retrospective for your collection!

Clash Royale Game Decks, Hacks, Stats, New Cards How to Download Guide Unofficial

Clash Royale Game Decks, Hacks, Stats, New Cards How to Download Guide Unofficial
Author: The Yuw
Publisher: eBook Partnership
Total Pages: 36
Release: 2017-06-09
Genre: Games & Activities
ISBN: 1387027557

*UNOFFICIAL GUIDE*Do you want to dominate the game and your opponents?Do you struggle with making resources and cash?Do you want the best items?Would you like to know how to download and install the game?If so, we have got you covered.We will walk you through the game, provide professional strategies and tips, as well as all the secrets in the game.What You'll Discover Inside:- How to Download & Install the Game.- Professional Tips and Strategies.- Cheats and Hacks. - How to Install/Download the Game.- Beat your Opponents!- Get Tons of Resources.- Build the Ultimate Base.- Combat.- Multiplayer.- Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Resources. - PLUS MUCH MORE! So, what are you waiting for? Once you grab a copy of our guide, you'll be dominating the game in no time at all! Get your Pro tips now.--> Scroll to the top of the page and click add to cart to purchase instantly

Clash Royale Game Download, Decks, Stats, Hacks New Cards Guide Unofficial

Clash Royale Game Download, Decks, Stats, Hacks New Cards Guide Unofficial
Author: Chala Dar
Publisher: eBook Partnership
Total Pages: 36
Release: 2017-08-15
Genre: Games & Activities
ISBN: 1387159453

*UNOFFICIAL GUIDE*Do you want to dominate the game and your opponents?Do you struggle with making resources and cash?Do you want the best items?Would you like to know how to download and install the game?If so, we have got you covered.We will walk you through the game, provide professional strategies and tips, as well as all the secrets in the game.What You'll Discover Inside:- How to Download & Install the Game.- Professional Tips and Strategies.- Cheats and Hacks. - How to Install/Download the Game.- Beat your Opponents!- Beat the Game!- Specific Rules.- Castoff Creation.- Recruiting Companions/Mercenaries.- Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Resources. - PLUS MUCH MORE! So, what are you waiting for? Once you grab a copy of our guide, you'll be dominating the game in no time at all! Get your Pro tips now.--> Scroll to the top of the page and click add to cart to purchase instantly

Optimizing Play

Optimizing Play
Author: Christopher A. Paul
Publisher: MIT Press
Total Pages: 201
Release: 2024-05-14
Genre: Games & Activities
ISBN: 0262378329

An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization. The process of optimization in games seems like a good thing—who wouldn’t want to find the most efficient way to play and win? As Christopher Paul argues in Optimizing Play, however, optimization can sometimes risk a tragedy of the commons, where actions that are good for individuals jeopardize the overall state of the game for everyone else. As he explains, players inadvertently limit play as they theorycraft, seeking optimal choices. The process of developing a meta, or the most effective tactic available, structures decision making, causing play to stagnate. A “stale” meta then creates a perception that a game is solved and may lead players to turn away from the game. Drawing on insights from game studies, rhetoric, the history of science, ecology, and game theory literature, Paul explores the problem of optimization in a range of video games, including Overwatch, FIFA/EA Sports FC, NBA 2K, Clash Royale, World of Warcraft, and League of Legends. He also pulls extensively from data analytics in sports, where the problem has progressed further and is even more intractable than it is in video games, given the money sports teams invest to find an edge. Finally, Paul offers concrete and specific suggestions for how games can be developed to avoid the trap set by optimization run amok.

Clash At Fatal Fields

Clash At Fatal Fields
Author: Devin Hunter
Publisher: Simon and Schuster
Total Pages: 72
Release: 2018-08-28
Genre: Juvenile Fiction
ISBN: 1510742662

Twelve-year-old Grey gets sucked into a hacked, virtual reality version of Fortnite Battle Royale along with one hundred other players. To get home, he must become one of the top five players before the season ends, or he’s stuck in Fortnite for another two months. Grey logs into Battle Royale as usual, but unlike before he passes out and wakes up in the lobby and everything is as real as can be. Four others stand there with him as an admin tells them they are the “new meat” and their game has been hacked. Their consciousness will be trapped in this version of Fortnite until they can become the top five players for a season. New to the fighting arena but ambitious, Grey sets out for glory with one hundred other players on a flying bus. As they jump and land on the island to battle, he struggles to figure out the tools as people come to kill him. He dies quickly, much to his disappointment. Maybe this won’t be as easy as he thought. While waiting for the next game in the lobby, someone gives him some tips to help him out and he fares a bit better. They form a duo in hopes of both escaping the game together. Will Grey be able to escape, now that he has an ally?

How to Play Video Games

How to Play Video Games
Author: Matthew Thomas Payne
Publisher: NYU Press
Total Pages: 376
Release: 2019-03-26
Genre: Games & Activities
ISBN: 1479827983

Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Battle for Loot Lake

Battle for Loot Lake
Author: Devin Hunter
Publisher: Simon and Schuster
Total Pages: 77
Release: 2018-09-16
Genre: Juvenile Fiction
ISBN: 1510742670

Twelve-year-old Grey has been sucked into a hacked, virtual reality version of Fortnite Battle Royale along with one hundred other players. To get home, he must become one of the top five players before the season ends, or he’s stuck in Fortnite for another two months. Grey and his friend have gone up in ranks and are learning how to build structures to improve their tactics. While they’re not at the top by any means, they are solidly in the middle of the pack. They aspire to be like the Top Player, who has been unbeatable for fifteen games in a row. No one knows how the Top Player does it, but everyone is chasing him. Before Grey can aspire to beat the Top Player, though, he has to get through the Rival players that are just above him. These players are threatened by him and his friend and hunt them down in every battle. Grey wants to beat them, but he can’t figure out how. How can Grey survive long enough to beat the Top Player? And will he ever escape the Fortnite world?

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

The Essential Guide to the Business & Law of Esports & Professional Video Gaming
Author: Justin M Jacobson
Publisher: CRC Press
Total Pages: 188
Release: 2021-02-19
Genre: Games & Activities
ISBN: 1000344487

"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

The Art of Supercell: 10th Anniversary Edition

The Art of Supercell: 10th Anniversary Edition
Author: Supercell
Publisher: Dark Horse Comics
Total Pages: 212
Release: 2021-03-02
Genre: Games & Activities
ISBN: 1506715567

A first-of-a-kind tome that includes a plethora of art along with commentary showcasing the development of all the Supercell games!! Chronicling each in release order, this volume is a must own for any fan of Clash of Clans, Brawl Stars, Hay Day, Clash Royale, and Boom Beach. Explore each aspect of these games, from developmental concept pieces, to finished, fully rendered environmental shots. This book also gives a one of a kind looks into the games that have never been released, as well as commentary from the Supercell team! Dark Horse Books and Supercell proudly present The Art of Supercell: 10th Anniversary Edition. A perfect retrospective for your collection!

One Up

One Up
Author: Joost van Dreunen
Publisher: Columbia University Press
Total Pages: 317
Release: 2020-10-06
Genre: Business & Economics
ISBN: 0231552211

What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.