Cinema 4d R10 Handbook
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Author | : Anson Call |
Publisher | : |
Total Pages | : 430 |
Release | : 2007 |
Genre | : Computers |
ISBN | : 9781584505228 |
Despite its ease of use Maxon's Cinema 4D is an incredibly powerful and diverse package. The Cinema 4D X Handbook teaches how to harness this power and flexibility through a project-based approach that allows users to create impressive projects as they learn C4D's array of tools and functions. This is a completely updated edition of this popular guide to the ins-and-outs of C4D that provides new C4D users with a complete introduction to the powerful and affordable C4D program, while teaching the fundamental principles of 3D. The book is best for beginners. It explores the most powerful and frequently used aspects of the program and explains how best to use them. Through intensive tutorials, users will learn ideas and techniques not covered in the manuals, and they'll learn about the theory behind why things work the way they do. The book is also for users of earlier versions of C4D who need to get up to speed with the new features. For those just learning Cinema 4D and new to 3D graphics, this book provides the one resource they'll need to get up and running!
Author | : |
Publisher | : Book News Inc. |
Total Pages | : 130 |
Release | : |
Genre | : |
ISBN | : 160585087X |
Author | : Nikola Marinčić |
Publisher | : Birkhäuser |
Total Pages | : 296 |
Release | : 2019-04-18 |
Genre | : Architecture |
ISBN | : 3035618623 |
This scientific work focuses on computer-aided computational models in architecture. The author initially investigates established computational models and then expands these with newer approaches to modeling. In his research the author integrates approaches to analytical philosophy, probability theory, formal logic, quantum physics, abstract algebra, computer-aided design, computer graphics, glossematics, machine learning, architecture, and others. For researchers in the fields of information technology and architecture.
Author | : Arndt von Koenigsmarck |
Publisher | : Taylor & Francis |
Total Pages | : 335 |
Release | : 2009 |
Genre | : Art |
ISBN | : 024081195X |
Create stunning 3D graphics with the tutorials and techniques in this book.
Author | : Przemyslaw Prusinkiewicz |
Publisher | : Springer Science & Business Media |
Total Pages | : 235 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 1461384761 |
Now available in an affordable softcover edition, this classic in Springer's acclaimed Virtual Laboratory series is the first comprehensive account of the computer simulation of plant development. 150 illustrations, one third of them in colour, vividly demonstrate the spectacular results of the algorithms used to model plant shapes and developmental processes. The latest in computer-generated images allow us to look at plants growing, self-replicating, responding to external factors and even mutating, without becoming entangled in the underlying mathematical formulae involved. The authors place particular emphasis on Lindenmayer systems - a notion conceived by one of the authors, Aristid Lindenmayer, and internationally recognised for its exceptional elegance in modelling biological phenomena. Nonetheless, the two authors take great care to present a survey of alternative methods for plant modelling.
Author | : David Salomon |
Publisher | : Springer Science & Business Media |
Total Pages | : 1559 |
Release | : 2011-09-18 |
Genre | : Computers |
ISBN | : 0857298860 |
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
Author | : Paul Horowitz |
Publisher | : |
Total Pages | : 1227 |
Release | : 2021 |
Genre | : Electronic circuit design |
ISBN | : |
Author | : Timothy Jung |
Publisher | : Springer |
Total Pages | : 374 |
Release | : 2017-09-04 |
Genre | : Business & Economics |
ISBN | : 3319640275 |
This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries. It reveals how AR and VR are currently changing the business landscape, and how new innovations provide opportunities for businesses to offer their customers unique services and experiences. Collecting the proceedings of the International AR & VR Conference held in Manchester, UK, in February 2017, the book advances the state of the art in AR and VR technologies and their applications in various industries such as tourism, hospitality, events, fashion, entertainment, retail, education and the gaming industry. The papers presented here cover the most significant topics within the field of AR and VR for both researchers and practitioners, approaching them from a business and management perspective.
Author | : Suresh Chandra Satapathy |
Publisher | : Springer Nature |
Total Pages | : 704 |
Release | : 2019-10-03 |
Genre | : Technology & Engineering |
ISBN | : 9813296909 |
This book presents high-quality papers from the Third International Conference on Smart Computing and Informatics (SCI 2018−19), organized by the School of Computer Engineering and School of Computer Application, Kalinga Institute of Industrial Technology Deemed to be University, Bhubaneswar, from 21 to 22 December 2018. It includes advanced and multi-disciplinary research on the design of smart computing and informatics, focusing on innovation paradigms in system knowledge, intelligence and sustainability that have the potential to provide realistic solutions to various problems in society, the environment and industry. The papers featured provide a valuable contribution to the deployment of emerging computational and knowledge transfer approaches, optimizing solutions in varied disciplines of science, technology and health care.
Author | : Bruce A. Aylward |
Publisher | : World Bank Publications |
Total Pages | : 516 |
Release | : 2003 |
Genre | : Science |
ISBN | : 9780821353509 |
This publication considers environmental, social and economic issues concerning the development of nature tourism. Using KwaZulu-Natal in South Africa as a case study, it highlights the benefits and trade-offs in promoting and managing sustainable nature tourism development, and examines how to promote the objectives of economic growth, poverty reduction and conservation. Three key issues are explored: the need to move beyond development of a wildlife industry to the creation of a true nature tourism economy that supports biodiversity; the role of the private sector in achieving equitable development and job creation while generating conservation finance; and alternative pricing and other market mechanisms to encourage the growth and economic viability of nature tourism.