Man vs. Machine

Man vs. Machine
Author: Karsten Müller
Publisher: SCB Distributors
Total Pages: 480
Release: 2018-10-30
Genre: Games & Activities
ISBN: 1941270972

Man vs. Machine Technology continues to advance at a rapid pace. It may sound quaint today, but not so long ago, computers battled humans for supremacy at the game of chess. The challenge of building a computer program capable of defeating the best of human-kind at chess was one of the original grand challenges of the fledgling field of artificial intelligence. On one side were dedicated scientists and hobbyists who invested decades of effort developing the software and hardware technology; on the other side were incredibly talented humans with only their determination and preparation to withstand the onslaught of technology. The man versus machine battle in chess is a landmark in the history of technology. There are numerous books that document the technical aspects of this epic story. The human side is not often told. Few chess players are inclined to write about their man-machine encounters, other than annotating the games played. This book brings the two sides together. It tells the stories of many of the key scientists and chess players that participated in a 50-year research project to advance the understanding of computing technology. “Grandmaster Karsten Müller and Professor Jonathan Schaeffer have managed to describe the fascinating history of the unequal fight of man against machine in an entertaining and instructive way. It evoked pleasant and not so pleasant memories of my own fights against the monsters. I hope that their work gives you as much pleasure as it has given me.” – From the Foreword by Vladimir Kramnik, 14th World Chess Champion

Chess Skill in Man and Machine

Chess Skill in Man and Machine
Author: P. W. Frey
Publisher: Springer Science & Business Media
Total Pages: 342
Release: 2012-12-06
Genre: Computers
ISBN: 1461255155

Ten years of intensive effort on computer chess have produced notable progress. Although the background information and technical details that were written in 1975 for the first edition of this book are still valid in most essential points, hardware and software refinements have had a major impact on the effectiveness of these ideas. The current crop of chess machines are performing at unexpectedly high levels. The approach epitomized by the series of programs developed by David Slate and Larry Atkin at Northwestern in the middle 1970s (i. e. , a sophisticated search algorithm using very little chess knowledge) was expected to reach an asymptbtic level of performance no higher than that of a class A player (USCF rating between 1800 and 2000). This perspective was argued quite vigorously by Eliot Hearst in Chapter 8 of the first edition and was held at that time by many chess experts. Subsequent events have clearly demonstrated that the asymptotic performance level for this type of pro gram it at least as high as the master level (USCF rating between 2200 and 2400). Current discussions now focus upon whether the earlier reser vations were wrong in principle or simply underestimated the asymptote. If there is a real barrier which will prevent this type of program from attaining a world championship level of performance, it is not evident from the steady progress which has been observed during the last decade.

Kasparov and Deep Blue

Kasparov and Deep Blue
Author: Bruce Pandolfini
Publisher: Simon and Schuster
Total Pages: 182
Release: 1997-10-16
Genre: Games & Activities
ISBN: 068484852X

This account of the chess match between world champion Garry Kasparov and the IBM chess program, Deep Blue, offers a game-by-game analysis with explanations of every move. The book also ponders the history and future of artificial intelligence and questions what caused Kasparov's defeat.

Chess Skill in Man and Machine

Chess Skill in Man and Machine
Author: P. W. Frey
Publisher: Springer
Total Pages: 360
Release: 1983-04-07
Genre: Computers
ISBN:

Ten years of intensive effort on computer chess have produced notable progress. Although the background information and technical details that were written in 1975 for the first edition of this book are still valid in most essential points, hardware and software refinements have had a major impact on the effectiveness of these ideas. The current crop of chess machines are performing at unexpectedly high levels. The approach epitomized by the series of programs developed by David Slate and Larry Atkin at Northwestern in the middle 1970s (i. e. , a sophisticated search algorithm using very little chess knowledge) was expected to reach an asymptbtic level of performance no higher than that of a class A player (USCF rating between 1800 and 2000). This perspective was argued quite vigorously by Eliot Hearst in Chapter 8 of the first edition and was held at that time by many chess experts. Subsequent events have clearly demonstrated that the asymptotic performance level for this type of pro gram it at least as high as the master level (USCF rating between 2200 and 2400). Current discussions now focus upon whether the earlier reser vations were wrong in principle or simply underestimated the asymptote. If there is a real barrier which will prevent this type of program from attaining a world championship level of performance, it is not evident from the steady progress which has been observed during the last decade.

Man Versus Machine

Man Versus Machine
Author: David Goodman
Publisher: H3 Incorporated
Total Pages: 128
Release: 1997-01-01
Genre: Games
ISBN: 9781888281064

Deep Thinking

Deep Thinking
Author: Garry Kasparov
Publisher: PublicAffairs
Total Pages: 304
Release: 2017-05-02
Genre: Computers
ISBN: 1610397878

Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake.

Beyond Deep Blue

Beyond Deep Blue
Author: Monty Newborn
Publisher: Springer Science & Business Media
Total Pages: 290
Release: 2011-04-02
Genre: Computers
ISBN: 0857293419

More than a decade has passed since IBM’s Deep Blue computer stunned the world by defeating Garry Kasparov, the world chess champion at that time. Beyond Deep Blue tells the continuing story of the chess engine and its steady improvement. The book provides analysis of the games alongside a detailed examination of the remarkable technological progress made by the engines – asking which one is best, how good is it, and how much better can it get. Features: presents a total of 118 games, played by 17 different chess engines, collected together for the first time in a single reference; details the processor speeds, memory sizes, and the number of processors used by each chess engine; includes games from 10 World Computer Chess Championships, and three computer chess tournaments of the Internet Chess Club; covers the man-machine matches between Fritz and Kramnik, and Kasparov and Deep Junior; describes three historical matches between leading engines – Hydra vs. Shredder, Junior vs. Fritz, and Zappa vs. Rybka.

Behind Deep Blue

Behind Deep Blue
Author: FENG-HSIUNG. HSU
Publisher:
Total Pages:
Release: 2022
Genre: Computer chess
ISBN: 9780691241302

Deep Blue

Deep Blue
Author: Monty Newborn
Publisher: Springer
Total Pages: 348
Release: 2012-07-24
Genre: Computers
ISBN: 9781468495683

This book offers a detailed account of IBM's Deep Blue chess program, the people who created it, and its historic battles with World Chess Champion Garry Kasparov. The text examines the progress made by the creators of Deep Blue, beginning with the1989 two-game match against Kasparov. The heroes are: IBM researchers Feng-hsiung Hsu, Murray Campbell, and Joe Hoane, along with team leader Chung-Jen Tan and International Grandmaster Joel Benjamin. The text chronicles one of the great technology achievements of the 20th Century. It establishes the point in history when mankind's exciting new tool, the computer, came of age and competed with its human creators in the ultimate intellectual competition: a game of chess. This book will serve as the premier story documenting that achievement and a milestone in the development of artificial intelligence.