Chess And Computers
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Author | : Christian Kongsted |
Publisher | : Gambit Publications |
Total Pages | : 0 |
Release | : 2003 |
Genre | : Computer chess |
ISBN | : 9781904600022 |
Computers have permeated almost every facet of modern chess, yet few players know how to gain the maximum benefit from working with them. Computers function as playing partners, opening study tools, endgame 'oracles', tactics trainers, sources of information on opponents and searchable game databases. Kongsted provides practical advice on how to use computers in all these ways and more. He also takes a look at the history of the chess computer, and how its 'thinking' methods have developed since the early days. The book features an investigation of human vs. machine contests, including the recent Kasparov vs. Deep Junior and Kramnik vs. Deep Fritz matches, in which honours ended even.
Author | : David N. L. Levy |
Publisher | : Computer Science Press, Incorporated |
Total Pages | : 160 |
Release | : 1976 |
Genre | : Games & Activities |
ISBN | : |
Author | : T. D. Harding |
Publisher | : Elsevier |
Total Pages | : 329 |
Release | : 2014-05-17 |
Genre | : Games & Activities |
ISBN | : 1483140326 |
The New Chess Computer Book is a revised edition of The Chess Computer Book that contains more than 50 percent new material about chess-playing microcomputers. Since the first edition of the book was written there have been large numbers of machines launched, some of which the author has been able to test over a long period. Inevitably there are new chess-playing, microcomputers machines, and updated modules for older ones, coming out all the time, with launch dates for machines in different countries often being different, due to commercial considerations. However, an attempt has been made to discuss in detail every top-of-the-range machine available on the British market. The book begins with a brief survey of the origins of chess computing and the development of chess-playing machines. This is followed by separate chapters on topics such as the types of machines that play chess; modular chess computers; computer hardware and software; and developments in chess microcomputers in the latter half of 1984.
Author | : Cameron Browne |
Publisher | : Springer Nature |
Total Pages | : 196 |
Release | : 2023-05-23 |
Genre | : Computers |
ISBN | : 3031340175 |
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Author | : M. R. B. Clarke |
Publisher | : Elsevier |
Total Pages | : 189 |
Release | : 2014-05-23 |
Genre | : Games & Activities |
ISBN | : 1483137570 |
Advances in Computer Chess 3 focuses on the mechanics involved in playing chess on computer. This book features an extensive discussion of the game wherein it is played in a different setting. The selection, which is composed of 13 chapters, features the extensive contributions of researchers who continuously search for ways to improve playing chess on computer. This book starts with the discussion of the basic principles and concepts that can impose changes on how the game is played. A discussion is devoted to the Belle chess hardware. What is clearly pointed out in this section is the speed of the program relative to responses made while playing. A comparison is made between the performance of human and computer in playing chess. The complexity of various computer moves are then elaborated by highlighting how these moves can alter the pace as well as the result of the game. The development of a program that is aimed at solving problems on how chess is played is also noted. This book is a sure hit for those who are fond of playing chess in any playing field.
Author | : Allen Kent |
Publisher | : CRC Press |
Total Pages | : 390 |
Release | : 2001-05-22 |
Genre | : Computers |
ISBN | : 9780824722975 |
This volume investigates automated scheduling and course scheduling at the University of Waikato to traffic control for real-time VBR services in ATM network.
Author | : Tony Marsland |
Publisher | : Springer Science & Business Media |
Total Pages | : 456 |
Release | : 2001 |
Genre | : Computers |
ISBN | : 3540430806 |
This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.
Author | : |
Publisher | : Academic Press |
Total Pages | : 469 |
Release | : 1993-09-14 |
Genre | : Computers |
ISBN | : 0080566693 |
Author | : David N.L. Levy |
Publisher | : Springer Science & Business Media |
Total Pages | : 460 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 1461387167 |
Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.
Author | : Eric A. Weiss |
Publisher | : Springer Science & Business Media |
Total Pages | : 455 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 1441987266 |
A Computer Science Reader covers the entire field of computing, from its technological status through its social, economic and political significance. The book's clearly written selections represent the best of what has been published in the first three-and-a-half years of ABACUS, Springer-Verlag's internatioanl quarterly journal for computing professionals. Among the articles included are: - U.S. versus IBM: An Exercise in Futility? by Robert P. Bigelow - Programmers: The Amateur vs. the Professional by Henry Ledgard - The Composer and the Computer by Lejaren Hiller - SDI: A Violation of Professional Responsibility by David L. Parnas - Who Invented the First Electronic Digital Computer? by Nancy Stern - Foretelling the Future by Adaptive Modeling by Ian H. Witten and John G. Cleary - The Fifth Generation: Banzai or Pie-in-the-Sky? by Eric A. Weiss This volume contains more than 30 contributions by outstanding and authoritative authors grouped into the magazine's regular categories: Editorials, Articles, Departments, Reports from Correspondents, and Features. A Computer Science Reader will be interesting and important to any computing professional or student who wants to know about the status, trends, and controversies in computer science today.