Cheliax, Empire of Devils

Cheliax, Empire of Devils
Author: Paizo Publishing
Publisher:
Total Pages: 0
Release: 2009-08
Genre: Fantasy games
ISBN: 9781601251916

The city of Westcrown, once the capital of Cheliax, is now but a shadow of its former glory. Pauper nobles and self-made princes vie for control in a metropolis perched on the edge of self-destruction. With entire districts abandoned and left to bandits and monsters, Westcrown is a city in need of heroes. This city and its environs are the setting for Pathfinder's new Council of Thieves Adventure Path, and the first to be compatible with both the innovative new Pathfinder RPG rules and the original 3.5 rules of the world's most popular roleplaying game. The Council of Thieves Player's Guide tells you all you need to know to build a character for this new Adventure Path, presents an extensive, player-focused gazetteer on Westcrown and the surrounding region, and offers many new feats, character traits, spells, and magic items, and even a prestige class for characters to use throughout The Council of Thieves Adventure Path and other Pathfinder campaigns.

The Bastards of Erebus

The Bastards of Erebus
Author: Sean K. Reynolds
Publisher:
Total Pages: 0
Release: 2009-08
Genre: Games & Activities
ISBN: 9781601251909

The Council of Thieves Adventure Path starts with a bang in the crumbling metropolis of Westcrown, former capital of Cheliax, a once-proud empire now reduced to political infighting and ruled by a revolutionary aristocracy in league with the vilest devils of Hell. Decadent nobles and desperate rebels face off against a backdrop of crumbling buildings and badly eroded stability. When a gang of devil-blooded bandits called the Bastards of Erebus threaten Westcrown's delicate status quo, the heroes must face sinister beasts of shadow, relentless armored Hellknights, and whispered rumors of a return to power of the city's legendary criminal guild. What mysterious force is pulling the strings of the shadowy Council of Thieves, and what do its machinations mean for the heroes and all of Cheliax itself? A 3.5/Pathfinder RPG adventure for first-level characters. This is it! The first chance to get involved in a Pathfinder campaign using the newest Pathfinder RPG rules innovations! Don't get left behind in the next great step forward for tabletop roleplaying games!

Pathfinder Campaign Setting

Pathfinder Campaign Setting
Author: Paizo Staff
Publisher:
Total Pages: 64
Release: 2015-12-29
Genre:
ISBN: 9781601257994

For centuries, the empire of Cheliax stood as an example of the greatness humanity could achieve, with colonies and vassal states spread throughout the Inner Sea region. When the god Aroden died on the eve of his prophesied return to the mortal world, the empire fell into a vicious civil war. The victors of this conflict were the Thrice-Damned House of Thrune, who made pacts with the denizens of Hell to wrest control of Cheliax. In the decades since, many of the empire's holdings have fallen away, but at its core Cheliax remains a powerful nation, now both subservient to and allied with the legions of the Pit. Explore the vast nation and its inhabitants, from the gnomes of Brastlewark to the xenophobic, winged strix of Devil's Perch; from the rebellious citizens of Kintargo to Thrune loyalists in the heart of Egorian. A perfect supplement to the Hell's Rebels and Hell's Vengeance Adventure Paths, Pathfinder Campaign Setting: Cheliax, The Infernal Empire is a must-have!

The Sixfold Trial

The Sixfold Trial
Author: Richard Pett
Publisher:
Total Pages: 0
Release: 2009-10
Genre: Pathfinder (Game)
ISBN: 9781601251961

Mysterious shadow beasts haunt the crumbling city of Westcrown, where 100 years ago devil-worshiping cultists wrested control of the empire from the hands of an effete aristocracy. Fresh from their earliest victories against the diabolical gang known as the Bastards of Erebus, the heroes must infiltrate the manor of a local lord and patron of the arts. To do this, they must join the cast of a controversial new play so that they might search the noble's home during an after-production party. The play, The Six Trials of Lazarod has never been successfully performed to completion without the deaths of the actors. And guess who just got cast in the lead roles? A Pathfinder adventure designed for character levels 5-6. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

Qadira, Gateway to the East

Qadira, Gateway to the East
Author: Brian Cortijo
Publisher:
Total Pages: 0
Release: 2009-08
Genre: Games & Activities
ISBN: 9781601251800

Dominating the southeastern reaches of the Inner Sea, the nation of Qadira is among the richest and most powerful of the region. Along its roads travel countless caravans and traders of exotic wares, infusing the regional markets with strange spices, unusual weapons, and exotic magic from the east. This Pathfinder Companion explores the nation of Qadira and its shining cities, and presents numerous options for player characters from the region, including new spells, new character traits, new magic items, and a new prestige class.

Pathfinder Tales: Master of Devils

Pathfinder Tales: Master of Devils
Author: Dave Gross
Publisher: Macmillan
Total Pages: 419
Release: 2015-08-18
Genre: Fiction
ISBN: 076538700X

On a mysterious errand for the Pathfinder Society, Count Varian Jeggare and his hellspawn bodyguard, Radovan, journey to the distant land of Tian Xia, on the far side of the world. When disaster forces him to take shelter in a warrior monastery, "Brother" Jeggare finds himself competing with the disciples of Dragon Temple as he unravels a royal mystery. Meanwhile, Radovan - trapped in the body of a devil and held hostage by the legendary Quivering Palm attack - must serve a twisted master by defeating the land's deadliest champions and learning the secret of slaying an immortal foe. Together with an unlikely army of beasts and spirits, the two companions must take the lead in an ancient conflict that will carry them through an exotic land, all the way to the Gates of Heaven and Hell and a final confrontation with the nefarious Master of Devils! - From fan-favorite author Dave Gross comes a new fantastical adventure set in the award-winning world of the Pathfinder Role playing Game. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Mother of Flies

Mother of Flies
Author: Dave Gross
Publisher:
Total Pages: 0
Release: 2009-12
Genre: Pathfinder (Game)
ISBN: 9781601251992

After narrowly averting a city-wide disaster and thwarting the plans of the Council of Thieves, the heroes must consult a legendary hag -- the Mother of Flies -- who knows the many secrets of the thieves guild at the center of so many problems in the city of Westcrown. With the crone's unsettling advice, the heroes can infiltrate the trap-ridden headquarters of the Council of Thieves, defeat the vampiric force within it, and lift the curse of the shadowy menace from the beleaguered city. A Pathfinder adventure designed for character levels 11-12 The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set. This volume of Pathfinder also includes "The Ecology of the Thieves Guild," a comprehensive guide on how thieves guilds work and how to use them effectively in a campaign, including two sample thieves guilds from Korvosa and Port Peril.

Blood of Fiends

Blood of Fiends
Author: Colin McComb
Publisher:
Total Pages: 0
Release: 2012-04-25
Genre: Pathfinder (Game)
ISBN: 9781601254238

They have been shunned and feared by society forever. Born of tainted bloodlines and raised in shameful secrecy, the tieflings of Golarion count among their ancestors some of the greatest evils of the Great Beyond. Yet not all tieflings succumb to the sinister compulsions of their evil blood -- some strive to rise above the stereotype and become heroes in their own right. This Pathfinder sourcebook explores all that it is to be a tiefling, including not only an extensive discussion of tiefling culture and society, but also presenting numerous variations on the standard tiefling character. Rules for tieflings of specific fiendish heritages, new feats and magic, variant tiefling abilities and tiefling appearances, and new options for inquisitors, summoners, sorcerers, clerics and more await discovery in this Pathfinder Player Companion.

Gnomes of Golarion

Gnomes of Golarion
Author: Paizo Publishing
Publisher:
Total Pages: 0
Release: 2010-06-08
Genre: Fantasy games
ISBN: 9781601252234

Countless centuries ago the gnomes emerged into the world of the Pathfinder Chronicles from the First World, a mysterious other-realm of half-finished possibilities and relentless natural dangers. Scions of the immortal fey, the gnomes left their strange homeland behind and rooted themselves to the world of mortals -- even if those roots have never been particularly strong. Gnomes of Golarion offers Pathfinder players more information than ever before about what many gamers consider the most unique and interesting of the standard player character races. From details on gnomish culture, equipment, and names to rules for the bizarre process known as the Bleaching, when a gnome's color begins to fade as he loses connection to the ephemeral world that spawned his kind, Gnomes of Golarion has everything you want to know about gnomes and how to play them effectively.

What Lies in Dust

What Lies in Dust
Author: Dave Gross
Publisher:
Total Pages: 0
Release: 2009-12-09
Genre: Pathfinder (Game)
ISBN: 9781601251978

The boldest explorers and adventurers in the world belong to the legendary Pathfinder Society, a brethren that seeks to chart the secret history of the world by exploring its forgotten corners and crumbling reliquaries. The Pathfinder Lodge in the city of Westcrown has laid dormant for a century since revolution thrust the Empire of Cheliax into the hands of a new devil-worshipping aristocracy, sealed with magical locks and wards to protect the secrets within. One such secret holds the key to defeating the shadow creatures infesting Westcrown. Facing magical guardians, devious traps, and the vampiric minions of their umbral enemies, the heroes must explore the sealed Pathfinder Lodge and learn the forgotten secrets of the Pathfinder Society! A Pathfinder adventure designed for character levels 7 - 8. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.