Cheater's Pocket Guide to Digital Design: Project Organization

Cheater's Pocket Guide to Digital Design: Project Organization
Author: Craig Bickford
Publisher: Lulu.com
Total Pages: 102
Release: 2008-07-23
Genre: Art
ISBN: 1435744985

A quick and dirty guide to digital design project organization written specifically for the proven-under-fire, everyday graphic designers thrust into the stressful world of business graphic design. Full of helpful information, tips, and tricks for collecting, cataloging, utilizing, and maintaining digital design project assets such as images, illustrations, text files, PDF files, utilities, tools, and more.

Super Graphic

Super Graphic
Author: Tim Leong
Publisher: Chronicle Books
Total Pages: 196
Release: 2013-09-24
Genre: Art
ISBN: 1452135274

The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics. Plus, this is the fixed format version, which includes high-resolution images.

Debugging Teams

Debugging Teams
Author: Brian W. Fitzpatrick
Publisher: "O'Reilly Media, Inc."
Total Pages: 190
Release: 2015-10-13
Genre: Business & Economics
ISBN: 1491932511

In the course of their 20+-year engineering careers, authors Brian Fitzpatrick and Ben Collins-Sussman have picked up a treasure trove of wisdom and anecdotes about how successful teams work together. Their conclusion? Even among people who have spent decades learning the technical side of their jobs, most haven’t really focused on the human component. Learning to collaborate is just as important to success. If you invest in the "soft skills" of your job, you can have a much greater impact for the same amount of effort. The authors share their insights on how to lead a team effectively, navigate an organization, and build a healthy relationship with the users of your software. This is valuable information from two respected software engineers whose popular series of talks—including "Working with Poisonous People"—has attracted hundreds of thousands of followers.

Understanding by Design

Understanding by Design
Author: Grant P. Wiggins
Publisher: ASCD
Total Pages: 383
Release: 2005
Genre: Education
ISBN: 1416600353

What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.

Map: Assembling the World in An Image

Map: Assembling the World in An Image
Author: Phaidon Editors
Publisher: Phaidon Press
Total Pages: 352
Release: 2015-09-28
Genre: History
ISBN: 9780714869445

300 stunning maps from all periods and from all around the world, exploring and revealing what maps tell us about history and ourselves. Selected by an international panel of cartographers, academics, map dealers and collectors, the maps represent over 5,000 years of cartographic innovation drawing on a range of cultures and traditions. Comprehensive in scope, this book features all types of map from navigation and surveys to astronomical maps, satellite and digital maps, as well as works of art inspired by cartography. Unique curated sequence presents maps in thought-provoking juxtapositions for lively, stimulating reading. Features some of the most influential mapmakers and institutions in history, including Gerardus Mercator, Abraham Ortelius, Phyllis Pearson, Heinrich Berann, Bill Rankin, Ordnance Survey and Google Earth. Easy-to-use format, with large reproductions, authoritative texts and key caption information, it is the perfect introduction to the subject. Also features a comprehensive illustrated timeline of the history of cartography, biographies of leading cartographers and a glossary of cartographic terms.

Judge This

Judge This
Author: Chip Kidd
Publisher: Simon and Schuster
Total Pages: 144
Release: 2015-06-02
Genre: Art
ISBN: 1476784787

First impressions are everything. They dictate whether something stands out, how we engage with it, whether we buy it, and how strongly we feel. In Judge This, the reader travels through a day in the life of renowned designer Chip Kidd as he takes in first impressions of all kinds. We follow this visual journey with Kidd as he encounters and engages with everyday design, breaking down the good, the bad, the absurd and the brilliant as only a designer can. From the design of the paper you read in the morning to the subway ticket machine to the books you browse to the smartphone you use to the packaging for the chocolate bar you buy as an afternoon treat, Kidd will reveal the hidden secrets behind each of the design choices, with a healthy dose of humour, expertise and judgment

Byte

Byte
Author:
Publisher:
Total Pages: 916
Release: 1980
Genre: Minicomputers
ISBN:

Utility-Style Quilts for Everyday Living

Utility-Style Quilts for Everyday Living
Author: Sharon Holland
Publisher: Fox Chapel Publishing
Total Pages: 213
Release: 2021-01-28
Genre: Crafts & Hobbies
ISBN: 1607656094

12 well illustrated projects, ranging from table runners to a queen-sized quilt. Great beginner book. Skill-building design tips and suggestions throughout. Teaches each technique in an unintimidating way with a focus on the quilt’s ultimate use—not on unattainable perfection. Author Sharon Holland designs fabric for Art Gallery Fabrics and founded Quilt-it...today and Sew-it...today magazines.

Designing Virtual Worlds

Designing Virtual Worlds
Author: Richard A. Bartle
Publisher: New Riders
Total Pages: 768
Release: 2004
Genre: Computers
ISBN: 9780131018167

This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Speculative Everything

Speculative Everything
Author: Anthony Dunne
Publisher: MIT Press
Total Pages: 235
Release: 2013-12-06
Genre: Design
ISBN: 0262019841

How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.