Cheaters Game
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Author | : Paul Levine |
Publisher | : Jake Lassiter |
Total Pages | : 424 |
Release | : 2020-04-20 |
Genre | : Fiction |
ISBN | : 9781734251005 |
Jake Lassiter Tackles the College Admissions Scandal Rich parents will pay anything to get their kids into college... Kip Lassiter can get you a perfect score on any test... And Kip's heartbroken uncle Jake must defend an unwinnable case. CHEATER'S GAME dives deep into the true-to-life college admissions scandal with an explosive federal trial that rocks the courthouse. Suffering brain damage from his football injuries, Miami lawyer Jake Lassiter says goodbye to the courtroom...until his nephew Kip desperately needs his help. Kip has been working for millionaire Max Ringle in a shady scheme to help rich, entitled kids gain admission to elite universities. Ringle, the mastermind of the fraud, shifts the blame to Kip who's charged with multiple crimes. Dr. Melissa Gold, Lassiter's fiancée, supervises experimental treatments intended to keep the ailing lawyer strong enough for a grueling trial. As a fiery showdown looms with Ringle, Lassiter risks everything - including his own life - to keep his nephew out of prison. "Lassiter is the lawyer we all want on our side and on the page." - Lee Child
Author | : C.J. Archer |
Publisher | : C.J. Archer |
Total Pages | : 311 |
Release | : 2019-03-12 |
Genre | : Fiction |
ISBN | : |
USA Today Bestseller The arrival of Buffalo Bill's Wild West show in London brings trouble. When the sharpshooter who beats Willie at poker is murdered, Matt and India investigate. Willie is convinced the victim cheated, but no one knows how until India discovers his secret - he was a paper magician. When their list of suspects grows to include a member of the mysterious magic Collector's Club, they uncover a spy. But who is he working for? And what does his employer want? As danger circles, secrets are revealed, and India struggles to keep her own secret hidden from Matt. But when her grandfather introduces her to a man who can change her life, India must decide if she wants her life to change at all.
Author | : Mia Consalvo |
Publisher | : MIT Press |
Total Pages | : 241 |
Release | : 2009-08-21 |
Genre | : Games & Activities |
ISBN | : 026225011X |
A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players. Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.
Author | : Eric Jerome Dickey |
Publisher | : Penguin |
Total Pages | : 369 |
Release | : 2001-05-01 |
Genre | : Fiction |
ISBN | : 0451203003 |
Known as a writer whose stories “balanced romance, scandal, and a considerable amount of heart” (A.V. Club), New York Times bestselling author Eric Jerome Dickey fearlessly explores how bad even good people can sometimes behave in the game of love.... Stephan loves ’em and leaves ’em, just like his dad. Chanté thinks she’s found her dream man—until his wife and kids come banging on her door. Jake is a player—left with bad dreams he just can’t shake. Darnell is true to his wife...but the temptation’s getting tougher every day. Tammy is caught between the man she loves, and the woman he’s promised to. And while Karen lectures her friends about fooling around, she may not live up to her own high standards.... This is the world of Eric Jerome Dickey. It’s heart-wrenching and hilarious, smart and soulful, and as honest and recognizable as your own—and that of everyone who never loved you back.
Author | : Rick Reilly |
Publisher | : Hachette Books |
Total Pages | : 211 |
Release | : 2019-04-02 |
Genre | : Sports & Recreation |
ISBN | : 031652784X |
NEW YORK TIMES BESTSELLER "Reilly pokes more holes in Trump's claims than there are sand traps on all of his courses combined. It is by turns amusing and alarming."-- The New Yorker "Golf is the spine of this shocking, wildly humorous book, but humanity is its flesh and spirit." -- Chicago Sun-Times "Every one of Trump's most disgusting qualities surfaces in golf." -- The Ringer An outrageous indictment of Donald Trump's appalling behavior when it comes to golf -- on and off the green -- and what it reveals about his character. Donald Trump loves golf. He loves to play it, buy it, build it, and operate it. He owns 14 courses around the world and runs another five, all of which he insists are the best on the planet. He also claims he's a 3 handicap, almost never loses, and has won an astonishing 18 club championships. How much of all that is true? Almost none of it, acclaimed sportswriter Rick Reilly reveals in this unsparing look at Trump in the world of golf. Based on Reilly's own experiences with Trump as well as interviews with over 100 golf pros, amateurs, developers, and caddies, Commander in Cheat is a startling and at times hilarious indictment of Trump and his golf game. You'll learn how Trump cheats (sometimes with the help of his caddies and Secret Service agents), lies about his scores (the "Trump Bump"), tells whoppers about the rank of his courses and their worth (declaring that every one of them is worth $50 million), and tramples the etiquette of the game (driving on greens doesn't help). Trump doesn't brag so much, though, about the golf contractors he stiffs, the course neighbors he intimidates, or the way his golf decisions wind up infecting his political ones. For Trump, it's always about winning. To do it, he uses the tricks he picked up from the hustlers at the public course where he learned the game as a college kid, and then polished as one of the most bombastic businessmen of our time. As Reilly writes, "Golf is like bicycle shorts. It reveals a lot about a man." Commander in Cheat "paints a side-splitting portrait of a congenital cheater" (Esquire), revealing all kinds of unsightly truths Trump has been hiding.
Author | : J. M. Fenster |
Publisher | : Twelve |
Total Pages | : 192 |
Release | : 2019-12-03 |
Genre | : History |
ISBN | : 1538732610 |
A social history of cheating and how American history -- through real estate, sports, finance, academics, and of course politics -- has had its unfair share of rigged results and widened the margins on its gray areas. Drawing from the intriguing (and sometimes unbelievable) true stories of the lives of everyday Americans, historian Julie M. Fenster traces the history of the weakening of our national ethics through the practice of cheating. From marital infidelity to financial fraud; rigged sports competitions to corruption in politics and the American education system; nuclear weaponry to beauty pageants; hospitals, TV gameshows, and charities; nothing and no one is exempt. And far from being ostracized, cheaters in every sphere continue to survive and even thrive, casting their influence over the rest of our society. And nowhere is this more obvious than in the recent tectonic shift in politics, where a revolution in our collective attitude toward fraudsters has ushered in a new kind of leadership. Part history of an all-American tradition, part dissection of an ongoing national crisis, Cheaters Always Win is irresistible reading -- a smart, sardonic, and scintillating look into the practice that made America what it is today.
Author | : Nick Cano |
Publisher | : No Starch Press |
Total Pages | : 305 |
Release | : 2016-07-01 |
Genre | : Computers |
ISBN | : 1593276699 |
You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.
Author | : Zhu Han |
Publisher | : Cambridge University Press |
Total Pages | : 555 |
Release | : 2012 |
Genre | : Business & Economics |
ISBN | : 0521196965 |
This unified 2001 treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. The key results and tools of game theory are covered, as are various real-world technologies and a wide range of techniques for modeling, design and analysis.
Author | : Katie Salen Tekinbas |
Publisher | : MIT Press |
Total Pages | : 689 |
Release | : 2003-09-25 |
Genre | : Computers |
ISBN | : 0262299933 |
Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like “play,” “design,” and “interactivity.” They look at games through a series of 18 “game design schemas,” or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author | : Bruce Bueno De Mesquita |
Publisher | : Random House Trade Paperbacks |
Total Pages | : 290 |
Release | : 2010-10-12 |
Genre | : Political Science |
ISBN | : 081297977X |
Bruce Bueno de Mesquita is a master of game theory, which is a fancy label for a simple idea: People compete, and they always do what they think is in their own best interest. Bueno de Mesquita uses game theory and its insights into human behavior to predict and even engineer political, financial, and personal events. His forecasts, which have been employed by everyone from the CIA to major business firms, have an amazing 90 percent accuracy rate, and in this dazzling and revelatory book he shares his startling methods and lets you play along in a range of high-stakes negotiations and conflicts. Revealing the origins of game theory and the advances made by John Nash, the Nobel Prize—winning scientist perhaps best known from A Beautiful Mind, Bueno de Mesquita details the controversial and cold-eyed system of calculation that he has since created, one that allows individuals to think strategically about what their opponents want, how much they want it, and how they might react to every move. From there, Bueno de Mesquita games such events as the North Korean disarmament talks and the Middle East peace process and recalls, among other cases, how he correctly predicted which corporate clients of the Arthur Andersen accounting firm were most likely engaged in fraudulent activity (hint: one of them started with an E). And looking as ever to the future, Bueno de Mesquita also demonstrates how game theory can provide successful strategies to combat both global warming (instead of relying on empty regulations, make nations compete in technology) and terror (figure out exactly how much U.S. aid will make Pakistan fight the Taliban). But as Bueno de Mesquita shows, game theory isn’t just for saving the world. It can help you in your own life, whether you want to succeed in a lawsuit (lawyers argue too much the merits of the case and question too little the motives of their opponents), elect the CEO of your company (change the system of voting on your board to be more advantageous to your candidate), or even buy a car (start by knowing exactly what you want, call every dealer in a fifty-mile radius, and negotiate only over the phone). Savvy, provocative, and shockingly effective, The Predictioneer’s Game will change how you understand the world and manage your future. Life’s a game, and how you play is whether you win or lose.