Edgeloop Character Modeling For 3D Professionals Only

Edgeloop Character Modeling For 3D Professionals Only
Author: Kelly L. Murdock
Publisher: John Wiley & Sons
Total Pages: 360
Release: 2006-09-12
Genre: Computers
ISBN:

Learn the secrets for breathing life into your characters with this guide to edgeloop modeling, and create a character with personality, realistic form, and natural motion.

Modeling a Character in 3DS Max

Modeling a Character in 3DS Max
Author: Paul Steed
Publisher: Jones & Bartlett Publishers
Total Pages: 585
Release: 2005-01-10
Genre: Computers
ISBN: 0763798134

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

Character Modeling

Character Modeling
Author: Stephen Stahlberg
Publisher: Ballistic Media Pty Ltd
Total Pages: 190
Release: 2005
Genre: Art
ISBN: 1921002115

Features step-by-step tutorials presented by character modelling master artists.

Character Modeling with Maya and Zbrush

Character Modeling with Maya and Zbrush
Author: Jason Patnode
Publisher: Taylor & Francis
Total Pages: 410
Release: 2008
Genre: Art
ISBN: 0240520343

Maya is the most powerful and popular 3D graphics software in the film industry and is being increasingly adopted by games developers. Modeling believable human and non-human characters is an absolutely vital skill for 3D artists in both industries, and this book-and-DVD package shows them exactly how to do just that.

Maya Character Creation

Maya Character Creation
Author: Chris Maraffi
Publisher: New Riders
Total Pages: 385
Release: 2003-09-11
Genre: Computers
ISBN: 0132798239

A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.

Virtual Vixens

Virtual Vixens
Author: Arndt von Koenigsmarck
Publisher: CRC Press
Total Pages: 317
Release: 2013-09-05
Genre: Art
ISBN: 1136139745

Inspiration and technique are rolled into one with this stunning display of 3D representations of the female form.

Maya 8.0 Character Modeling

Maya 8.0 Character Modeling
Author: Gary Oliverio
Publisher: Jones & Bartlett Publishers
Total Pages: 505
Release: 2010-10-25
Genre: Computers
ISBN: 1449612989

Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Character Modeling with Maya and ZBrush

Character Modeling with Maya and ZBrush
Author: Jason Patnode
Publisher: CRC Press
Total Pages: 408
Release: 2012-08-06
Genre: Computers
ISBN: 1136141820

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

Introducing Character Animation with Blender

Introducing Character Animation with Blender
Author: Tony Mullen
Publisher: John Wiley & Sons
Total Pages: 840
Release: 2011-06-09
Genre: Computers
ISBN: 1118058569

Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Game Character Creation with Blender and Unity

Game Character Creation with Blender and Unity
Author: Chris Totten
Publisher: John Wiley & Sons
Total Pages: 466
Release: 2012-06-01
Genre: Computers
ISBN: 1118237714

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.