Changing the Game

Changing the Game
Author: John O'Sullivan
Publisher: Morgan James Publishing
Total Pages: 224
Release: 2013-12-01
Genre: Sports & Recreation
ISBN: 1614486468

The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.

Great Big Book of Children's Games

Great Big Book of Children's Games
Author: Derba Wise
Publisher: McGraw Hill Professional
Total Pages: 324
Release: 2003-11-10
Genre: Family & Relationships
ISBN: 9780071422468

450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.

How Computer Games Help Children Learn

How Computer Games Help Children Learn
Author: D. Shaffer
Publisher: Springer
Total Pages: 249
Release: 2007-02-25
Genre: Education
ISBN: 0230601995

How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

Changing Kids' Games

Changing Kids' Games
Author: G. S. Don Morris
Publisher:
Total Pages: 166
Release: 1989
Genre: Education
ISBN:

This illustrated, easy-to-follow book will help anyone select, plan, modify, present, and evaluate movement games. But, most important, it will help users meet the needs, abilities, and interests of players - especially children from kindergarten to age 14.

Changing the Game

Changing the Game
Author: John O'Sullivan
Publisher: Morgan James Publishing
Total Pages: 225
Release: 2013-08-01
Genre: Sports & Recreation
ISBN: 1614486476

“A powerful guide for both parents and coaches who want kids to have fun, enjoyable, and meaningful youth sporting experiences . . . I highly recommend it!” —John Ballantine, president and co-founder, Kids in the Game The modern-day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of thirteen, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids. “Changing the Game is, well, a game changer. It explores in both depth and breadth the youth sports experience, its blood, sweat, and tears. Any parent who wants their children to gain the physical, psychological, emotional, and social benefits of what sport has to offer (and isn’t that every parent!) better read this book. It will make you a better sports parent, and it will ensure that your children get all the good stuff and avoid most of the bad stuff from participating in sports.” —James Taylor, Ph.D., author of Positive Pushing: How to Raise a Successful and Happy Child

Changing the Game

Changing the Game
Author: Laurens Boel
Publisher: Partridge Africa
Total Pages: 219
Release: 2015-05-07
Genre: Social Science
ISBN: 1482807106

Life only has the meaning we choose to give it (Les Brown). The meaning we give life is created through the way in which we interpret life: through our filters. The question is, can we change those filters? Join Laurens on a whimsical ride through his genuine and open life experiences that shed light on various mind-setaltering tools that he has used to become an author, personal development coach, and inspirational speaker. The book consists of five chapters that cover (i) self-awareness, the cornerstone to emotional intelligence and crucial to understanding your thoughts and redirecting your focus to empower your reality; (ii) challenging your negative thoughts in a safe and empowering way that you are able to move forward and unlock your greatness; (iii) ten perspectives that you can use to take charge of your life and learn to view situations using a different lens; and (iv) goal setting and taking action, because without action things in your life will not change. This chapter offers tools and methodologies, successfully tried and tested, to empower a change in perspective. Last is (v) encouragement to realize that your life is a culmination of your thoughts, actions, and goals that you have defined for yourself. It is your responsibility and your privilege to change your life, but first, you have to change yourself.

Game Play

Game Play
Author: Charles E. Schaefer
Publisher: John Wiley & Sons
Total Pages: 417
Release: 2004-03-29
Genre: Psychology
ISBN: 0471437336

The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications

Game Change

Game Change
Author: Ken Dryden
Publisher: Signal
Total Pages: 370
Release: 2019-10-15
Genre: Sports & Recreation
ISBN: 0771027494

SHORTLISTED FOR THE BC NATIONAL AWARD FOR CANADIAN NON-FICTION A GLOBE AND MAIL BEST BOOK From the bestselling author and Hall of Famer Ken Dryden, this is the story of NHLer Steve Montador—who was diagnosed with CTE after his death in 2015—the remarkable evolution of hockey itself, and a passionate prescriptive to counter its greatest risk in the future: head injuries. Ken Dryden’s The Game is acknowledged as the best book about hockey, and one of the best books about sports ever written. Then came Home Game (with Roy MacGregor), also a major TV-series, in which he explored hockey’s significance and what it means to Canada and Canadians. Now, in his most powerful and important book yet, Game Change, Ken Dryden tells the riveting story of one player’s life, examines the intersection between science and sport, and expertly documents the progression of the game of hockey—where it began, how it got to where it is, where it can go from here and, just as exciting to play and watch, how it can get there.

Teaching Physical Activity

Teaching Physical Activity
Author: Jim Stiehl
Publisher: Human Kinetics
Total Pages: 274
Release: 2008
Genre: Education
ISBN: 9780736059213

Teaching Physical Activity: Change, Challenge, and Choice guides you in designing activities and games through which you can meet your objectives while engaging all the participants in your class or group. Including foundational material on teaching activities and games ; 45 ready-to-use games and activities to get you started right away numerous tips, ideas, and strategies to help you fully understand and implement this approach.

Great Change

Great Change
Author: Adam Bennett
Publisher: John Wiley & Sons
Total Pages: 359
Release: 2023-10-09
Genre: Business & Economics
ISBN: 1394203721

Rethink what you know about THE WAY your business works: learn how to implement strategy and drive real, measurable change in your organisation Are you tired of developing strategies that aren’t properly implemented? Do you want to overcome disruption and create positive change in your organisation? Great Change: The WAY to Get Big Strategy Done is the book that will show you how to turn your plans into reality. Author and experienced leader Adam Bennett shares a unique, engaging approach to organisational transformation that will kindle your motivation and ignite your ingenuity. Great Change combines the philosophy of the Tao Te Ching and Japanese martial arts with real-world stories to deliver a practical, 5-step process for success. You’ll discover the mindset and the actions that will ensure your strategy creates real, measurable results. In all organisations, there is a WAY of doing things. These methods, approaches, and cultures combine in a manner that defines the very core of that organisation. Think about it: You know intuitively “the way” that your current organisation works, what it stands for, and why it exists. But just as there is a WAY of being, there is a WAY of changing. Great Change shares a 90-day blueprint that unpacks exactly how you can combine the right mentality and mechanics to build momentum and spark transformation. Rethink what you know about THE WAY of being and doing in business Uncover unique and inspiring leadership lessons from philosophy, world history, and big business Develop a mindset for driving action, challenge your own way of thinking about change, and identify the corporate characters who resist it Learn the tried-and-tested methods to accelerate your plans for organisational transformation Discover how to build momentum in a new role — and avoid the common mistakes leaders make in spearheading change In today's world of rapid evolution, uncertainty, and always-on media, organisations need to adapt quickly and effectively to stay competitive. They need to sense what is happening in the world and to strategise. But that is not enough. They need to know how to actually get that strategy done. Great Change reveals the tools, skills, and methodologies any leader, executive, or manager can use to deliver successful results, even in the most challenging times.