Chained 2 Da Game
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Author | : LaToya Willis |
Publisher | : Hillcrest Publishing Group |
Total Pages | : 223 |
Release | : 2010 |
Genre | : African Americans |
ISBN | : 1936400235 |
In "Chained 2 Da Game," Tori is a young girl living in Chicago with her mother and older sister. Her days consist of school, shopping, boys, and lots of drama. Tori, just like any other teenager her age, wants to be grown. From her relationship with a neighborhood hustler who spoils her, to the ongoing drama with her friends, Tori is definitely not your typical girl. When she hits a major speed bump, Tori's life begins to spin into a whirlwind of events. Forced to grow up too fast, Tori is thrown into the shoes of an adult and she must wear them well. Tori begins to see everyone and everything in a new light. She realizes thing's aren't always what they seem. Her maturity is tested when she is faced with decisions and dilemmas that may alter her life forever. Tori takes her challenges head on as she struggles to become the woman she aspires to be. Many friendships are laid on the line, as well as relationships as Tori decides what is important to her. When her boyfriend runs into trouble with the law she is forced to take over his business. Armed with minor knowledge of the task at hand, Tori jumps into the dope game face first. After finding love elsewhere, Tori takes off to finally live happily ever after. But, destiny has other plans for her. Life has a funny way of knocking you down, just when you think things couldn't be better, they get worst. Can Tori survive it's raft?
Author | : Steffen Itterheim |
Publisher | : Apress |
Total Pages | : 440 |
Release | : 2014-11-26 |
Genre | : Computers |
ISBN | : 1484202627 |
SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games. You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.
Author | : Christoph Friedrich Grieb |
Publisher | : |
Total Pages | : 1102 |
Release | : 1880 |
Genre | : English language |
ISBN | : |
Author | : Josef Leonhard Hilpert |
Publisher | : |
Total Pages | : 684 |
Release | : 1845 |
Genre | : |
ISBN | : |
Author | : Christoph Friedrich Grieb |
Publisher | : |
Total Pages | : 1102 |
Release | : 1863 |
Genre | : English language |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 1140 |
Release | : 1880 |
Genre | : |
ISBN | : |
Author | : Joseph Leonhard Hilpert |
Publisher | : |
Total Pages | : 1700 |
Release | : 1857 |
Genre | : English language |
ISBN | : |
Author | : Joseph Leonhard ilpert |
Publisher | : |
Total Pages | : 1696 |
Release | : 1857 |
Genre | : English language |
ISBN | : |
Author | : Joseph Leonhard Hilpert |
Publisher | : |
Total Pages | : 1696 |
Release | : 1857 |
Genre | : English language |
ISBN | : |
Author | : Christoph Friedrich Grieb |
Publisher | : |
Total Pages | : 1098 |
Release | : 1885 |
Genre | : Encyclopedias and dictionaries |
ISBN | : |