Celtic and Norse Designs CD-ROM and Book

Celtic and Norse Designs CD-ROM and Book
Author: Amy L. Lusebrink
Publisher: Courier Corporation
Total Pages: 56
Release: 2006-12-15
Genre: Design
ISBN: 0486997928

Rescued from ancient sources, these exceptionally bold motifs include an amazing array of birds, human figures, and mythological creatures, all ingeniously woven into intricate networks of spirals and interlacings. 221 illustrations, 48 of them in color, meticulously adapted from artwork that once graced ancient rune stones, furniture, sword hilts, and other artifacts.

Viking Designs

Viking Designs
Author: A. G. Smith
Publisher: Courier Corporation
Total Pages: 50
Release: 1999-01-01
Genre: Design
ISBN: 0486404692

This compilation features more than 175 dynamic, royalty-free motifs in a wide range of styles. Derived from the metalwork, woodwork, textiles, carvings, and ceramics of the Viking homelands of Norway, Denmark, and Sweden, they include sinuously intertwined patterns, mythological animals, dragon-slaying heroes on horseback, and many other striking images.

Celtic Designs and Motifs

Celtic Designs and Motifs
Author: Courtney Davis
Publisher: Courier Corporation
Total Pages: 50
Release: 1991-05-01
Genre: History
ISBN: 0486267180

Contains 103 copyright-free Celtic designs and motifs for graphic artists.

Celtic Art

Celtic Art
Author: George Bain
Publisher: Courier Corporation
Total Pages: 162
Release: 2013-07-24
Genre: Art
ISBN: 0486317447

This unique volume clearly demonstrates simple geometric techniques for making intricate knots, interlacements, spirals, Kellstype initials, human and animal figures in distinctive Celtic style. Features over 500 illustrations.

Celtic Stained Glass Coloring Book

Celtic Stained Glass Coloring Book
Author: Courtney Davis
Publisher: Courier Corporation
Total Pages: 40
Release: 1993-01-01
Genre: Juvenile Nonfiction
ISBN: 9780486274560

Sixteen full-page plates of Celtic motifs on translucent paper. Mythical beasts, Celtic crosses, saints, and more. Color and hang near a light source for exciting stained glass effects.

Just My Type

Just My Type
Author: Simon Garfield
Publisher: Profile Books
Total Pages: 352
Release: 2010-10-21
Genre: Reference
ISBN: 1847652921

Just My Type is not just a font book, but a book of stories. About how Helvetica and Comic Sans took over the world. About why Barack Obama opted for Gotham, while Amy Winehouse found her soul in 30s Art Deco. About the great originators of type, from Baskerville to Zapf, or people like Neville Brody who threw out the rulebook, or Margaret Calvert, who invented the motorway signs that are used from Watford Gap to Abu Dhabi. About the pivotal moment when fonts left the world of Letraset and were loaded onto computers ... and typefaces became something we realised we all have an opinion about. As the Sunday Times review put it, the book is 'a kind of Eats, Shoots and Leaves for letters, revealing the extent to which fonts are not only shaped by but also define the world in which we live.' This edition is available with both black and silver covers.

Signs and Symbols

Signs and Symbols
Author: Adrian Frutiger
Publisher:
Total Pages: 372
Release: 1998
Genre: Literary Criticism
ISBN:

Discusses the elements of a sign, and looks at pictograms, alphabets, calligraphy, monograms, text type, numerical signs, symbols, and trademarks.

Plants

Plants
Author: Jim Harter
Publisher: Courier Corporation
Total Pages: 392
Release: 1998-04-21
Genre: Nature
ISBN: 9780486402642

Hundreds of plant species — from lilies, lichens, and palms to mushrooms, mosses, and maples — supplemented by appendices on edible plants, medicinal herbs, and plants used in decoration and in graphic design. Indispensable source of inspiration and royalty-free graphics for designers and artists; a captivating compendium for botanists, gardeners, and collectors of old engravings.

Celtic Tales

Celtic Tales
Author: Kate Forrester
Publisher: Chronicle Books
Total Pages: 178
Release: 2016-08-30
Genre:
ISBN: 1452152845

It's an absorbing introduction to the lore of Albion, but readers will also enjoy teasing out similarities between these tales and more familiar ones." — Publishers Weekly Perilous quests, true love, and animals that talk: The traditional stories of Ireland, Scotland, Brittany, and Wales transport us to the fantastical world of Celtic folklore. • This Celtic mythology book features 16 stores that were translated and transcribed by folklorists in the late 19th and 20th centuries that focus on themes such as Tricksters, The Sea, Quests, and Romance and mythological creatures. • These timeless tales brim with wit and magic, and each one is brought to life with elegant silhouette art in this special illustrated edition • Celtic Tales is an extraordinary collection that conjures forgotten realms and rare magical creatures in vivid prose Discover the impactful and stunning illustrations by Kate Forrester in this special edition that is sure to impress any true fan of cultural and mythological literature. Discover delightfully entertaining tales such as Master and Man, The Soul Cages, The Red-Etin, and The Witch of Lok Island. Celtic Tales makes an impressive gift for any fan of greek mythology, roman mythology, Chinese mythology, and folklore and cultural studies from around the globe.

Game Writing

Game Writing
Author: Chris Bateman
Publisher: Bloomsbury Publishing USA
Total Pages: 457
Release: 2021-01-28
Genre: Games & Activities
ISBN: 1501348973

As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.