Fletcher Pratt's Naval Wargame Wargaming with Model Ships 1900-1945

Fletcher Pratt's Naval Wargame Wargaming with Model Ships 1900-1945
Author: John Curry
Publisher: Lulu.com
Total Pages: 170
Release: 2012-01
Genre: Games
ISBN: 9781447518556

The Fletcher Pratt Naval Wargame was one of the most successful naval wargames of the 20th century. The straightforward rules, based on the innovation of estimating the range in order to hit, have an enduring fascination as a simulation of the 'big gun era' 1900-1945. As a result of extensive research, this book brings together previously unpublished material into a comprehensive guide to these classic rules, including: The full rules, with previously unpublished amendments by Fletcher Pratt. Optional rules as agreed by Fletcher Pratt. The previously unpublished strategic game. Solo wargaming rules. Guidance on how to play the game. Updates for the rules as suggested by Donald Featherstone. A sample scenario by Fletcher Pratt, The Action off Murmansk. An in-depth evaluation of the rules versus naval reality featuring contributions from experts such as James Dunnigan, Commander Bothwell, Fletcher Pratt and Phil Barker.

Donald Featherstone's Naval War Games Wargaming with Model Ships

Donald Featherstone's Naval War Games Wargaming with Model Ships
Author: John Curry
Publisher: Lulu.com
Total Pages: 262
Release: 2009-03-05
Genre: History
ISBN: 1409249484

This book gives potential admirals advice on how to fight their table-top naval battles. No space is too small, nor area too large to accomodate a naval wargame with two contestants or twenty. This book contains rules that allow every sea battle in history to be refought with some of the classic rules of naval wargaming. It includes rules by Fletcher Pratt, Fred Jane, Tony Bath, Jack Scruby etc... This edition includes a new set of rules about Coastal Warfare 1939-45 by David Manley of the Naval Wargames Society

CATALOG OF ARMY WAR GAMES AND MODELS.

CATALOG OF ARMY WAR GAMES AND MODELS.
Author: DEPUTY CHIEF OF STAFF FOR MILITARY OPERATIONS (ARMY) WASHINGTON DC.
Publisher:
Total Pages: 136
Release: 1968
Genre:
ISBN:

The purpose of this catalog is to provide the Army staff, Army Commands, and the war gaming community with a source document which lists and briefly describes all available Army sponsored war games and war gaming models, as well as those that are currently being gamed or developed or are programed for future gaming or development. It is not intended to provide a detailed or exhaustive treatment of each game or model, but rather to provide the basic data to assist the war game or study action officer in his preliminary research. A secondary purpose of the catalog is to encourage and enhance the exchange of information and to promote increased coordination within the war gaming and study community. Additionally it is hoped that this catalog will assist in eliminating duplication of effort in the expensive field of model development and studies by providing a list of existing models and completed studies that may be used to meet current requirements. (Author).

Playing War

Playing War
Author: John M. Lillard
Publisher: U of Nebraska Press
Total Pages: 225
Release: 2016-05
Genre: History
ISBN: 1612348270

Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.

Miniature Ship Models

Miniature Ship Models
Author: Paul Jacobs
Publisher: Seaforth Publishing
Total Pages: 176
Release: 2008-05-30
Genre: History
ISBN: 1848320035

This book is the first comprehensive history of how the 1:1200 scale and its 1:1250 continental equivalent became accepted as the modern standard for miniature ship models. The origins can be traced back to the first years of the twentieth century and their use as identification aids by the military during the First World War, but when peace came the manufacturers aimed their increasingly sophisticated products at collectors, and acquiring, modifying or scratch-building miniature ship models has been an avidly pursued hobby ever since. This book charts the commercial rise and fall of the manufacturers, and the advancing technology that produces ever more detailed and accurate replicas. The author - himself a lifetime collector and builder of models - looks at the products of each manufacturer, past and present, rating their quality and suggesting why some are regarded as more collectible than others. But the book deals with more than off-the-shelf models, covering subsidiary issues like painting, modifying and diorama settings, and is illustrated throughout with many of the finest examples of the genre. The combination of fascinating background information with stunning visual presentation will make this book irresistible to any collector or enthusiast.

U.S. Navy Fundamentals of War Gaming

U.S. Navy Fundamentals of War Gaming
Author: Francis J. McHugh
Publisher: Skyhorse Publishing Inc.
Total Pages: 257
Release: 2013-07
Genre: History
ISBN: 1620876418

Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games.