Cases on Virtual Reality Modeling in Healthcare

Cases on Virtual Reality Modeling in Healthcare
Author: Tang, Yuk Ming
Publisher: IGI Global
Total Pages: 308
Release: 2021-12-17
Genre: Computers
ISBN: 179988791X

Virtual reality (VR) provides immersive stereoscopic visualization of virtual environments, and the visualization effect and computer graphics are critical to enhancing the engagement of participants and achieving optimal education and training effectiveness. Constructing realistic 3D models and scenarios for a specific application of VR simulation is no easy task. There are many different tools for 3D modeling. However, many of the modeling tools are used for manufacturing and product design applications and have advanced features and functions which may not be applicable to different levels of users and various specializations. Cases on Virtual Reality Modeling in Healthcare introduces the use of Blender for VR 3D modeling, demonstrates healthcare applications, and examines potential uses in modeling, dressing, and animation in healthcare. Covering a range of topics such as cross reality, rehabilitation games, and augmented reality, this book is ideal for engineers, industry professionals, practitioners, researchers, academicians, instructors, and students.

Cases on Virtual Reality Modelling in Healthcare

Cases on Virtual Reality Modelling in Healthcare
Author: Yuk Ming Tang
Publisher: Medical Information Science Reference
Total Pages: 316
Release: 2021-10-30
Genre:
ISBN: 9781799887904

"This book explores the application of virtual reality in healthcare settings, allowing readers to reference modelling and rendering techniques, dressing, and animation in healthcare applications"--

Cases on Immersive Virtual Reality Techniques

Cases on Immersive Virtual Reality Techniques
Author: Yang, Kenneth C.C.
Publisher: IGI Global
Total Pages: 381
Release: 2019-04-12
Genre: Computers
ISBN: 1522559132

As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.

Virtual, Augmented Reality and Serious Games for Healthcare 1

Virtual, Augmented Reality and Serious Games for Healthcare 1
Author: Minhua Ma
Publisher: Springer Science & Business
Total Pages: 570
Release: 2014-04-25
Genre: Technology & Engineering
ISBN: 3642548164

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Medicine Meets Virtual Reality 02/10

Medicine Meets Virtual Reality 02/10
Author: James D. Westwood
Publisher: IOS Press
Total Pages: 626
Release: 2002
Genre: Computer vision in medicine
ISBN: 9781586032036

Measurement of In-vivo Force Response of Intra-abdominal Soft Tissues for Surgical Simulation -- Estimation of Soft-Tissue Model Parameters Using Registered Pre- and Postoperative Facial Surface Scans -- Virtual Endoscopy using Spherical QuickTime-VR Panorama Views -- Integration of intraoperative radiotherapy (IORT) dose distribution into the postoperative CT-based external beam radiotherapy (EBRT) treatment planing -- The application of eyeglass displays in changing the perception of pain -- Evaluation of Visualization Techniques for Image-guided Navigation in Liver Surgery -- Enhanced stereographic x-ray images -- The Communication Between Therapist and Patient in Virtual Reality: The Role of Mediation Played by Computer Technology -- Virtual Reality Assisted Cognitive Behavioral Therapy for the Treatment of Panic Disorders with Agoraphobia. -- Dextrous and Shared Interaction with Medical Data: stereoscopic vision is more important than hand-image collocation -- Usability Analysis of VR Simulation Software -- Elastically Deformable 3D Organs for Haptic Surgical Simulation -- A Generic Arthroscopy Simulator Architecture -- Virtual Reality in 3D Echocardiography: Dynamic Visualization of Atrioventricular Annuli Surface Models and Volume Rendered Doppler-Ultrasound -- Engineering and Algorithm Design for an Image Processing API: A Technical Report on ITK - the Insight Toolkit -- Finite Element (FE) Modeling of the Mandible: from Geometric Model to Tetrahedral Volumetric Mesh -- Author Index

Virtual and Augmented Reality in Mental Health Treatment

Virtual and Augmented Reality in Mental Health Treatment
Author: Guazzaroni, Giuliana
Publisher: IGI Global
Total Pages: 329
Release: 2018-11-02
Genre: Medical
ISBN: 1522571698

Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.

The VR Book

The VR Book
Author: Jason Jerald
Publisher: Morgan & Claypool
Total Pages: 637
Release: 2015-09-01
Genre: Computers
ISBN: 1970001135

This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

Immersive Virtual and Augmented Reality in Healthcare

Immersive Virtual and Augmented Reality in Healthcare
Author: Rajendra Kumar
Publisher: CRC Press
Total Pages: 222
Release: 2023-10-09
Genre: Computers
ISBN: 1000964051

The book acts as a guide, taking the reader into the smart system domain and providing theoretical and practical knowledge along with case studies in smart healthcare. The book uses a blend of interdisciplinary approaches such as IoT, blockchain, augmented reality, and virtual reality for the implementation of cost-effective, real-time, and user-friendly solutions for healthcare problems. Immersive Virtual and Augmented Reality in Healthcare: An IoT and Blockchain Perspective presents the trends, best practices, techniques, developments, sensors, materials, and case studies that are using augmented and virtual reality environments with the state-of-the-art latest technologies like IoT, blockchain, and machine learning in the implementation of healthcare systems. The book focuses on the design and implementation of smart healthcare systems with major challenges to further explore more robust and efficient healthcare solutions in terms of low cost, faster algorithms, more sensitive IoT sensors, faster data communication, and real-time solutions for treatment. It discusses the use of virtual and augmented reality and how it can provide user-friendly and interactive communication within healthcare systems. Illustrated through case studies, the book conveys how different hospitals and healthcare equipment providers can adopt good practices found in the book to improve the performance/productivity of their staff and system. The content is rounded out by providing how IoT, blockchain, and artificial intelligence can provide the framework for designing and/or upgrading traditional healthcare systems by increasing security and data privacy. A valuable resource for engineers working with systems, the healthcare professionals involved in the design and development of healthcare devices and systems, researcher scholars, multidisciplinary scientists, students, and academics who are wishing to explore the use of virtual and augmented reality in new and existing healthcare systems.

Medicine Meets Virtual Reality 20

Medicine Meets Virtual Reality 20
Author: James D. Westwood
Publisher: IOS Press
Total Pages: 520
Release: 2013
Genre: Computers
ISBN: 1614992088

Since 1992, when it began as the Medicine Meets Virtual Reality conference, NextMed/MMVR has been a forum for researchers utilizing IT advances to improve diagnosis and therapy, medical education, and procedural training. Scientists and engineers, physicians and other care providers, educators and students, military medicine specialists, futurists, and industry all come together with the shared goal of making healthcare more precise and effective.This book presents the proceedings of the 20th NextMed/MMVR conference, held in San Diego, California, USA, in February 2013. It covers a wide range of topics simulation, modeling,

Emerging Advancements for Virtual and Augmented Reality in Healthcare

Emerging Advancements for Virtual and Augmented Reality in Healthcare
Author: Coelho, Luis Pinto
Publisher: IGI Global
Total Pages: 308
Release: 2021-12-10
Genre: Computers
ISBN: 1799883728

Within the last few years, devices that are increasingly capable of offering an immersive experience close to reality have emerged. As devices decrease in size, the interest and application possibilities for them increase. In the healthcare sector, there is an enormous potential for virtual reality development, as this technology allows, on the one hand, the execution of operations or processes at a distance, decoupling realities; and on the other hand, it offers the possibility of simulation for training purposes, whenever there are contexts of risk to the patient or to the health professional. However, virtual reality devices and immersion in virtual environments still requires some improvement as complaints such as headaches and nausea are still common among users, and so continuous research and development is critical to progress the technology. Emerging Advancements for Virtual and Augmented Reality in Healthcare synthesizes the trends, best practices, methodologies, languages, and tools used to implement virtual reality and create a positive user experience while also discussing how to implement virtual reality into day-to-day work with a focus on healthcare professionals and related areas. The application possibilities and their impact are transversal to all areas of health and fields such as education, training, surgery, pain management, physical rehabilitation, stroke rehabilitation, phobia therapy, and telemedicine. Covering topics such as mental health treatment and virtual simulations, it is ideal for medical professionals, engineers, computer scientists, researchers, practitioners, managers, academicians, teachers, and students.