Cartoon Figural Toys

Cartoon Figural Toys
Author: Jameson Scott
Publisher: Schiffer Book for Collectors
Total Pages: 0
Release: 1999
Genre: Technology & Engineering
ISBN: 9780764308321

This splendid book of cartoon figural toys shows your favorite characters, tells a bit of history, and offers over 200 color photographs. They're all here: Bugs Bunny*t, the Peanuts Gang*t, Casper*t, The Cat in the Hat*t, Popeye*t, and Underdog*t.This is a volume for cartoon buffs and toy collectors--and there's a price guide.

The Toys of He-Man and the Masters of the Universe

The Toys of He-Man and the Masters of the Universe
Author: Val Staples
Publisher: Dark Horse Comics
Total Pages: 760
Release: 2021-05-04
Genre: Art
ISBN: 1506720471

A massive, 700-plus-page, full-color hardcover chronicling the quintessential toys of He-Man, She-Ra, and the other Masters of the Universe! In the 1980s, the Masters of the Universe toy lines shook the world of children's entertainment to its foundations. Now, YouTube influencer "Pixel Dan" Eardley and He-Man historian Val Staples have worked with fans worldwide to cultivate this incredible volume that contains in-depth overviews of every item in several complete toy lines, including: 1982's Masters of the Universe, 1985's Princess of Power, 1989's He-Man, 2002's Masters of the Universe relaunch, and 2008's Masters of the Universe Classics! In addition to expertly-researched documentation of the toys' development and unique variants, each entry also includes photographic reference of the heroic figures and playsets from decades of development. This phenomenal tome also features never-before-seen interviews and designer commentary from the toys' creators, offering keen insights into the genesis of a product that inspired millions of young imaginations. With over 700 pages of lovingly assembled content, this compendium is the perfect addition to any Masters of the Universe fan's collection. By the power of Grayskull, you have the power!

Toys and American Culture

Toys and American Culture
Author: Sharon M. Scott
Publisher: Bloomsbury Publishing USA
Total Pages: 536
Release: 2009-12-09
Genre: Social Science
ISBN:

Tracing developments in toy making and marketing across the evolving landscape of the 20th century, this encyclopedia is a comprehensive reference guide to America's most popular playthings and the culture to which they belong. From the origins of favorite playthings to their associations with events and activities, the study of a nation's toys reveals the hopes, goals, values, and priorities of its people. Toys have influenced the science, art, and religion of the United States, and have contributed to the development of business, politics, and medicine. Toys and American Culture: An Encyclopedia documents America's shifting cultural values as they are embedded within and transmitted by the nation's favorite playthings. Alphabetically arranged entries trace developments in toy making and toy marketing across the evolving landscape of 20th-century America. In addition to discussing the history of America's most influential toys, the book contains specific entries on the individuals, organizations, companies, and publications that gave shape to America's culture of play from 1900 to 2000. Toys from the two decades that frame the 20th century are also included, as bridges to the fascinating past—and the inspiring future—of American toys.

The Toys of He-Man and the Masters of the Universe Part 2

The Toys of He-Man and the Masters of the Universe Part 2
Author: Val Staples
Publisher: Dark Horse Comics
Total Pages: 380
Release: 2021-05-04
Genre: Art
ISBN: 1506725147

A massive, full-color digital book chronicling the quintessential toys of He-Man, She-Ra, and the other Masters of the Universe! In the 1980s, the Masters of the Universe toy lines shook the world of children's entertainment to its foundations. Now, YouTube influencer "Pixel Dan" Eardley and He-Man historian Val Staples have worked with fans worldwide to cultivate this incredible volume that contains in-depth overviews of every item in several complete toy lines, including: 1982's Masters of the Universe, 1985's Princess of Power, 1989's He-Man, 2002's Masters of the Universe relaunch, and 2008's Masters of the Universe Classics! In addition to expertly-researched documentation of the toys' development and unique variants, each entry also includes photographic reference of the heroic figures and playsets from decades of development. This phenomenal tome also features never-before-seen interviews and designer commentary from the toys' creators, offering keen insights into the genesis of a product that inspired millions of young imaginations. With over 300 pages of lovingly assembled content, this compendium is the perfect addition to any Masters of the Universe fan's collection. By the power of Grayskull, you have the power! This book is so epic the digital version had to be split into two parts! This is part two of two.

Marx Toys

Marx Toys
Author: Maxine A. Pinsky
Publisher: Schiffer Pub Limited
Total Pages: 175
Release: 1995-11-01
Genre: Antiques & Collectibles
ISBN: 9780887409363

Wonderful toy robots, space ships, astronauts, and comic characters produced by the Louis Marx Company from the 1950s to the 1970s are described and shown in color and black and white photos. The toys were produced in tin or plastic and include wind-ups, battery powered toys, hoppers, and ramp walkers. Interviews with artists employed by the company add detail to this valuable text.

Collecting Pokémon

Collecting Pokémon
Author: Jeffrey B. Snyder
Publisher: Schiffer Book for Collectors
Total Pages: 132
Release: 1999-11-16
Genre: Antiques & Collectibles
ISBN: 9780764310751

Explains what the Pokémon are, where they originated, their introduction in Japan and release in the United States, and why items relating to them are collected.

The Official Rinker Price Guide to Collectibles

The Official Rinker Price Guide to Collectibles
Author: Harry L. Rinker
Publisher: House of Collectibles
Total Pages: 480
Release: 2000-10-10
Genre: Antiques & Collectibles
ISBN: 9780676601596

This fourth edition of the Harry L. Rinker Official Price Guide to Collectibles has more coverage of collectibles than any other book on the market. Here you'll find furniture, decorative accessories, and giftware along with the traditional character and personality items, ceramic, glass, and toys. Each category includes a brief history, collecting tips, reference books, periodicals, collector clubs, and vital information on reproductions. It's a complete document of the 20th-century American lifestyle.

Toybox Time Machine: A Catalog of the Coolest Toys Never Made

Toybox Time Machine: A Catalog of the Coolest Toys Never Made
Author: Marty Baumann
Publisher: National Geographic Books
Total Pages: 0
Release: 2017-06-20
Genre: Art
ISBN: 1631409077

Recapture an innocent era of boundless commercial creativity in a beautifully illustrated tome featuring some of the greatest toys NEVER made (but wouldn’t your world have been a better place if they had been?). It's also a tribute to the unbridled imaginations and madcap design and illustrative skills of the toy creators who drew inspiration from the robots, movie monsters, comic books and military men that kids adored, as well as the limitless possibilities of the space age. Showcased in catalogs, comics, trading cards, drug store and department store displays, somehow these geniuses knew what we wanted before we did. Marty Baumann has drawn inspiration from these incredible creators and extrapolated on those outlandish and appealing ideas, developing and illustrating an amazing array of fictional toys that reflect that optimistic era.

Dictionary of Toys and Games in American Popular Culture

Dictionary of Toys and Games in American Popular Culture
Author: Frank Hoffmann
Publisher: Routledge
Total Pages: 181
Release: 2013-10-08
Genre: Sports & Recreation
ISBN: 1135418535

Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.