The Taming of the Sioux
Author | : Frank Bennett Fiske |
Publisher | : Bismarck, N.D. : Bismarck Tribune |
Total Pages | : 198 |
Release | : 1917 |
Genre | : Social Science |
ISBN | : |
Download Carolene Schneider Oral History Interview Code 5877 full books in PDF, epub, and Kindle. Read online free Carolene Schneider Oral History Interview Code 5877 ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Frank Bennett Fiske |
Publisher | : Bismarck, N.D. : Bismarck Tribune |
Total Pages | : 198 |
Release | : 1917 |
Genre | : Social Science |
ISBN | : |
Author | : Joie D. Acosta |
Publisher | : Rand Corporation |
Total Pages | : 0 |
Release | : 2014 |
Genre | : History |
ISBN | : |
This report assesses the U.S. military's approach to reducing stigma for mental health disorders and their treatment, how well it is working, and how it might be improved. It presents priorities for program and policy development and research and evaluation to get service members the treatment they need as efficiently and effectively as possible.
Author | : Kjell Nilsson |
Publisher | : Springer Science & Business Media |
Total Pages | : 428 |
Release | : 2010-10-10 |
Genre | : Technology & Engineering |
ISBN | : 9048198062 |
The link between modern lifestyles and increasing levels of chronic heart disease, obesity, stress and poor mental health is a concern across the world. The cost of dealing with these conditions places a large burden on national public health budgets so that policymakers are increasingly looking at prevention as a cost-effective alternative to medical treatment. Attention is turning towards interactions between the environment and lifestyles. Exploring the relationships between health, natural environments in general, and forests in particular, this groundbreaking book is the outcome of the European Union’s COST Action E39 ‘Forests, Trees and Human Health and Wellbeing’, and draws together work carried out over four years by scientists from 25 countries working in the fields of forestry, health, environment and social sciences. While the focus is primarily on health priorities defined within Europe, this volume explicitly draws also on research from North America.
Author | : Yasser Khazaal |
Publisher | : Frontiers Media SA |
Total Pages | : 311 |
Release | : 2018-07-12 |
Genre | : Video games in education |
ISBN | : 2889454967 |
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?
Author | : William R. Gordon |
Publisher | : |
Total Pages | : 290 |
Release | : 2019 |
Genre | : Curriculum planning |
ISBN | : 9780134800387 |
Previous editions have Peter Oliva as only author.
Author | : Dhani Irwanto |
Publisher | : INDONESIA HYDRO MEDIA |
Total Pages | : 390 |
Release | : 2019-02-22 |
Genre | : |
ISBN | : 6027244933 |
Sundaland is a bio-geographical region of Southeastern Asia which encompasses the Sunda Shelf, the part of the Asian continental shelf that was exposed during the Last Ice Age. It included the Malay Peninsula on the Asian mainland, as well as the large islands of Kalimantan, Java and Sumatera, and their surrounding islands. Sundaland is in the tropics, surrounded by oceans, and within the Ring of Fire. Benefitting from the heavy precipitation, volcanic deposits in Sundaland develop into some of the richest forestry and agricultural lands, and developed into some of the richest fauna on Earth. The vast majority of scholars accept that every living human being is descended from a small group in Africa, who then dispersed into the wider world. Archaeological and fossil evidence support an early migration of modern humans left Africa and followed the coastlines of Africa, Arabia, India and Sundaland. After migrating from the semi-deserted savannas of Africa, man first found a place in Sundaland where food was abundant and it was there that they left hunter-gatherer culture and invented farming, agriculture, trading and civilization, which made humanity first flourished. All this took place during the Last Glacial period. The sea levels continued to rise gradually to peak levels about 5,500 years ago, causing land loss on tropical coasts with flat continental shelves. Cracks in the earth’s crust as the weight of the ice shifted to the seas set off catastrophic events compounded by earthquakes, volcano eruptions, super waves and floods drowned the coastal cultures and all the flat continental shelves of Southeast Asia, and wiped out many populations. As the sea rolled in, there was a mass migration from the sinking continent. Genetic studies show that there has been a sharp decline in the population of the world, and population turnovers from Southeast, East and South Asia to Europe, Near East and the Caucasus beginning at the the end of the Younger Dryas period. The Younger Dryas disasters are also documented as legends, myths or tales in almost every region on Earth, observable with tremendous similarities. They are common across a wide range of cultures, extending back into Bronze Age and Neolithic prehistory. The overwhelming consistency among legends and myths of flood and the repopulation of man from a flood hero similar to the Noah Flood are found in distant parts of the Earth. The myths similar to the Garden of Eden, Paradise or Divine Land echo among the populations around the world. Memories of their origin are documented in their legends, such as the stories of Atlantis, Neserser, Land of Punt, Land of Ophir, Kumari Kandam, Kangdez and Taprobana. Pyramids spread in many parts of the world and emerged separately from one another by oceans who supposedly never discovered each other’s existence. Those indicate that they were derived from a common origin. Further, scholastic belief by etymologists and linguists are positive that all world languages sprang from a common source.
Author | : Illinois. Court of Claims |
Publisher | : |
Total Pages | : 154 |
Release | : 1916 |
Genre | : Law reports, digests, etc |
ISBN | : |
Author | : Mark R. Teasdale |
Publisher | : InterVarsity Press |
Total Pages | : 161 |
Release | : 2016-11-06 |
Genre | : Religion |
ISBN | : 0830882243 |
We have met evangelists—and they are not us. Sympathetic to the discomfort his students have about evangelism, Mark Teasdale gives us this refreshing, practical look at sharing the good news. He opens up a nonthreatening space, helping us learn how to express the gospel in a manner true to what we believe, authentic to who we are, and compelling to others.
Author | : Melissa M. Phillips |
Publisher | : CreateSpace |
Total Pages | : 90 |
Release | : 2014-06-24 |
Genre | : Technology & Engineering |
ISBN | : 9781500312664 |
The NIST Dietary Supplement Laboratory Quality Assurance Program (DSQAP) was established in collaboration with the National Institutes of Health (NIH) Office of Dietary Supplements (ODS) in 2007 to enable members of the dietary supplements community to improve the accuracy of measurements for demonstration of compliance with various regulations. Exercise I of this program offered the opportunity for laboratories to assess their in- house measurements of nutritional elements (Cr, Mo, and Se), contaminants (Cd), water-soluble vitamins (pantothenic acid), fat-soluble vitamins (retinol), and catechins in foods and/or botanical dietary supplement ingredients and finished products.