Careers In The Computer Game Industry
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Author | : Dave Gerardi |
Publisher | : The Rosen Publishing Group, Inc |
Total Pages | : 154 |
Release | : 2005-01-15 |
Genre | : Business & Economics |
ISBN | : 9781404202528 |
Provides an overview of the professional opportunities in the computer game industry, discusses educational requirements, and includes information on responsibilities and employment outlook.
Author | : |
Publisher | : Infobase Publishing |
Total Pages | : 225 |
Release | : 2009 |
Genre | : Juvenile Nonfiction |
ISBN | : 1438117191 |
For each position, the authors include a brief overview and its history. Discussions of education, certifications, or licensing required; a detailed job description; salary; and the future outlook are also supplied.
Author | : Joe Funk |
Publisher | : Scholastic Inc. |
Total Pages | : 130 |
Release | : 2010 |
Genre | : Juvenile Nonfiction |
ISBN | : 0545218500 |
Every gamer dreams of getting paid to play their favourite video games! But it's not just a dream. There are a ton of amazingly cool jobs in computer and video games, and gamers can learn all about those careers in this book. Packed with basic facts, education suggestions, and interviews with professional gamers, this book is perfect for video game fans everywhere!
Author | : Matthew Robinson |
Publisher | : ReadHowYouWant.com |
Total Pages | : 160 |
Release | : 2009-09-02 |
Genre | : Computer games |
ISBN | : 1427091161 |
Computer games are more popular and accessible than ever and, as computer technology advances, computer games have become more challenging, engaging, and addictive to millions of gamers across the country. That opens up a wide range of career opportunities, especially gamers. In this easy-to-follow and informative career guide, the author presents a brief history of the gaming industry before breaking down the major and cutting-edge careers in the field. Whether discussing the game designer, graphic artist, sound designer, marketer, or writer, useful insights are given into the qualifications and temperament needed for each job, as well as a realistic picture of the work environment and useful tips for breaking into the industry.
Author | : Andy Bossom |
Publisher | : Bloomsbury Publishing |
Total Pages | : 209 |
Release | : 2017-07-06 |
Genre | : Computers |
ISBN | : 1474255426 |
A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.
Author | : |
Publisher | : ReadHowYouWant.com |
Total Pages | : 133 |
Release | : |
Genre | : |
ISBN | : 1427091196 |
Author | : Michael E. Moore |
Publisher | : Course Technology |
Total Pages | : 356 |
Release | : 2010 |
Genre | : Business & Economics |
ISBN | : |
Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.
Author | : Sam R. Kennedy |
Publisher | : Watson-Guptill |
Total Pages | : 162 |
Release | : 2013-05-14 |
Genre | : Art |
ISBN | : 0823008096 |
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.
Author | : Arie Kaplan |
Publisher | : Millbrook Press |
Total Pages | : 32 |
Release | : 2017-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1512457906 |
Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.
Author | : Ernest Adams |
Publisher | : McGraw Hill Professional |
Total Pages | : 353 |
Release | : 2003-06-09 |
Genre | : Computers |
ISBN | : 0072252669 |
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.