Careers In Online Gaming
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Author | : Joe Funk |
Publisher | : Scholastic Inc. |
Total Pages | : 130 |
Release | : 2010 |
Genre | : Juvenile Nonfiction |
ISBN | : 0545218500 |
Every gamer dreams of getting paid to play their favourite video games! But it's not just a dream. There are a ton of amazingly cool jobs in computer and video games, and gamers can learn all about those careers in this book. Packed with basic facts, education suggestions, and interviews with professional gamers, this book is perfect for video game fans everywhere!
Author | : J. Poolos |
Publisher | : The Rosen Publishing Group, Inc |
Total Pages | : 82 |
Release | : 2013-07-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1448896029 |
The gaming industry has exploded in the past decade. However, online gaming is positioned to take this industry to the next level. Readers are introduced to what online gaming actually is and how it is significantly different from traditional gaming. Further, this title offers young people an invaluable resource into the burgeoning fields in online gaming, such as social gaming, which involves social networking in gameplay; designing games, which requires artistic as well as computer skills; and software engineers, who need to understand the online platform. In addition to job descriptions, readers learn of the specific educational requirements employers seek as well as insights from real-world professionals in the various fields, which add perspective and depth to already-informative content. This title is essential for anyone looking to dive into this creative industry that still offers a lot of potential.
Author | : Jason W. Bay |
Publisher | : |
Total Pages | : 124 |
Release | : 2017-07-04 |
Genre | : Business & Economics |
ISBN | : 9780692920923 |
Learn how to start your career making video games from game industry expert Jason W. Bay! This practical "question and answer" book offers insider advice, information, and inspiration on how to get a job and grow your career making video games.
Author | : David S. J. Hodgson |
Publisher | : Prima Games |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Computer games |
ISBN | : 9780761552840 |
Offers a review of employment opportunities in the computer games industry, describing the different types of jobs that are available, the qualifications that are needed, responsibilities, and salary potential.
Author | : John Pearl |
Publisher | : CRC Press |
Total Pages | : 248 |
Release | : 2016-08-01 |
Genre | : Computers |
ISBN | : 1317579593 |
The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.
Author | : Daniel Noah Halpern |
Publisher | : Simon & Schuster |
Total Pages | : 160 |
Release | : 2020-12-01 |
Genre | : Business & Economics |
ISBN | : 1982137932 |
A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games—required reading for anyone considering a path to this profession. Becoming a Video Game Designer takes you behind the scenes to find out what it’s really like, and what it really takes, to become a video game designer. Gaming is a $138 billion-dollar entertainment industry, and designers are the beating heart. Long-form journalist Daniel Noah Halpern shadows top video game designer Tom Cadwell to show how this dream job becomes a reality. Cadwell is head of design at Riot Games, the company behind award-winning blockbuster games like League of Legends, which has an active user base of 111 million players. Creating a massive multiplayer online game takes years of visionary R&D—it is a blend of art and science. It is also big business. Learn the ins and the outs of the job from Cadwell as well as other designers, including Brendon Chung, acclaimed founder of Blendo Games. Successful designers must be creative decision makers and also engineers and collaborators. Gain professional wisdom by following Tom’s path to prominence, from his start as a passionate gamer to becoming one of the most revered designers in the business.
Author | : Andy Bossom |
Publisher | : Bloomsbury Publishing |
Total Pages | : 209 |
Release | : 2017-07-06 |
Genre | : Computers |
ISBN | : 1474255426 |
A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.
Author | : Matthew Robinson |
Publisher | : ReadHowYouWant.com |
Total Pages | : 160 |
Release | : 2009-09-02 |
Genre | : Computer games |
ISBN | : 1427091161 |
Computer games are more popular and accessible than ever and, as computer technology advances, computer games have become more challenging, engaging, and addictive to millions of gamers across the country. That opens up a wide range of career opportunities, especially gamers. In this easy-to-follow and informative career guide, the author presents a brief history of the gaming industry before breaking down the major and cutting-edge careers in the field. Whether discussing the game designer, graphic artist, sound designer, marketer, or writer, useful insights are given into the qualifications and temperament needed for each job, as well as a realistic picture of the work environment and useful tips for breaking into the industry.
Author | : Kevin Cunningham |
Publisher | : Cherry Lake |
Total Pages | : 36 |
Release | : 2015-08-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1633627470 |
Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.
Author | : Jill Roesler |
Publisher | : 12-Story Library |
Total Pages | : 0 |
Release | : 2016 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781632352224 |
This title provides 12 informative questions and answers about online identity and privacy.