Careers in Computer Graphics & Animation

Careers in Computer Graphics & Animation
Author: Garth Gardner
Publisher: Garth Gardner Company
Total Pages: 228
Release: 2001
Genre: Computers
ISBN: 9780966107524

Summarizes positions and professions in the fields of computer graphics, design, and animation, discussing position titles, potential salaries, and related information obtained through interviews with professionals in these fields.

Computer Graphics and Animation

Computer Graphics and Animation
Author: Garth Gardner
Publisher:
Total Pages: 0
Release: 2002
Genre: Computer animation
ISBN: 9780966107562

This is an essential guide for aspiring computer graphics, animation, and new media practitioners. Readers can look forward to a detailed historic timeline that highlights some of the great moments and innovative people in computer animation's history. The author also provides current advice geared toward students and young professionals. This guide provides students with the practical advice necessary to becoming a computer graphics artist. Rounded out with interviews from pioneers and practitioners from PDI, ILM, Pixar, Rhythm and Hues as well as several other studios, this book makes a great guide for learners new and old.

CG 101

CG 101
Author: Terrence Masson
Publisher: New Riders Publishing
Total Pages: 514
Release: 1999
Genre: Computers
ISBN: 9780735700468

CG101 is the first comprehensive resource guide written in plain language for all levels of computer graphics users. It is also the first and only detailed behind-the-scenes history about the people and companies that have formed today's industry. Hundreds of contributors and in-depth interviews give a never-before-seen look into the earliest years of CG right up to present day. In addition to the historical perspective, CG 101 includes detailed tips and tricks, demo reel guidelines and CG job descriptions to help those looking to get into the business. The hundreds of software tool descriptions all have extensive contact information, including Web addresses and phone numbers for easy reference.

Careers in Animation and Comics

Careers in Animation and Comics
Author: W. L. Kitts
Publisher: Referencepoint Press
Total Pages: 0
Release: 2019-08
Genre: Animated films
ISBN: 9781682826751

"There has never been a better time to have a career in animation and comic books. Jobs for web and visual effects animators, comic book artists, and even graphic novelists are opening up thanks to growing demand in industries tied to entertainment and the internet. What these jobs entail, what they pay, and future prospects are discussed along with insights from industry insiders"--

A Career in Computer Graphics and Design

A Career in Computer Graphics and Design
Author: Joe Greek
Publisher: The Rosen Publishing Group, Inc
Total Pages: 82
Release: 2014-12-15
Genre: Juvenile Nonfiction
ISBN: 1477778888

Career-seekers looking for a field that will take advantage of their artistic talents will find this volume immensely helpful. Readers will learn about the varied environments in which graphic designers work and the expectations that different kinds of companies have of their employees. They’ll learn how high school courses, college courses, extracurricular activities, online training resources, and internships can help prepare them for careers in computer and graphic design. There are even practical tips on getting and keeping your first job in this competitive field, as well as a useful overview of the tools and software of the trade.

Getting a Job in Computer Graphics

Getting a Job in Computer Graphics
Author: Sean Wagstaff
Publisher: John Wiley & Sons
Total Pages: 266
Release: 2006-02-20
Genre: Computers
ISBN: 0782151434

Get the Inside Track to Landing an Enviable Job in Computer Graphics Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry. Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to: Discover the myriad job possibilities from the obvious to the obscure Identify precisely what tools, skills, and knowledge employers seek Determine your best training options: college, art school, or do-it-yourself Recognize what staffing agencies and in-house recruiters are looking for Build an extraordinary resume that gets noticed Find out where to go to meet the right people and tap into networking opportunities Acquire the know-how to ace the job interview Produce an exceptional and applicable demo reel that will help you land the job Emulate the career paths of successful artists This book's companion website, www.3djobs.com , serves as a research hub packed with supplementary information and links to vital sources. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11
Author: Frank Luna
Publisher: Mercury Learning and Information
Total Pages: 1029
Release: 2012-03-15
Genre: Computers
ISBN: 1937585964

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Advanced Global Illumination

Advanced Global Illumination
Author: Philip Dutre
Publisher: CRC Press
Total Pages: 293
Release: 2018-10-24
Genre: Computers
ISBN: 1315359871

This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.

Simulating Humans

Simulating Humans
Author: Norman I. Badler
Publisher: Oxford University Press, USA
Total Pages: 287
Release: 1993-09-02
Genre: Computers
ISBN: 0195073592

The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.