Can Esports Substitute Traditional Sports?

Can Esports Substitute Traditional Sports?
Author: Haozhou Pu
Publisher:
Total Pages: 18
Release: 2021
Genre:
ISBN:

This research examines the various ways that video games, particularly esports, have been leveraged for content production and fan engagement (i.e., gamification) in traditional sports during the COVID-19 pandemic, as well as sports fans' reactions in relation to their motives, points of attachment, and other consumer behavior. The study presents a sports-gaming convergence framework and identifies six popular gamification modes where video games and traditional sports converge during the pandemic. The survey results further reveal that gamification content is not consumed as simply a "substitute" for traditional sports, but instead a complementary yet unique product. In conclusion, the authors suggest that it is critical to recognize the differences between fans of video games and fans of traditional sports concerning market segmentation. Nevertheless, esports could effectively bridge these two industries and their consumers by enriching the content offering and extending distribution channels.

A Newborn Business

A Newborn Business
Author: Zoltan Andrejkovics
Publisher: Zoltan Andrejkovics
Total Pages: 104
Release: 2018-10-05
Genre: Business & Economics
ISBN: 9781723831058

Games covered Fortnite, League of Legends, Dota 2, FIFA, Overwatch, CS:GO, Clash Royale, Hearthstone and F1 series "How can I become a professional esports player?" "How can I make a living playing esports?" "What is the lifespan of an esports game?" "What are the most popular esports?" These are just some of the questions I have been asked over the last five years. With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large.

Religions and Sports: The Basics

Religions and Sports: The Basics
Author: Terry D. Shoemaker
Publisher: Taylor & Francis
Total Pages: 204
Release: 2024-04-01
Genre: Religion
ISBN: 1003859291

Religions and Sports: The Basics introduces the many connections and interactions between religions and sporting activities. Readers will gain a foundational understanding of how to approach religions and sports analytically, theoretically, and methodologically. The book uses multiple relational frameworks to examine probing discussions around religious expressions in sports, the social connections of religions and sports, the mirroring of sport and religious devotion, and the discourse between religious ideas and leaders and professional athletes. Supplemented with numerous case studies and engaging exercises, it guides students through approaching research inquiries within the intersection of religion and sport for the first time. With lively discussion on contemporary sports including skateboarding and pickleball, it is a must-read for all students of Religions and Sports and Religion and Popular Culture, in addition to sports fans more broadly.

The Future of Motorsports

The Future of Motorsports
Author: Hans Erik Næss
Publisher: Taylor & Francis
Total Pages: 280
Release: 2023-06-12
Genre: Sports & Recreation
ISBN: 1000899381

This book takes stock of the position of motorsport in the 21st century and considers how it will continue to influence sport business, politics, and society in the future. Presenting a set of thematic essays and multi-disciplinary case studies, the book demonstrates that motorsport continues to play a significant role in relationships between the automotive industry, nationalism, industrialisation, and capitalism as well as motorsports’ position as a feature of contemporary popular culture. Examining issues such as event management and legacy, environmental sustainability and ‘greenwashing’, diversity and inclusion, the rise of gaming and esports, and the use of sport as political soft power around the world across multiple motorsport disciplines, the book shines fascinating new light on this innovative but sometimes problematic industry. This is essential reading for all advanced students, researchers, managers, strategists, sponsors, and other stakeholders working at the nexus of motorsport, business, politics, and culture.

Handbook of Research on Pathways and Opportunities Into the Business of Esports

Handbook of Research on Pathways and Opportunities Into the Business of Esports
Author: Andrews, Sharon
Publisher: IGI Global
Total Pages: 473
Release: 2021-06-25
Genre: Games & Activities
ISBN: 1799873021

Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.

Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities

Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities
Author: Finch, David J.
Publisher: IGI Global
Total Pages: 185
Release: 2019-10-25
Genre: Sports & Recreation
ISBN: 1799815404

The global gaming market, due to numerous technological advancements in social media networking and live-streaming video, has exploded in recent years. However, this newly acquired popularity has left many industry professionals pondering a difficult enigma: How does this affect the professional world? Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities provides innovative research exploring the immersion of competitive electronic sports and applications within global marketing, business, and society. Featuring coverage on a broad range of topics such as social networking, sponsorship branding, and risk management, this book is ideally designed for sports and entertainment practitioners, communications professionals, marketers, business consultants, researchers, professionals, and students seeking current research on potential business opportunities in the eSports industry.

Critical Perspectives on Esports

Critical Perspectives on Esports
Author: Annette R. Hofmann
Publisher: Taylor & Francis
Total Pages: 182
Release: 2024-04-17
Genre: Games & Activities
ISBN: 1040017282

This book offers new, multidisciplinary perspectives on esports, one of the most rapidly growing sectors in the sports and leisure industries. Drawing on sociology, philosophy, education, business, economics, and sports science, this book considers the rise of esports, its impact on sports and society more widely, and the direction of travel for esports in the future. Featuring cutting-edge work from researchers in Europe, North America, and Asia, this book explores definitions of “esport” and “virtual sport,” and the philosophical basis by which we understand movement and embodiment in the context of digital gaming. It considers the health and well-being needs of esports athletes, across physical, mental, and social dimensions, as well as how nutrition and training relate to performance and injury prevention. This book also considers the economics of the esports industry and how the concept of sportification can be used to describe esports’ development, as well as the challenges and debates surrounding gender and representation in esports. A final section of this book looks at esports in education, in schools and universities, and considers the future of esports for a generation of digital natives. This book makes a useful contribution to the growing body of knowledge on esports and should be a thought-provoking read for anybody with an interest in sports studies, gaming, or the impact of technology on wider society.

E-sports Frontier

E-sports Frontier
Author: CAN BARTU H.
Publisher: CBF Publishing
Total Pages: 326
Release: 2024-01-01
Genre: Games & Activities
ISBN:

Welcome to the world of E-sports and Competitive Gaming! In this book, we embark on a captivating journey to explore the fascinating realm of E-sports and its ever-expanding influence on the global stage. As the E-sports industry continues to gain momentum, captivating the hearts and minds of millions worldwide, it has become a cultural phenomenon that transcends borders, languages, and backgrounds. E-sports, short for electronic sports, represents a convergence of skill, strategy, and passion in the digital arena. What once began as casual gaming has now evolved into a highly organized and competitive domain, boasting professional players, dedicated teams, and enthusiastic fans. The rise of E-sports has brought a new dimension to the world of sports and entertainment, captivating audiences with its intense competitions, heart-stopping moments, and exhilarating gameplay. In this book, we delve into various aspects of E-sports, from its historical origins to its present-day prominence. We examine the impact of E-sports on society, culture, and the economy, as well as its implications for the future. Moreover, we explore the psychology of players, the role of technology, and the intersection of E-sports with traditional sports and media. Throughout our exploration, we shine a light on the vibrant and diverse E-sports community. We address gender representation and equality, recognizing the contributions of women in E-sports and advocating for a more inclusive and welcoming environment for all. Additionally, we examine the relationship between E-sports and health, emphasizing the importance of maintaining physical and mental well-being in this fast-paced and demanding world. This book is not just a celebration of E-sports' achievements; it is also an invitation to ponder the potential of this growing industry. We discuss its significance as a platform for social change, education, and community engagement, inspiring readers to explore how E-sports can positively impact their lives and those around them. As we navigate through the chapters, we encounter stories of triumph, innovation, and perseverance. We delve into the lives of E-sports athletes, content creators, and industry leaders, gaining insights into their dedication and passion for their craft. From grassroots competitions to grand international tournaments, E-sports continues to captivate and unite people from all walks of life. We extend our gratitude to the E-sports community, whose boundless enthusiasm and support have paved the way for the growth and recognition of this extraordinary industry. We also acknowledge the researchers, professionals, and enthusiasts who have dedicated their time and expertise to advancing our understanding of E-sports and its impact. It is our hope that this book will serve as a comprehensive guide, providing valuable knowledge to both seasoned E-sports enthusiasts and newcomers alike. Let us embark on this exhilarating journey together, as we explore the world of E-sports and Competitive Gaming, and glimpse into the infinite possibilities that lie ahead. Welcome to the realm of E-sports - where passion, talent, and innovation converge to shape the future of competitive gaming.

eSports is Business

eSports is Business
Author: Tobias M. Scholz
Publisher: Springer
Total Pages: 165
Release: 2019-02-20
Genre: Business & Economics
ISBN: 3030111997

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.