Building a PC For Dummies

Building a PC For Dummies
Author: Mark L. Chambers
Publisher: John Wiley & Sons
Total Pages: 378
Release: 2011-05-09
Genre: Computers
ISBN: 1118084829

Shows tech hobbyists how to build the perfect PC, whether they want to create the ultimate gaming machine or combine new and recycled parts to construct an inexpensive computer for a child The do-it-yourself craze is sweeping through the tech community, and this guide is now significantly revised and updated to cover the wide array of new hardware and accessories available Step-by-step instructions and dozens of photos walk first-time computer builders through the entire process, from building the foundation, and adding a processor and RAM, to installing a video card, configuring a hard drive, hooking up CD and DVD drives, adding a modem, and troubleshooting problems

VRML & 3D on the Web for Dummies

VRML & 3D on the Web for Dummies
Author: David C. Kay
Publisher: For Dummies
Total Pages: 424
Release: 1996
Genre: Computers
ISBN: 9781568846118

VRML For Dummies is a user's guide to three dimensional network gaming and viewing. This book will help users explore this unique way of creating 3D graphics and making them available on the Internet. It covers how to use authoring tool and browsers with VRML, and much more.

PC Mag

PC Mag
Author:
Publisher:
Total Pages: 532
Release: 1997-12-02
Genre:
ISBN:

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

VRML Clearly Explained

VRML Clearly Explained
Author: John R. Vacca
Publisher: Academic Press
Total Pages: 862
Release: 1998
Genre: Computers
ISBN:

VRML Clearly Explained thoroughly explains how to master the power of VRML 2.0 and VRML97, whether you are experienced or not. All the newest VRML standards and developments are provided, and a variety of possible applications are discussed, including advertising, biological sciences, data mining and warehousing, intranet solutions, and software development. This book also contains coverage of VRML browsers, including an essential comparison section.

3D Modeling Construction Kit

3D Modeling Construction Kit
Author: David Duberman
Publisher:
Total Pages: 0
Release: 1996
Genre: Caligari trueSpace
ISBN: 9781571690296

Caligari truSpace 2 is the easiest 3D application available for Windows, allowing millions of people to create realistic scenes and surreal scenarios, then use them to generate still images and movies--without any equipment other than a bigh-powered home computer. 3D Modeling Construction Kit is an extensive tutorial on Caligari truSpace 2, and provides everything needed to begin developing professional 3D hypermedia documents for use on the Web.

PC Mag

PC Mag
Author:
Publisher:
Total Pages: 558
Release: 1996-11-05
Genre:
ISBN:

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

PC Mag

PC Mag
Author:
Publisher:
Total Pages: 524
Release: 1994-05-31
Genre:
ISBN:

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

PC Mag

PC Mag
Author:
Publisher:
Total Pages: 524
Release: 1994-05-31
Genre:
ISBN:

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Communities of Play

Communities of Play
Author: Celia Pearce
Publisher: MIT Press
Total Pages: 343
Release: 2011-09-30
Genre: Computers
ISBN: 026251673X

The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds—actions by players that do not coincide with the intentions of the game’s designers. Pearce looks in particular at the Uru Diaspora—a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as “refugees”; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the “play turn” in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.

PC Mag

PC Mag
Author:
Publisher:
Total Pages: 216
Release: 2001-06-12
Genre:
ISBN:

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.