Building Python Programs

Building Python Programs
Author: Stuart Reges
Publisher: Pearson
Total Pages: 1176
Release: 2018-08-03
Genre:
ISBN: 9780135205983

"Intro book for learning to code using the Python Program"--

Building Java Programs

Building Java Programs
Author: Stuart Reges
Publisher: Addison-Wesley
Total Pages: 0
Release: 2014
Genre: Java (Computer program language)
ISBN: 9780133360905

This textbook is designed for use in a two-course introduction to computer science.

Python Programming with the Java Class Libraries

Python Programming with the Java Class Libraries
Author: Richard Hightower
Publisher: Addison-Wesley Professional
Total Pages: 640
Release: 2003
Genre: Application software
ISBN: 0201616165

A tool for Python programmers to incorporate the Java class libraries in their programs, so they don't have to create their own each time. It contains fast track sections at the end of each chapter, review questions and activities to provide extra practice for newcomers.

Building Python Programs, Student Value Edition

Building Python Programs, Student Value Edition
Author: Stuart Reges
Publisher: Pearson
Total Pages: 832
Release: 2019-02-18
Genre:
ISBN: 9780135201084

NOTE: This loose-leaf, three-hole punched version of the textbook gives students the flexibility to take only what they need to class and add their own notes - all at an affordable price. For courses in Java programming. A layered, back-to-basics approach to Python programming The authors of the long successful title, Building Java Programs, bring their proven and class-tested, back-to-basics strategy to teaching Python programming for the first time in Building Python Programs . Their signature layered approach introduces programming fundamentals first, with new syntax and concepts added over multiple chapters. Object-oriented programming is discussed only after students have developed a basic understanding of Python programming. This newly published textfocuses on problem solving with an emphasis on algorithmic thinking and is appropriate for the two-semester sequence in introductory computer science.

The Big Book of Small Python Projects

The Big Book of Small Python Projects
Author: Al Sweigart
Publisher: No Starch Press
Total Pages: 433
Release: 2021-06-25
Genre: Computers
ISBN: 1718501242

Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition
Author: Al Sweigart
Publisher: No Starch Press
Total Pages: 377
Release: 2016-12-16
Genre: Computers
ISBN: 1593277954

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Coding Activities for Building Apps with Python

Coding Activities for Building Apps with Python
Author: Cathleen Small
Publisher: 'The Rosen Publishing Group, Inc'
Total Pages: 66
Release: 2021-07-15
Genre: Young Adult Nonfiction
ISBN: 1725340968

In the twenty-first century, computer science affects nearly industry and much of people's personal lives, as well. Smartphones have made apps a widely used tool in everyday life, and there are apps for almost every conceivable task. Behind those apps are skilled programmers who learned to code by experimenting with bite-sized programs. With this hands-on guidebook, readers will learn how to code using Python, a popular and highly functional programming language. Readers will code short programs that perform mathematical computations, compare data, store variables, and even produce simple games.

Python Programming Blueprints

Python Programming Blueprints
Author: Daniel Furtado
Publisher: Packt Publishing Ltd
Total Pages: 449
Release: 2018-02-27
Genre: Computers
ISBN: 178646490X

Python is a very powerful, high-level, object-oriented programming language. It has swiftly developed over the years to become the language of choice for software developers due to its simplicity. This book takes you through varied and real-life projects. The examples start with the basics and gradually increase in complexity, helping boost ...

Tiny Python Projects

Tiny Python Projects
Author: Ken Youens-Clark
Publisher: Simon and Schuster
Total Pages: 438
Release: 2020-07-21
Genre: Computers
ISBN: 1638350833

”Tiny Python Projects is a gentle and amusing introduction to Python that will firm up key programming concepts while also making you giggle.”—Amanda Debler, Schaeffler Key Features Learn new programming concepts through 21-bitesize programs Build an insult generator, a Tic-Tac-Toe AI, a talk-like-a-pirate program, and more Discover testing techniques that will make you a better programmer Code-along with free accompanying videos on YouTube Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book The 21 fun-but-powerful activities in Tiny Python Projects teach Python fundamentals through puzzles and games. You’ll be engaged and entertained with every exercise, as you learn about text manipulation, basic algorithms, and lists and dictionaries, and other foundational programming skills. Gain confidence and experience while you create each satisfying project. Instead of going quickly through a wide range of concepts, this book concentrates on the most useful skills, like text manipulation, data structures, collections, and program logic with projects that include a password creator, a word rhymer, and a Shakespearean insult generator. Author Ken Youens-Clark also teaches you good programming practice, including writing tests for your code as you go. What You Will Learn Write command-line Python programs Manipulate Python data structures Use and control randomness Write and run tests for programs and functions Download testing suites for each project This Book Is Written For For readers familiar with the basics of Python programming. About The Author Ken Youens-Clark is a Senior Scientific Programmer at the University of Arizona. He has an MS in Biosystems Engineering and has been programming for over 20 years. Table of Contents 1 How to write and test a Python program 2 The crow’s nest: Working with strings 3 Going on a picnic: Working with lists 4 Jump the Five: Working with dictionaries 5 Howler: Working with files and STDOUT 6 Words count: Reading files and STDIN, iterating lists, formatting strings 7 Gashlycrumb: Looking items up in a dictionary 8 Apples and Bananas: Find and replace 9 Dial-a-Curse: Generating random insults from lists of words 10 Telephone: Randomly mutating strings 11 Bottles of Beer Song: Writing and testing functions 12 Ransom: Randomly capitalizing text 13 Twelve Days of Christmas: Algorithm design 14 Rhymer: Using regular expressions to create rhyming words 15 The Kentucky Friar: More regular expressions 16 The Scrambler: Randomly reordering the middles of words 17 Mad Libs: Using regular expressions 18 Gematria: Numeric encoding of text using ASCII values 19 Workout of the Day: Parsing CSV files, creating text table output 20 Password strength: Generating a secure and memorable password 21 Tic-Tac-Toe: Exploring state 22 Tic-Tac-Toe redux: An interactive version with type hints

Python for Everybody

Python for Everybody
Author: Charles R. Severance
Publisher:
Total Pages: 242
Release: 2016-04-09
Genre:
ISBN: 9781530051120

Python for Everybody is designed to introduce students to programming and software development through the lens of exploring data. You can think of the Python programming language as your tool to solve data problems that are beyond the capability of a spreadsheet.Python is an easy to use and easy to learn programming language that is freely available on Macintosh, Windows, or Linux computers. So once you learn Python you can use it for the rest of your career without needing to purchase any software.This book uses the Python 3 language. The earlier Python 2 version of this book is titled "Python for Informatics: Exploring Information".There are free downloadable electronic copies of this book in various formats and supporting materials for the book at www.pythonlearn.com. The course materials are available to you under a Creative Commons License so you can adapt them to teach your own Python course.