Brave NUI World

Brave NUI World
Author: Daniel Wigdor
Publisher: Elsevier
Total Pages: 257
Release: 2011-04-05
Genre: Computers
ISBN: 0123822327

Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again

Call It Courage

Call It Courage
Author: Armstrong Sperry
Publisher: Simon and Schuster
Total Pages: 104
Release: 1968-05
Genre: Juvenile Fiction
ISBN: 0027860302

For use in schools and libraries only. Relates how Mafatu, a young Polynesian boy whose name means Stout Heart, overcomes his terrible fear of the sea and proves his courage to himself and his people.

Brave New World

Brave New World
Author: Aldous Huxley
Publisher: Rosetta Books
Total Pages: 246
Release: 2011-07-01
Genre: Fiction
ISBN: 0795311257

This classic novel of a perfectly engineered society is “one of the most prophetic dystopian works of the twentieth century” (The Wall Street Journal). Half a millennium from now, in the World State, the watchword is that every one belongs to every one else. No matter what class of human you are bred to be—from the intellectual Alphas to the Epsilons who provide the manual labor—you are a part of the efficient, well-oiled whole. You are nourished, secure, and blissfully serene thanks to the freely distributed drug called soma. And while sex is strongly encouraged, the old way of procreation is forbidden, eliminating even the pains of childbirth. But when a man and woman journey beyond these confines to where the “savages” reside, and bring back two outsiders, the cracks begin to show. Named as one of the 100 best English-language novels of the twentieth century by the Modern Library, Brave New World is one of the first truly dystopian novels. Influenced by the historic events of Huxley’s era yet as relevant today as ever, it is a remarkable depiction of the conflict between progress and the human spirit. “Chilling. . . . That he gave us the dark side of genetic engineering in 1932 is amazing.” —Providence Journal-Bulletin “It is a frightening experience, indeed, to discover how much of his satirical prediction of a distant future became reality in so short a time.” —The New York Times Book Review

3D User Interfaces

3D User Interfaces
Author: Doug Bowman
Publisher: Addison-Wesley
Total Pages: 867
Release: 2004-07-26
Genre: Business & Economics
ISBN: 013339056X

Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Field Methods Casebook for Software Design

Field Methods Casebook for Software Design
Author: Dennis Wixon
Publisher:
Total Pages: 392
Release: 1996-10-05
Genre: Computers
ISBN:

The first field methods book devoted exclusively to the areas of interface design and human/computer interaction, this collection offers design practitioners a unique opportunity to study a wide range of techniques developed by their peers to investigate user work in context and to provide a basis for grounded product design.

Those Barren Leaves

Those Barren Leaves
Author: Aldous Huxley
Publisher: Standard Ebooks
Total Pages: 426
Release: 2022-03-04T03:01:11Z
Genre: Fiction
ISBN:

Mrs. Aldwinkle, an English aristocrat of a certain age, has purchased a mansion in the Italian countryside. She wishes to bring a salon of intellectual luminaries into her orbit, and to that end she invites a strange cast of characters to spend time with her in her palazzo: Irene, her young niece; Ms. Thriplow, a governess-turned-novelist; Mr. Calamy, a handsome young man of great privilege and even greater ennui; Mr. Cardan, a worldly gentleman whose main talent seems to be the enjoyment of life; Hovenden, a young motorcar-obsessed lord with a speech impediment; and Mr. Falx, a socialist leader. To this unlikely cast is soon added Mr. Chelifer, an author with an especially florid, overwrought style that is wasted on his day job as editor of The Rabbit Fancier’s Gazette, and the Elvers, a scheming brother who is the guardian of his mentally-challenged sister. As this unlikely group mingles, they discuss a great many grand topics: love, art, language, life, culture. Yet very early on the reader comes to realize that behind the pompousness of their elaborate discussions lies nothing but vacuity—these characters are a satire of the self-important intellectuals of Huxley’s era. His skewering of their intellectual barrenness continues as the group moves on to a trip around the surrounding country, in a satire of the Grand Tour tradition. The party brings their English snobbery out in full force as they traipse around Rome, sure of nothing else except in their belief that Italy is culturally superior simply because it’s Italy. As the vacation winds down, we’re left with a biting lampoon of the elites who suppose themselves to be at the height of art and culture—the kinds of personalities that arise in every generation, sure of their own greatness but unable to actually contribute anything to the world of art and culture that they feel is so important. This book is part of the Standard Ebooks project, which produces free public domain ebooks.

No Place to Hide

No Place to Hide
Author: Bill Sly
Publisher: iUniverse
Total Pages: 114
Release: 2016-08-19
Genre: History
ISBN: 1532003056

No Place to Hide: Alpha Company at Nui Ba Den puts into words what few can imagine and even fewer have experiencedthe harrowing and life-altering experience of facing deadly assaults from snipers. The U.S. Armys Alpha Company, deployed in Vietnam in 1969, followed orders sending it toward a mountain, Nui Ba Den. There they encountered North Vietnamese snipers, secure on higher ground, who subjected the company to two days of unremitting attack. In the end, nine members of the company and two of Charlie Company who came to their aid lost their lives. The author, Bill Sly, survived both the battle at Nui Ba Den and the Vietnam War. A college degree in history education and his military duties writing narratives to support awards of the Medal of Honor provided him with the background and expertise to bring to life his first-hand experience with the war and this particular engagement. In the pages of No Place to Hide, he tells the story of this company and its men who served, fought, and died and those who survived to remember and to remind others of the sacrifices of their comrades. No Place to Hide: Alpha Company at Nui Ba Den honors the men who fought together, remembers the sacrifices of those who died, and preserves the history of the events it depicts.

Games User Research

Games User Research
Author: Anders Drachen
Publisher: Oxford University Press
Total Pages: 549
Release: 2018
Genre: Computers
ISBN: 0198794843

Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.

Eyeless in Gaza

Eyeless in Gaza
Author: Aldous Huxley
Publisher: Carroll & Graf Pub
Total Pages: 473
Release: 1995
Genre: Fiction
ISBN: 9780786702640

Aldous Huxley- a major figure of the literary and intellectual history of this century- dramatizes here one man's disillusionment threatening to plunge the world into a new morass.