Boredom Busters Vol 1 - Bumper Activity Book - 287 Mixed Variety Puzzles for Adults and Teens

Boredom Busters Vol 1 - Bumper Activity Book - 287 Mixed Variety Puzzles for Adults and Teens
Author: Clickan Press
Publisher:
Total Pages: 117
Release: 2021-10-18
Genre:
ISBN:

Bumper Activity Book, packed with 287 mixed Variety puzzles and activities in a large 8.5 x 11 inch format - for Adults, and teenagers. Hours and hours of entertainment. Authored in an optimal print size, suitable for a wide range or ages. Easy to read, and plenty of room to work things out. Incorporating large page-by-page numbered solutions... Answers are clear and easy to find - not crammed in. Sharpen your mind with this prime collection of activities and puzzles, and wind down with some beautifully illustrated, and intricate colouring designs. Includes instructions and video links on how to play. Full of fun and character, this book has been lovingly designed and crafted, and would make an excellent gift for anyone. 32 HASHI BRIDGES 10 GEAR PUZZLES (30 tasks) 60 SUDOKU 26 WORD SEARCHES (400 searchable words) 50 WORD GAMES (Anagrams, Cryptograms & Crosswords) 10 COLOURING PAGES 19 CRAZY MAZES 80 TRIVIA QUESTIONS Other Features Include: Optimal print size for a wide range of ages Instructions and video links on how to play Generous size - 8.5 X 11 inch format Premium colourful and vibrant glossy cover Easy to read numbered page-by-page solutions Star rated level of difficulty for each puzzle Suitable for beginner to expert. Colouring blotter page included

Boredom Busters Vol 1

Boredom Busters Vol 1
Author: Clickan Press
Publisher:
Total Pages: 117
Release: 2021-09-24
Genre:
ISBN:

Bumper Activity Book, packed with 287 mixed puzzles and activities in a large 8.5 x 11 inch format - for teenagers, adults and seniors. Hours and hours of entertainment. Authored in an optimal print size, suitable for a wide range or ages. Easy to read, and plenty of room to work things out. Incorporating large page-by-page numbered solutions... Answers are clear and easy to find - not crammed in. Sharpen your mind with this prime collection of activities and puzzles, and wind down with some beautifully illustrated, and intricate coloring designs. Includes instructions and video links on how to play. Full of fun and character, this book has been lovingly designed and crafted, and would make an excellent gift for anyone. ★ 32 HASHI BRIDGES ★ 10 GEAR PUZZLES (30 tasks) ★ 60 SUDOKU ★ 26 WORD SEARCHES (400 searchable words) ★ 50 WORD GAMES (Anagrams, Cryptograms & Crosswords) ★ 10 COLORING PAGES ★ 19 CRAZY MAZES ★ 80 TRIVIA QUESTIONS Other Features Include: ★ Optimal print size for a wide range of ages ★ Instructions and video links on how to play ★ Generous size - 8.5 X 11 inch format ★ Premium colorful and vibrant glossy cover ★ Easy to read numbered page-by-page solutions ★ Star rated level of difficulty for each puzzle ★ Suitable for beginner to expert. ★ Coloring blotter page included

WALC 6

WALC 6
Author: Leslie Bilik-Thompson
Publisher:
Total Pages:
Release: 2004
Genre: Cognition disorders
ISBN:

Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.

The Magic of Thinking Big

The Magic of Thinking Big
Author: David J. Schwartz
Publisher: Penguin
Total Pages: 315
Release: 2014-12-02
Genre: Self-Help
ISBN: 0698198581

The timeless and practical advice in The Magic of Thinking Big clearly demonstrates how you can: Sell more Manage better Lead fearlessly Earn more Enjoy a happier, more fulfilling life With applicable and easy-to-implement insights, you’ll discover: Why believing you can succeed is essential How to quit making excuses The means to overcoming fear and finding confidence How to develop and use creative thinking and dreaming Why making (and getting) the most of your attitudes is critical How to think right towards others The best ways to make “action” a habit How to find victory in defeat Goals for growth, and How to think like a leader "Believe Big,” says Schwartz. “The size of your success is determined by the size of your belief. Think little goals and expect little achievements. Think big goals and win big success. Remember this, too! Big ideas and big plans are often easier -- certainly no more difficult - than small ideas and small plans."

Game Feel

Game Feel
Author: Steve Swink
Publisher: CRC Press
Total Pages: 377
Release: 2008-10-13
Genre: Art
ISBN: 1482267330

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Salsa Dancing into the Social Sciences

Salsa Dancing into the Social Sciences
Author: Kristin Luker
Publisher: Harvard University Press
Total Pages: 334
Release: 2010-04-10
Genre: Social Science
ISBN: 0674265491

“You might think that dancing doesn’t have a lot to do with social research, and doing social research is probably why you picked this book up in the first place. But trust me. Salsa dancing is a practice as well as a metaphor for a kind of research that will make your life easier and better.” Savvy, witty, and sensible, this unique book is both a handbook for defining and completing a research project, and an astute introduction to the neglected history and changeable philosophy of modern social science. In this volume, Kristin Luker guides novice researchers in: knowing the difference between an area of interest and a research topic; defining the relevant parts of a potentially infinite research literature; mastering sampling, operationalization, and generalization; understanding which research methods best answer your questions; beating writer’s block. Most important, she shows how friendships, non-academic interests, and even salsa dancing can make for a better researcher. “You know about setting the kitchen timer and writing for only an hour, or only 15 minutes if you are feeling particularly anxious. I wrote a fairly large part of this book feeling exactly like that. If I can write an entire book 15 minutes at a time, so can you.”

Logical Reasoning

Logical Reasoning
Author: Bradley Harris Dowden
Publisher: Bradley Dowden
Total Pages: 516
Release: 1993
Genre: Critical thinking
ISBN: 9780534176884

This book is designed to engage students' interest and promote their writing abilities while teaching them to think critically and creatively. Dowden takes an activist stance on critical thinking, asking students to create and revise arguments rather than simply recognizing and criticizing them. His book emphasizes inductive reasoning and the analysis of individual claims in the beginning, leaving deductive arguments for consideration later in the course.

Mind Myths

Mind Myths
Author: Sergio Della Sala
Publisher:
Total Pages: 322
Release: 1999-06-02
Genre: Medical
ISBN:

Mind Myths shows that science can be entertaining and creative. Addressing various topics, this book counterbalances information derived from the media with a 'scientific view'. It contains contributions from experts around the world.

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Author: Nick Montfort
Publisher: MIT Press
Total Pages: 323
Release: 2012-11-23
Genre: Computers
ISBN: 0262304570

A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.