Book of Lairs for 5th Edition

Book of Lairs for 5th Edition
Author: Wolfgang Baur
Publisher: Kobold Press
Total Pages: 110
Release: 2016-10-25
Genre: Games
ISBN: 9781936781706

Fight the Monster in its Den... If You Dare! Book of Lairs brings you 24 great monster lairs for 5th Edition play of the world's greatest roleplaying game! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable locations like: Alchemist's Guildhall Necromancer's Cistern Den of the Rotten Kings Lost Halls of Everforge Citadel of the Void Dragon Tomb of the Scorpion Prince Imperial Ghoul Outpost Umbral Vampire Lair Sky Stairs of Beldestan And 15 more! Designed by some of the top names in the RPG industry, Book of Lairs is sure to add an aura of wonder and mystery to your game! Book of Lairs uses standard monstesr as well as surprising new creatures from teh Tome of Beasts, and both monster books are required for maximum playability. A DM's version of each lair map is included with numbered locations. An additional digital map pack is available from Kobold Press for use with a projector or for online play

Lair

Lair
Author: Chad Oppenheim
Publisher: Tra Publishing
Total Pages: 34
Release: 2019-11-05
Genre: Architecture
ISBN: 173229786X

Winner of the AIGA'S International Competition for Notable Graphic Design. “It’s both an architecture and movie fan’s dream.” - Los Angeles Times "Strikingly designed." - Publishers Weekly “Explores the cinematic tradition of antiheroes with architecturally significant private spaces." - Architectural Digest “A fascinating gift for that highbrow nerd in your life.” - Syfy Wire Why do bad guys live in good houses? From Atlantis in The Spy Who Loved Me to Nathan Bateman's ultra-modern abode in Ex Machina, big-screen villains often live in architectural splendor. From a design standpoint, the villain’s lair, as popularized in many of our favorite movies, is a stunning, sophisticated, envy-inducing expression of the warped drives and desires of its occupant. Lair: Radical Homes and Hideouts of Movie Villains, celebrates and considers several iconic villains’ lairs from recent film history. From futuristic fantasies to deathtrap-laden hives, from dwellings in space to those under the sea, pop culture and architecture join forces in these outlandish, primarily modern homes and in Lair, which features buildings from fifteen films, including: Dr. Strangelove Or: How I Learned to Stop Worrying and Love the Bomb Star Wars The Incredibles Blade Runner 2049 You Only Live Twice The Ghost Writer Body Double North by Northwest Edited by acclaimed architect Chad Oppenheim with Andrea Gollin, Lair includes interviews with production designers and other industry professionals such as Ralph Eggleston, Richard Donner, Roger Christian, David Scheunemann, Gregg Henry, and Mark Digby. Contributors include director Michael Mann, cultural critic Christopher Frayling, museum director Joseph Rosa, and architect Amy Murphy. Architectural illustrations and renderings by Carlos Fueyo provide multiple in-depth views of these spaces.

Tome of Beasts

Tome of Beasts
Author: Wolfgang Baur
Publisher:
Total Pages: 0
Release: 2016-11-08
Genre: Games & Activities
ISBN: 9781936781560

"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.

We Were Liars

We Were Liars
Author: E. Lockhart
Publisher: Delacorte Press
Total Pages: 242
Release: 2014-05-13
Genre: Young Adult Fiction
ISBN: 0375984402

#1 NEW YORK TIMES BESTSELLER • A modern, sophisticated suspense novel from National Book Award finalist, and Printz Award honoree E. Lockhart. Don't miss the #1 New York Times bestselling prequel, Family of Liars. A beautiful and distinguished family. A private island. A brilliant, damaged girl; a passionate, political boy. A group of four friends—the Liars—whose friendship turns destructive. A revolution. An accident. A secret. Lies upon lies. True love. The truth. Read it. And if anyone asks you how it ends, just LIE. "Thrilling, beautiful, and blisteringly smart, We Were Liars is utterly unforgettable." —John Green, #1 New York Times bestselling author of The Fault in Our Stars

Creature Codex Lairs for 5th Edition

Creature Codex Lairs for 5th Edition
Author: Shawn Merwin
Publisher: Lairs
Total Pages: 46
Release: 2018-08-27
Genre: Games & Activities
ISBN: 9781936781980

Take the Fight to Foul Creatures in Forests, Fields & Dungeons! Creature Codex Lairs for 5th Edition brings you 9 great monster lairs for the world's first roleplaying game! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, terrain map, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable one-shot adventures including: Lair of the Fire Cult, Level 1 A Rat Among Us, Part 1, Level 3 A Rat Among Us, Part 2, Level 3 Caverns of the Howling Moon, Level 4 Paying the Shadow Toll, LEvel 4 Swept Away, Level 6 Ice Maiden's Kiss, Level 7 King of Ill Fortune, Level 8 Trollkin Hunt, Level 10 Designed by RPG veteran Shawn Merwin, the Creature Codex Lairs add an aura of danger and wild adventure to your game! Creature Codex Lairs uses standard monsters as well as surprising new creatures from the Creature Codex and the Tome of Beasts. Both monster books are required for maximum playability. Also Available: To expand your battlefield further, pick up high-resolution battle maps with two PDF files for each lair, available now at KoboldPress.com/kpstore (a printed DM's Version of each map is already included here). Each digital battle map comes with and without a grid, so you can use it with a projector or a virtual tabletop (VTT) such as Roll20 or Fantasy Grounds!

Liar's Game

Liar's Game
Author: Eric Jerome Dickey
Publisher: Penguin
Total Pages: 401
Release: 2002-05-01
Genre: Fiction
ISBN: 1101143762

In this sensational New York Times bestseller, Eric Jerome Dickey explores how real people come together and fall apart in a story about a love that starts with a lie.... Dana Ann Smith has ditched New York—and a relationship gone bad—for Los Angeles, looking for a new man, a new career, and some stability. She thinks she's found it in Vincent Calvalry Browne Jr., a handsome, hardworking aerospace tech. They've offered just enough of themselves to make it the perfect romance. And they've withheld just enough to ruin it. When their secrets come to light, Dana and Vince come face-to-face with the fact that the passionate game between lovers and liars has just begun....

Lies

Lies
Author: Al Franken
Publisher: Penguin
Total Pages: 449
Release: 2004-07-27
Genre: Humor
ISBN: 1101219440

The #1 New York Times bestseller by Senator Al Franken, author of Giant of the Senate Al Franken, one of our “savviest satirists” (People), has been studying the rhetoric of the Right. He has listened to their cries of “slander,” “bias,” and even “treason.” He has examined the GOP's policies of squandering our surplus, ravaging the environment, and alienating the rest of the world. He’s even watched Fox News. A lot. And, in this fair and balanced report, Al bravely and candidly exposes them all for what they are: liars. Lying, lying liars. Al destroys the liberal media bias myth by doing what his targets seem incapable of: getting his facts straight. Using the Right’s own words against them, he takes on the pundits, the politicians, and the issues, in the most talked about book of the year. Timely, provocative, unfailingly honest, and always funny, Lies sticks it to the most right-wing administration in memory, and to the right-wing media hacks who do its bidding.

Lair

Lair
Author: James Herbert
Publisher: Pan Macmillan
Total Pages: 253
Release: 2011-05-11
Genre: Fiction
ISBN: 0330469002

The restless rats return in James Herbert's Lair, the second horror novel in the Rats trilogy. The mutant white rat had grown and mated, creating offspring in its own image. They dominated the others, the dark-furred ones, who foraged for food and brought it back to the lair. Now the dark rats were restless, tormented by a craving they could not satisfy. But the white slug-like thing that ruled them knew. Its two heads weaved to and fro and a stickiness drooled from its mouth as it remembered the taste of human flesh . . . 'Not for the nervous' – Daily Mirror Continue the chilling series from the Master of Horror, with Domain.

ACKS Core First Printing

ACKS Core First Printing
Author: Macris
Publisher: Autarch LLC
Total Pages: 274
Release: 2012-01-01
Genre:
ISBN: 9780984983209

Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."

Amateurs and Adventurers

Amateurs and Adventurers
Author: Lee Duckett
Publisher:
Total Pages: 328
Release: 2018-11-14
Genre:
ISBN: 9781731336965

In Lairs & Liches what one can do is only limited by their imagination, the roll of the die, and the mind of the Lair Leader. When his family offers to play, if he'll run the game, Max gladly agrees, helping them create their characters, setting up the lair, and getting the dice needed to play. However, when they all get sucked into the game, Max must figure out what's happened as he desperately tries to get his family to complete their quest; a task easier said than done.Now Max must take his panicked family from amateurs, who will surely die horribly, into adventurers, who might have the strength and experience needed to find their way home. There's just one question that he can't find the answer to.Who's really running the game?