Blitzmax For Absolute Beginners
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Author | : Sloan Kelly |
Publisher | : Apress |
Total Pages | : 282 |
Release | : 2016-12-14 |
Genre | : Computers |
ISBN | : 1484225236 |
Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can. What You'll Learn Program computer games from scratch with BlitzMax Produce high-quality arcade games with sound and graphics Utilize the power of OpenGL to create fantastic 3D effects Who This Book Is For Those new to game programming and those new to BlitzMax.
Author | : Slobodan Dmitrović |
Publisher | : Apress |
Total Pages | : |
Release | : 2021-06-17 |
Genre | : Computers |
ISBN | : 9781484266427 |
Learn the C programming language easily and in a straightforward way. This book teaches the basics of C, the C Standard Library, and modern C standards. No previous programming experience is required. C is a language that is as popular today as it was decades ago. C covers a wide variety of domains. It can be used to program a microcontroller, or to develop an entire operating system. This book is an effort to introduce the reader to the C programming language in a concise and easy to follow manner. The author takes you through the C programming language, the Standard Library, and the C standards basics. Each chapter is the right balance of theory and code examples. After reading and using this book, you'll have the essentials to start programming in modern C. What You Will Learn The C programming language fundamentals The C Standard Library fundamentals New C Standards features The basics of types, operators, statements, arrays, functions, and structs The basics of pointers, memory allocation, and memory manipulation Take advantage of best practices in C Who This Book Is For Beginner or novice programmers who wish to learn the C programming language. No prior programming experience is required.
Author | : Walter J. Savitch |
Publisher | : Addison-Wesley Longman |
Total Pages | : 0 |
Release | : 2013 |
Genre | : C++ (Computer program language) |
ISBN | : 9780132830713 |
Presents the C++ computer programming language. It provides the tools necessary for experienced and novice programmers to master C++, including: thorough coverage of the Standard Template Library; complete and fully executable code throughout; sections highlighting programming tips and common pitfalls; and a logical order of coverage of C++ topics in order for students to better understand the language. C++ is a general-purpose computer programming language. It has imperative, object-oriented and generic programming features, while also providing facilities for low-level memory manipulation
Author | : Mike Bailey |
Publisher | : CRC Press |
Total Pages | : 416 |
Release | : 2012-05-22 |
Genre | : Computers |
ISBN | : 1439894116 |
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.
Author | : Maneesh Sethi |
Publisher | : Premier Press |
Total Pages | : 395 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 9781592008346 |
Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, Blitz Basic Language, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.
Author | : Brian K. Williams |
Publisher | : Irwin Professional Publishing |
Total Pages | : 0 |
Release | : 1999 |
Genre | : Communication |
ISBN | : 9780071158671 |
Author | : Paul Craven |
Publisher | : Apress |
Total Pages | : 403 |
Release | : 2015-12-31 |
Genre | : Computers |
ISBN | : 148421790X |
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.
Author | : Jeff Duntemann |
Publisher | : Wiley |
Total Pages | : 0 |
Release | : 1992-10-06 |
Genre | : Computers |
ISBN | : 9780471578147 |
Begins with the most fundamental, plain-English concepts and everyday analogies progressing to very sophisticated assembly principles and practices. Examples are based on the 8086/8088 chips but all code is usable with the entire Intel 80X86 family of microprocessors. Covers both TASM and MASM. Gives readers the foundation necessary to create their own executable assembly language programs.
Author | : Terrence W. Pratt |
Publisher | : Prentice Hall |
Total Pages | : 554 |
Release | : 1975 |
Genre | : Computers |
ISBN | : |
Author | : Maneesh Sethi |
Publisher | : Course Technology Ptr |
Total Pages | : 409 |
Release | : 2009 |
Genre | : Computers |
ISBN | : 9781598638431 |
A guide for beginners provides step-by-step instructions for how to create a 3D game using the Blitz3D programming language, explaining how to create shapes, graphics, lights, terrain, collisions, and sounds.