Blender 28 For Architecture
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Author | : Allan Brito |
Publisher | : |
Total Pages | : 240 |
Release | : 2019-07-31 |
Genre | : |
ISBN | : 9781086438437 |
The release of Blender 2.8 is a milestone for any artist using Blender to create digital art. It introduces a new interface and also incredible tools like Eevee.If you want to start using Blender 2.8 for architecture, you will find all the necessary information to either start from scratch or migrate to the latest version.What is essential for an architectural visualization artist using Blender? Among the most important subjects, you will find topics like precision modeling, importing CAD data, and also preparing a scene for rendering.Blender 2.8 for architecture will explain how to use all those topics and much more. You don't need any previous experience with Blender to start using Eevee and create 3D models from your designs.Here is what you will learn with Blender 2.8 for architecture: - Blender 2.8 basics for architecture- Using the new interface and controls for version 2.8- Work with precision modeling for architecture (Metric/Imperial)- Use numeric controls for modeling- Importing reference drawings for modeling- Processing CAD data for Blender- Manage external libraries of furniture models and assets- Add materials to objects- Use PBR materials for enhanced realism- Craft materials with the Shader Editor- Create architectural glass using the Shader Editor- Rendering scenes using Eevee in real-time- Adding Eevee specific elements to a scene like Irradiance Volumes and Cubemaps- Use environment maps in the background- Render a scene using Cycles for maximum realismBy the end of the book, you will have a substantial understatement of how to use Blender 2.8 for architecture
Author | : Tony Mullen |
Publisher | : John Wiley & Sons |
Total Pages | : 1165 |
Release | : 2012-11-07 |
Genre | : Computers |
ISBN | : 1118330560 |
New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine Brings you up to speed on Blender's new camera tracking tools and new renderer Showcases techniques used in real-world 3D animation and visual effects Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.
Author | : Lance Flavell |
Publisher | : Apress |
Total Pages | : 434 |
Release | : 2011-08-27 |
Genre | : Computers |
ISBN | : 1430231270 |
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
Author | : Allan Brito |
Publisher | : |
Total Pages | : 248 |
Release | : 2020-10 |
Genre | : |
ISBN | : |
With Blender 2.9, you have a powerful and flexible environment to help you develop architectural designs. You can use it to make 3D models better visualize ideas or create marketing images with beautiful images for interiors and exteriors.Regardless of what you need for a project, it is most likely that Blender can help you achieve your goals.If you want to start using Blender 2.9 for architecture, you will find all the necessary information to start from scratch or migrate to the latest version in this book.What is essential for an architectural visualization artist using Blender? Among the most important subjects, you will find precision modeling, importing CAD data, and preparing a scene for rendering.Blender 2.9 for architecture explains how to use all those topics and much more. You don't need any previous experience with Blender to start using Eevee and create 3D models from your designs.Here is what you will learn with Blender 2.9 for architecture: - Blender 2.9 basics for architecture- Using the new interface and controls for version 2.9- Work with precision modeling for architecture (Metric/Imperial)- Use numeric controls for modeling- Importing reference drawings for modeling- Processing CAD data for Blender- Import SketchUp and BIM files- Manage external libraries of furniture models and assets- Add materials to objects- Use PBR materials for enhanced realism- Craft materials with the Shader Editor- Create architectural glass using the Shader Editor- Rendering scenes using Eevee in real-time- Adding Eevee specific elements to a scene like Irradiance Volumes and Cubemaps- Use environment maps in the background- Enable GPU acceleration for rendering- Use artificial intelligence denoising for renders- Render a scene using Cycles for maximum realismBy the end of the book, you will have a substantial understatement of how to use Blender 2.9 for architecture
Author | : Oscar Baechler |
Publisher | : Packt Publishing Ltd |
Total Pages | : 644 |
Release | : 2020-05-29 |
Genre | : Computers |
ISBN | : 1789617995 |
Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features • Learn the basics of 3D design and navigate your way around the Blender interface • Understand how 3D components work and how to create 3D content for your games • Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games. What you will learn • Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut • Understand Blender's Outliner hierarchy, collections, and modifiers • Find solutions to common problems in modeling 3D characters and designs • Implement lighting and probes to liven up an architectural scene using EEVEE • Produce a final rendered image complete with lighting and post-processing effects • Learn character concept art workflows and how to use the basics of Grease Pencil • Learn how to use Blender's built-in texture painting tools Who this book is for Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you. Table of Contents • Introduction to 3D and the Blender User Interface • Editing a Viking Scene with a Basic 3D Workflow • Modeling a Time Machine - Part 1 • Modeling a Time Machine - Part 2 • Modern Kitchen - Part 1: Kitbashing • Modern Kitchen - Part 2: Materials and Textures • Modern Kitchen - Part 3: Lighting and Rendering • Illustrating an Alien Hero with Grease Pencil • Animating an Exquisite Corpse in Grease Pencil • Animating a Stylish Short with Grease Pencil • Creating a Baby Dragon - Part 1: Sculpting • Creating a Baby Dragon - Part 2: Retopology • Creating a Baby Dragon - Part 3: UV Unwrapping • Creating a Baby Dragon - Part 4: Baking and Painting Textures • Creating a Baby Dragon - Part 5: Rigging and Animation • The Wide World of Blender
Author | : Vicky Somma |
Publisher | : Packt Publishing Ltd |
Total Pages | : 430 |
Release | : 2017-12-22 |
Genre | : Computers |
ISBN | : 1788394364 |
Build four projects using Blender for 3D Printing, giving you all the information that you need to know to create high-quality 3D printed objects. About This Book A project based guide that helps you design beautiful 3D printing objects in Blender Use mesh modeling and intersections to make a custom architectural model of a house Create a real world 3D printed prosthetic hand with organic modeling and texturing painting Who This Book Is For If you're a designer, artist, hobbyist and new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry will help, but is not essential. What You Will Learn Using standard shapes and making custom shapes with Bezier Curves Working with the Boolean, Mirror, and Array Modifiers Practicing Mesh Modeling tools such as Loop Cut and Slide and Extrude Streamlining work with Proportional Editing and Snap During Transform Creating Organic Shapes with the Subdivision Surface Modifier Adding Color with Materials and UV Maps Troubleshooting and Repairing 3D Models Checking your finished model for 3D printability In Detail Blender is an open-source modeling and animation program popular in the 3D printing community. 3D printing brings along different considerations than animation and virtual reality. This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects. The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design. You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you'll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you'll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you'll be ready for organic modeling and learning how to add colors. In the final section, you'll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality! Style and approach The profile pendant teaches background images, Bezier Curves, and Boolean Union. The Mirror Modifier, Boolean Difference, and Text objects are introduced with the coordinate bracelet. Mesh modeling, importing SVG files, and Boolean Intersection help make the house figurine. The human hand illustrates using the Subdivision Surface Modifier for organic shapes and adding color to your designs.
Author | : Allan Brito |
Publisher | : Independently Published |
Total Pages | : 260 |
Release | : 2019-10-22 |
Genre | : |
ISBN | : 9781701801943 |
Blender 2.8 parametric modelingWith parametric controls in 3D objects, you will find properties that have a relation to the purpose of an object. For instance, a staircase would have properties to control step count, width, and height. By updating any of those properties would mean a direct change to the 3D model.Those are parametric controls that will help you reuse 3D models in several projects with a simple update on properties.In Blender 2.8, you won't find any parametric controls for 3D models as a default option. You will have to add those controls using a particular group of tools. To add those controls to 3D objects in Blender, we will use Hooks, Shape Keys, Drivers, and Custom Properties.If you want to learn how to use those tools in projects related to 3D modeling, you will find lots of examples and explanations in the book about them. You will create objects like a parametric chair and a staircase.- Understand what are parametric controls- Prepare a model to receive parametric controls- Add Hooks to parts of a model for deformation controls- Use Shape Keys to create different "snapshots" of a 3D model- Create Drivers to connect properties of objects- Add Custom Properties to objects- Connect Custom Properties to Drivers- Use math expressions to control object property- Create conditional transformations with ternary operators- Make a library of reusable parametric objects- Transfer models between projectsYou will learn how to add parametrical controls and properties to objects in Blender 2.8. Among the examples described in the book, you will learn how to create a parametric chair and also a staircase.
Author | : Kim Haasarud |
Publisher | : HarperCollins |
Total Pages | : 164 |
Release | : 2013-03-07 |
Genre | : Cooking |
ISBN | : 054418923X |
A new addition to the popular 101 Cocktails series Frozen drinks make a great summertime treat for backyard barbecues and rooftop parties, but many people forget that there are far more options than just frozen margaritas, daiquiris, and piña coladas. 101 Blender Drinks includes all the classics, but also shows you how to turn your favorite cocktails into icy cold, refreshing frozen delights-Cosmopolitans, sangrias, bellinis, and mojitos can all be converted to frozen treats. There's also plenty of creative, one-of-a-kind creations like Yuzu Cucumber Freeze or Guava Lava Passion. But there are far more options than just drinks with alcohol. What about a cold frozen dessert like Frozen Oreo Cookie or Cool Caramel Flan? Frozen drinks are a great way to cool down during the summer heat. This book offers creative, refreshing options that go far beyond the classics. 101 recipes illustrated with brilliant four-color photographs throughout Recipes emphasize fresh fruits, herbs, and other ingredients for bold and fresh tasting frozen drinks Author Kim Haasarud is a James Beard honored mixologist and the founder of Liquid Architecture, a Los Angeles–based beverage consultancy With creativity, imagination, and plenty of ice, 101 Blender Drinks will keep your summer get-togethers fun and refreshing.
Author | : Jason van Gumster |
Publisher | : John Wiley & Sons |
Total Pages | : 550 |
Release | : 2011-04-04 |
Genre | : Computers |
ISBN | : 1118075838 |
The exciting new book on the exciting new Blender 2.5! If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles. Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!
Author | : Mythravarun Vepakomma |
Publisher | : Packt Publishing Ltd |
Total Pages | : 180 |
Release | : 2014-01-21 |
Genre | : Computers |
ISBN | : 1782161139 |
This book is a step-by-step compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositing concepts. This book is for digital CG artists looking to add photo realism and life to their footage. This book also assists technical CG artists in strategizing and implementing productive lighting. If you are new to Blender or compositing, this book will guide you step by step in gaining compositing skills.