Black Hills Radio The Rpg
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Author | : Ray Machuga |
Publisher | : Higher Grounds Publishing |
Total Pages | : |
Release | : |
Genre | : Games & Activities |
ISBN | : |
In the dark of night, The Host broadcasts strange and frightening tales from the outskirts of Black Hills - a secret town somewhere in the U.S.A. The small town of Black Hills is beset by strange and horrific occurrences. A hotbed for supernatural activity, Black Hills Radio is the sole word of sanity in the night. Things go bump every single night and it is up to you, the players, to decide what happens next. If you like shows like the Kirlian Frequency or podcasts like Welcome to Night Vale then this game is for you. Its fucking weird. You'll love it. How It Works The game begins with the Broadcast. The Host (GM) and the Players hold a conversation and decide on the night's Headlines and News. From there, the players will dive into scenes that place the Cast of Characters up against horrific strangeness such as shapeshifting mosquito vampires, floating eyeballs that demand worship and strange obelisks. Sooner or later, the Cast begins to break down as the horrors of the town begin to take their toll. As the Cast slowly slides into gibbering insanity, the night's Broadcast wears on until either the horror wins the night, or dawn welcomes a little sanity and the Players can rest for the day.
Author | : Ray Machuga |
Publisher | : Higher Grounds Publishing |
Total Pages | : |
Release | : |
Genre | : Games & Activities |
ISBN | : |
EVERYTHING CHANGED WHEN THE BOMBS DROPPED... We always expected that we would die slaves to the system at a ripe old age, or at the very least as victims of the global climate crisis or the ant-vaxxer movement. What we didn't expect was for one event - just a few moments - to bring about the end of everything we knew. In just a few minutes, everyone we loved was dead. The world would never be the same. We became citizens of The World After. Teenage Wasteland is a coming-of-age game about kids struggling to survive and come into their own in a bomb-ravaged nuclear and biological wasteland. These kids must not only struggle against each other, but also deadly mutated creatures and mindless, zombie-like Ghouls that adults became after the bombs fell. The game focuses on growth and development from kids toward adulthood, and all of the drama and conflict that comes with it as well as the struggle to simply survive in a world ravaged by biological weaponry and nuclear fallout. Included are: Five Unique Clique Types. Detailed within are the physically tough Jock, the socially ineffable Mean Girl, the intensely intellectual Nerd, the charismatic Popular kid and the mysterious Outsider. Each comes with unique powers, gear, and advancement rules suited to their role. Tribe Creation Rules. Inside are rules to create a unique gang type called Tribe. Imagine a high school clique, only far more dangerous and with little to no accountability or supervision. Streamlined Powered by the Apocalypse: Teenage Wasteland System. A super-minimized, complete system that emphasizes player decisions, non-binary successes, and is geared for adventuring and delving into the dark. Intended for single sessions or short campaigns. 3-5 Players (including GM) 2-4 Hours per session Low Prep. Medium Complexity.
Author | : David S. J. Hodgson |
Publisher | : |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Computer adventure games |
ISBN | : 9780307469953 |
• Super-detailed Mojave Wasteland map poster shows all 200+ Primary Locations and dozens more secondary areas, so you'll never be lost in Sin City! • Don't miss anything! We reveal every collectible, unique item, major ammunition and health cache, and much more! • Fully equipped adventuring! All the Crafting techniques are covered, plus every Campfire, Reloading Bench, Workbench, Caravan Player, Trader, Merchant, Healer, and Dealer is located! • How S.P.E.C.I.A.L. are you? Learn when and how to use all the new Perks, Traits, and Skills, and how to upgrade every Follower! • Ready to carve out an independent New Vegas, or act on behalf of a Faction overlord? Complete strategies, including all major Skill, Perk, and Faction decisions, for every Main Quest, Side Quest, and Challenge! • Optimize your upgrades! Learn how to modify your weapons, where all the components are located, and compare your armaments using our detailed statistics charts. Tactics for manual aiming and new Unarmed attacks are also revealed. • Character Archetypes, based on hundreds of hours of playtesting, are revealed so you know where to spend your Skill points, and the best attributes and items to seek out • 100+ fully-detailed maps of all major settlements guide you instantly and easily to collectible locations! • Hardcover collectible guide! Individually numbered with 32 pages of extra content including concept art and behind the scenes information from the game developers.
Author | : Michelle Paver |
Publisher | : Orion |
Total Pages | : 149 |
Release | : 2010-10-21 |
Genre | : Fiction |
ISBN | : 1409132587 |
January 1937. Clouds of war are gathering over a fogbound London. Twenty-eight year old Jack is poor, lonely and desperate to change his life. So when he's offered the chance to be the wireless operator on an Arctic expedition, he jumps at it. Spirits are high as the ship leaves Norway: five men and eight huskies, crossing the Barents Sea by the light of the midnight sun. At last they reach the remote, uninhabited bay where they will camp for the next year. Gruhuken. But the Arctic summer is brief. As night returns to claim the land, Jack feels a creeping unease. One by one, his companions are forced to leave. He faces a stark choice. Stay or go. Soon he will see the last of the sun, as the polar night engulfs the camp in months of darkness. Soon he will reach the point of no return - when the sea will freeze, making escape impossible. And Gruhuken is not uninhabited. Jack is not alone. Something walks there in the dark. This Special Edition Ebook will feature exclusive material: AUTHOR EXTRAS: Dark Matter ¿ An exclusive interview with Michelle Paver and an extended author biography with integrated photos of the landscape of Spitsbergen. COVER DESIGN: Dark Matter ¿ the jacket designer¿s take and cover design progression (5 x visuals). DARK MATTER - A SHORT FILM: Dark Matter ¿ Turning the novel into a short promotional film and Dark Matter - The Film Director's Cut, the rejected film scripts, the final film script and behind the scenes at filming (3 x visuals).
Author | : Bing West |
Publisher | : Random House Trade Paperbacks |
Total Pages | : 482 |
Release | : 2009-09-15 |
Genre | : History |
ISBN | : 0812978668 |
In Iraq, the United States made mistake after mistake. Many Americans gave up on the war. Then two generals—David Petraeus and Raymond Odierno—displayed the leadership America expected. Bringing the reader from the White House to the fighting in the streets, combat journalist and bestselling author Bing West explains this astounding turnaround by U.S. forces. In the course of fifteen extended trips over five years, West embedded with more than sixty front-line units, discussing strategy with generals and tactics with corporals. Disposing of myths, he provides an expert's account of the counterinsurgency. This is the definitive study of how American soldiers actually fought.
Author | : Bryanna Hitchcock |
Publisher | : |
Total Pages | : 128 |
Release | : 2017-06-20 |
Genre | : |
ISBN | : 9780982281048 |
Author | : |
Publisher | : |
Total Pages | : 142 |
Release | : 1985-02-18 |
Genre | : |
ISBN | : |
For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
Author | : Eric Bloat |
Publisher | : Lulu.com |
Total Pages | : 202 |
Release | : 2017-08-05 |
Genre | : Games & Activities |
ISBN | : 1387587803 |
"Following in the tradition of the highly popular SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare that you hold in your hands now. It's sleek, slender and creepy as Hell. In Dark Places & Demogorgons, you play as high school students during the early 1980s. The town you live in has had a rash of disappearances and strange happenings. The adults seem lost as what to do, the police are as clueless as ever and aren't helping and Reverend Phillips is on another witch-hunt. It's up to you and your friends to figure out what's going on and stop it from happening again!"--From back cover.
Author | : Jonathan Gilmour |
Publisher | : |
Total Pages | : 94 |
Release | : 2020-08 |
Genre | : Role playing |
ISBN | : 9781734511550 |
"You pull your wand from the folds of your cloak, and its glowing blue end illuminates the door in front of you--the entrance to the banned books section. You watch as the copper snakes twist and turn around the lock that keeps students like you out. But you've been left with no choice. Your barn owl hoots softly upon your shoulder as you raise your wand to the knob and whisper the unspoken words. Kids on Brooms is a collaborative role-playing game about taking on the life of a witch or wizard at a magical school you all attend- a place full of mystery, danger, and thrilling adventure. From dealing with strict professors to facing down mythical beasts, players will get the opportunity to ride brooms, brew potions, and cast powerful magic as they uncover the incredible secrets their school and its inhabitants hold. Built using the ENnie Award-Winning Kids on Bikes framework, it is a rules-light, narrative-first storytelling game perfect for new players and gaming veterans alike!"--Back cover.
Author | : H. P. Lovecraft |
Publisher | : Melville House |
Total Pages | : 64 |
Release | : 2016-12-06 |
Genre | : Fiction |
ISBN | : 1612195822 |
A classic tale of terror and grotesquerie by the original master of horror H. P. Lovecraft proclaimed his Dunwich Horror "so fiendish" that his editor at Weird Tales "may not dare to print it." The editor, fortunately, knew a good thing when he saw it. One of the core Cthulhu stories, The Dunwich Horror introduces us to the grim village of Dunwich, where each member of the Whateley family is more grotesque than the other. There's the grandfather, a mad old sorcerer; Lavinia, the deformed, albino woman; and Wilbur, a disgusting specimen who reaches full manhood in less than a decade. And above all, there's the mysterious presence in the farmhouse, unseen but horrifying, which seems to be growing . . . Wilbur tracks down an original edition of the Necronomicon and breaks into a library to steal it. But his reward eludes him: he gets caught, and the result is death by guard dog. Meanwhile, left unattended, the monster at the Whateley house keeps expanding, until the farmhouse explodes and the beast is unleashed to terrorize the poor, aggrieved village of Dunwich. As chilling today as it was upon its publication in 1929, The Dunwich Horror is a horrifying masterwork by the man Stephen King called "the twentieth century's greatest practitioner of the classic horror tale."