Binary Puzzle Books 400 Easy To Master Puzzles 12x12
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Author | : Puzzle King Publishing |
Publisher | : |
Total Pages | : 110 |
Release | : 2020-08-22 |
Genre | : |
ISBN | : |
Binary Puzzle Book If you enjoy Math Logic Puzzles like Sudoku then you will love Binary Puzzles. Binary Puzzles (also known Takuzu, Binairo, Binero or Binario) is a logic puzzle involving placement of two symbols, 1s and 0s, on a rectangular grid. The objective is to fill the grid with 1s and 0s, where there is an equal number of 1s and 0s in each row and column and no more than two of either number adjacent to each other. Additionally, there can be no identical rows or columns. Similar to Sudoku each puzzle begins with several squares in the grid already filled. This Binary Puzzle Book is a fun way for teens or adults to sharpen their minds and test their logic. Featuring 156 Puzzles with 3 different difficulties. Book Features: Loads of Puzzles 48 Easy, 54 Medium and 54 Hard Large print - 2 Puzzles Per Page - Plenty of Space Perfectly Sized - 7" x 10" Premium Matte Color cover design Puzzle King Publishing: Puzzle Books for Everyone!
Author | : Khalid Alzamili |
Publisher | : |
Total Pages | : 132 |
Release | : 2020-04-15 |
Genre | : Games & Activities |
ISBN | : 9789922636016 |
This Logic Puzzles book is packed with the following features: - 500 Binary Puzzle (10x10) from Easy to Hard. - Answers to every puzzle are provided. - Each puzzle is guaranteed to have only one solution. - Includes free bonus puzzles.
Author | : Djape |
Publisher | : CreateSpace |
Total Pages | : 128 |
Release | : 2013-10-02 |
Genre | : |
ISBN | : 9781492836872 |
Binary puzzles, also known as Takuzu, are not Sudoku! The grid can be a square of any even size,such as 8x8, 10x10, 12x12, 14x14 and so on. And you use only the binary digits 0 and 1to solve it! The rules are simple: there can be at most two 0s next to oneanother; same for the 1s. So, 00 is Ok,but 111 is not ok. Of course 010 or 101 are fine! in each row and in each column half ofthe digits must be 1s and a half must be 0s! any two rows can't be completely the same. similarly, two columns can't be the same. The book contains 200 puzzles in various sizes: 20 puzzles in size 6x6 30 puzzles in size 8x8 100 puzzles in size 10x10 30 puzzles in size 12x12 20 puzzles in size 14x14 They are of various difficulties, from EASY to INSANE, but don't worry, there are also detailed instructions with explanations of solving techniques.Ready?ENJOY!
Author | : Khalid Alzamili |
Publisher | : |
Total Pages | : 132 |
Release | : 2019-12-12 |
Genre | : |
ISBN | : 9781674647821 |
Binairo (also known as "Binary Puzzle ", "Takuzu", "Tohu wa Vohu") is a logic puzzle with simple rules and challenging solutions. It is played on a rectangular or square grid. This Logic Puzzles book is packed with the following features: - 500 Hard Binairo (10x10). - Answers to every puzzle are provided. - Each puzzle is guaranteed to have only one solution. Includes free bonus puzzles you can download book (Tons of Sudoku Puzzles for Adults & Seniors) Includes free bonus puzzles you can download book (Word Search With Hidden Message: 102 Puzzles for Adults and Seniors)
Author | : Henry Ernest Dudeney |
Publisher | : BoD – Books on Demand |
Total Pages | : 678 |
Release | : 2020-07-17 |
Genre | : Fiction |
ISBN | : 3752309725 |
Reproduction of the original: Amusements in Mathematics by Henry Ernest Dudeney
Author | : Khalid Alzamili |
Publisher | : Dr. Khalid Alzamili Pub |
Total Pages | : 134 |
Release | : 2020-05-17 |
Genre | : |
ISBN | : 9789922636139 |
This Logic Puzzles book is packed with the following features: - 500 Suguru (12x12) Puzzles from Easy to Hard. - Answers to every puzzle are provided. - Each puzzle is guaranteed to have only one solution. - Includes free bonus puzzles.
Author | : Jeffrey Elkner |
Publisher | : Samurai Media Limited |
Total Pages | : 306 |
Release | : 2016-10-04 |
Genre | : Computers |
ISBN | : 9789888406784 |
The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.
Author | : David Forsyth |
Publisher | : Springer |
Total Pages | : 496 |
Release | : 2019-07-12 |
Genre | : Computers |
ISBN | : 3030181146 |
Machine learning methods are now an important tool for scientists, researchers, engineers and students in a wide range of areas. This book is written for people who want to adopt and use the main tools of machine learning, but aren’t necessarily going to want to be machine learning researchers. Intended for students in final year undergraduate or first year graduate computer science programs in machine learning, this textbook is a machine learning toolkit. Applied Machine Learning covers many topics for people who want to use machine learning processes to get things done, with a strong emphasis on using existing tools and packages, rather than writing one’s own code. A companion to the author's Probability and Statistics for Computer Science, this book picks up where the earlier book left off (but also supplies a summary of probability that the reader can use). Emphasizing the usefulness of standard machinery from applied statistics, this textbook gives an overview of the major applied areas in learning, including coverage of:• classification using standard machinery (naive bayes; nearest neighbor; SVM)• clustering and vector quantization (largely as in PSCS)• PCA (largely as in PSCS)• variants of PCA (NIPALS; latent semantic analysis; canonical correlation analysis)• linear regression (largely as in PSCS)• generalized linear models including logistic regression• model selection with Lasso, elasticnet• robustness and m-estimators• Markov chains and HMM’s (largely as in PSCS)• EM in fairly gory detail; long experience teaching this suggests one detailed example is required, which students hate; but once they’ve been through that, the next one is easy• simple graphical models (in the variational inference section)• classification with neural networks, with a particular emphasis onimage classification• autoencoding with neural networks• structure learning
Author | : Khalid Alzamili |
Publisher | : |
Total Pages | : 132 |
Release | : 2020-04-29 |
Genre | : Games & Activities |
ISBN | : 9789922636009 |
This Logic Puzzles book is packed with the following features: - 500 Hard Suguru (10x10) Puzzles. - Answers to every puzzle are provided. - Each puzzle is guaranteed to have only one solution.
Author | : Nick Montfort |
Publisher | : MIT Press |
Total Pages | : 323 |
Release | : 2012-11-23 |
Genre | : Computers |
ISBN | : 0262304570 |
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.