Big Screen Small Screen
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Author | : Coral Drouyn |
Publisher | : Routledge |
Total Pages | : 130 |
Release | : 2020-07-30 |
Genre | : Language Arts & Disciplines |
ISBN | : 1000256375 |
Thinking in pictures is a gift; transferring them to words on paper is a craft. Put them together, and that's the screenwriter's art. Big Screen, Small Screen is a complete guide to writing for film and television for beginners as well as more experienced writers. It covers all aspects of screenwriting from changing a film genre to picking a television timeslot. Big Screen, Small Screen takes you through the basics of screenwriting with step by step guides to structure, character and the first draft script, and valuable tips and exercises. It also shows you how to find and agent, deal with producers, market your script and apply for funding.
Author | : John Hill |
Publisher | : Indiana University Press |
Total Pages | : 284 |
Release | : 1996 |
Genre | : Art |
ISBN | : 9781860200052 |
This work features contributions from academics and media professionals who ask: what is the history of involvement between film and television in the US, Europe, Britain and Ireland; what are the sources of television finance for film; and what are the consequences for the type of film made?
Author | : Lisa Gotto |
Publisher | : transcript Verlag |
Total Pages | : 269 |
Release | : 2022-07-31 |
Genre | : Social Science |
ISBN | : 3839461979 |
We witness an era with more screens than ever before, and within each screen, a multitude of visual varieties. Lisa Gotto investigates this medial diversity as a field of tension between large and small forms of digital image culture. This includes, on the one hand, the immersive potential of large image arrangements, such as digital 3D cinema, and, on the other hand, the compactness of mobile image forms, such as those of the smartphone film or the media practices of Instagram. Weaving together a rich variety of examples and sources, this book presents a multifaceted collection of essays that explore the transformational potential of digital media culture, contextualize its media-technical conditions, and reflect on its social consequences.
Author | : Carol Owens |
Publisher | : Taylor & Francis |
Total Pages | : 185 |
Release | : 2023-08-11 |
Genre | : Psychology |
ISBN | : 100091724X |
Psychoanalysis and the Small Screen examines the impact of cinema closures and the shift to small-screen consumption on our aesthetic and subjective desires during the COVID-19 pandemic from a Lacanian perspective. The chapters in this text hold a unique focus on the intersections of film, psychoanalysis, and the subjective implications of the shift from cinema to the small screen of domestic space. The subjects span historical and current Lacanian thinking, including the representation of psychoanalysis as artifice, Lacan appearing on television, the travails and tribulations of computer mediated analysis, the traumatrope, and the techno-inflected imagined social bond of what Jacques Lacan called the ‘alethosphere’. In this collection, the socio-cultural narratives and Real disruptions of the pandemic are framed as a function of the paradoxes of enjoyment characteristic of Lacanian psychoanalysis rather than merely the psychosocial repercussions of a planetary and contingent disaster. With contributions from practicing psychoanalysts, as well as academics working in related interdisciplinary areas, Psychoanalysis and the Small Screen will have appeal to readers of contemporary Lacanian work in general, to readers and researchers of contemporary psychoanalytic studies, and transdisciplinary and intersectional scholars engaged in psychoanalytic, cultural, and psycho-social research.
Author | : Andrea Kelley |
Publisher | : Rutgers University Press |
Total Pages | : 195 |
Release | : 2018-06-28 |
Genre | : Music |
ISBN | : 081358633X |
This is the first and only book to position what are called "Soundies" within the broader cultural and technological milieu of the 1940s. Examining the dynamics between Soundies' short musical films, the Panoram's film-jukebox technology, their screening spaces and their popular discourse, Kelley provides an integrative approach to historic media exhibition.
Author | : Thomas Lamarre |
Publisher | : U of Minnesota Press |
Total Pages | : 574 |
Release | : 2018-03-13 |
Genre | : Performing Arts |
ISBN | : 1452956944 |
A major work destined to change how scholars and students look at television and animation With the release of author Thomas Lamarre’s field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime’s relationship to television while placing it within important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media—from console games and video to iOS games and streaming—to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The Anime Ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.
Author | : Jennifer Kyrnin |
Publisher | : Sams Publishing |
Total Pages | : 382 |
Release | : 2014-11-17 |
Genre | : Computers |
ISBN | : 0133795934 |
Learn responsive web design (RWD) with HTML5, CSS3 & JavaScript in just 24 one-hour lessons Sams Teach Yourself Responsive Web Design in 24 Hours helps you create websites that work equally well on everything from smartphones and tablets to multi-screen monitors. This book’s straightforward, step-by-step approach shows how to use HTML, CSS, and JavaScript to build the responsive sites today’s users and clients want. In just a few hours, you’ll be building layouts, sites, forms, and web apps that automatically adapt to virtually any device. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Learn how to... Create effective and reliable responsive designs with CSS3, HTML5, and JavaScript Use progressive enhancement to consistently provide the right content while making the most of each device and browser Establish breakpoints and write CSS media queries to respond appropriately to each user agent Choose the right layout and wireframing approach for your site Use web fonts to control typography and choose sizes that look good on any device Master three ways to make tables responsive Build responsive forms using the latest HTML5 tags and attributes Implement responsive navigation patterns that users understand intuitively Test for responsiveness and performance Use Responsive Design + Server Side Components (RESS) to optimize performance CONTENTS AT A GLANCE PART I: INTRODUCTION TO RESPONSIVE WEB DESIGN HOUR 1: What Is Responsive Web Design? • History of Responsive Web Design • Why We Need Responsive Web Design HOUR 2: Alternatives to Responsive Web Design • Table-Based Layouts • CSS Layouts • Detection Scripts HOUR 3: The Growth of Mobile • Basic Cell Phones • Smartphones • Tablets • Retina Devices • Why Responsive Design Is Important HOUR 4: Progressive Enhancement • What Is Progressive Enhancement? • How to Use Progressive Enhancement on a • Website • Benefits of Progressive Enhancement HOUR 5: HTML for Responsive Web Design • Using HTML5 • Clean Code • Don’t Forget Semantic Elements • Validating Your HTML HOUR 6: Basic CSS • How to Write CSS Rules • Embedded and External Style Sheets • Styling Fonts and Colors • Creating a Layout with CSS • Understanding Cascading and Specificity HOUR 7:Unobtrusive JavaScript • What Is Unobtrusive JavaScript? • How to Implement Unobtrusive JavaScript PART II: BUILDING A RESPONSIVE WEBSITE HOUR 8: Planning a Responsive Website • Should You Make Your Website Responsive? • How to Plan for a Responsive Website HOUR 9:Mobile First • Why Design for Mobile First? • What Makes a Site Mobile Friendly? • What About Mobile Only? HOUR 10: CSS Media Queries • What Is a Media Query? • Media Query Expressions HOUR 11: Breakpoints • What Is a Breakpoint? • How to Define Breakpoints in CSS • Optimal Breakpoints HOUR 12: Layout • What Is Web Layout? • Types of Layouts • Columns in Layout HOUR 13: Navigation • Why Responsive Navigation Is Important • What Makes Navigation Mobile Friendly? • Basic RWD Navigation Patterns HOUR 14: Responsive Fonts and Typography • Using Web Fonts • Sizing Typography • Relative Versus Absolute Font Sizes • New CSS3 Measurement Units HOUR 15: Creating and Using Images in RWD • Making Images Responsive • Improving Download Speeds • Building and Using Retina-Ready Images HOUR 16: Videos and Other Media in RWD • How to Make Videos Responsive • Making YouTube Videos Responsive HOUR 17: Tables in Responsive Web Design • Tables on Small Devices • Can Tables Be Responsive? • Where Do Layout Tables Fit in RWD? HOUR 18: Responsive Web Forms • HTML5 Forms • Making Web Forms Usable • Creating Responsive Forms HOUR 19: Testing Responsive Websites • Testing in Your Browser • Testing in a Device for All Your Breakpoints • How to Test When You Don’t Have the Devices HOUR 20: Problems with Responsive Web Design • Responsive Designs Can Be Slow • RWD Can Make More Work for Designers • Not All Customers Like Responsive Sites • RWD May Break Advertising PART III: IMPROVING RESPONSIVE DESIGN HOUR 21: Tools for Creating Responsive Web Designs • Planning and Designing Your RWD Site • HTML Element and CSS Tools • Web Editors for Building Responsive Web Pages HOUR 22: Device and Feature Detection • Why Use Detection Scripts • Modernizr • WURFL HOUR 23: Using RESS with RWD • What Is RESS? • Benefits of Using RESS • Getting Started with RESS • When to Use RESS HOUR 24: RWD Best Practices • Give Everyone the Best Experience • Use the Best Breakpoints You Can • Be Flexible and Think Small • Don’t Forget the Content • Manage Costs
Author | : Aaron Marcus |
Publisher | : Springer |
Total Pages | : 740 |
Release | : 2011-06-18 |
Genre | : Computers |
ISBN | : 3642216757 |
The two-volume set LNCS 6769 + LNCS 6770 constitutes the proceedings of the First International Conference on Design, User Experience, and Usability, DUXU 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011, incorporating 12 thematically similar conferences. A total of 4039 contributions was submitted to HCII 2011, of which 1318 papers were accepted for publication. The total of 154 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on DUXU theory, methods and tools; DUXU guidelines and standards; novel DUXU: devices and their user interfaces; DUXU in industry; DUXU in the mobile and vehicle context; DXU in Web environment; DUXU and ubiquitous interaction/appearance; DUXU in the development and usage lifecycle; DUXU evaluation; and DUXU beyond usability: culture, branding, and emotions.
Author | : Matthew S. Eastin |
Publisher | : SAGE Publications |
Total Pages | : 456 |
Release | : 2013-10-01 |
Genre | : Language Arts & Disciplines |
ISBN | : 1506307787 |
Via 134 signed entries, this encyclopedia provides students, researchers, and the general public with an accessible, comprehensive, and well-balanced eviddence-based examination of theory, research and debates related to media violence. Entries conclude with Cross-References and Suggestions for Further Readings to guide users to related entries and resources for further research, and a thematic Reader’s Guide in the front matter groups related entries by topic to make it easier for users to locate related entries of interest.
Author | : Ming Fan |
Publisher | : Springer |
Total Pages | : 249 |
Release | : 2017-11-07 |
Genre | : Computers |
ISBN | : 3319696440 |
This book constitutes revised selected papers from the 15th Workshop on e-Business, WeB 2016, held in conjunction with the International Conference on Information Systems, ICIS, in Dublin, Ireland, in December 2016. WeB 2016 provided a forum for scholars to exchange ideas and share results from their research. Original articles addressing a broad coverage of technical, managerial, economic, and strategic issues related to consumers, businesses, industries, and governments were presented at the workshop, employing various IS research methods such as case study, survey, analytical modeling, experiments, computational models, and design science. The 15 full and 8 short papers presented in this volume were carefully reviewed and selected from 46 submissions. They deal with the “Internetworked World” focusing on digitalization, consumerization, global platforms, and transformative innovations in industry.