Better Late Than Never: Andy Green Pixel Art

Better Late Than Never: Andy Green Pixel Art
Author: Richard Langford
Publisher: AG Books
Total Pages: 140
Release: 2019-09-05
Genre: Art
ISBN: 9781789821529

Thirty-five years after the birth of the UK's most successful home computer, Andy Green arrived onto the booming retro computer scene. Gathered here are the complete pixel artworks of Andy Green to date.

Three Pianos

Three Pianos
Author: Andrew McMahon
Publisher: Chronicle Books
Total Pages: 240
Release: 2021-10-26
Genre: Biography & Autobiography
ISBN: 1648960758

From beloved indie musician Andrew McMahon comes a searingly honest and beautifully written memoir about the challenges and triumphs of his life and career, as seen through the lens of his personal connection to three pianos. Andrew McMahon grew up in sunny Southern California as a child prodigy, learning to play piano and write songs at a very early age, stunning schoolmates and teachers alike with his gift for performing and his unique ability to emotionally connect with audiences. McMahon would go on to become the lead singer and songwriter for Something Corporate and Jack's Mannequin, and to release his debut solo album, Andrew McMahon in the Wilderness, in 2014. But behind this seemingly optimistic and quintessentially American story of big dreams come true lies a backdrop of overwhelming challenges that McMahon has faced—from a childhood defined by his father's struggle with addiction to his very public battle with leukemia in 2005 at the age of twenty-three, as chronicled in the intensely personal documentary Dear Jack. Overcoming those odds, McMahon has found solace and hope in the things that matter most, including family, the healing power of music and the one instrument he's always turned to: his piano. Three Pianos takes readers on a beautifully rendered and bitter-sweet American journey, one filled with inspiration, heartbreak, and an unwavering commitment to shedding our past in order to create a better future.

Andy Goldsworthy: Projects

Andy Goldsworthy: Projects
Author: Andy Goldsworthy
Publisher: Harry N. Abrams
Total Pages: 0
Release: 2017-09-19
Genre: Art
ISBN: 9781419722226

Includes an interview with the artist by Tina Fiske.

Goonies

Goonies
Author: James Kahn
Publisher: Hachette UK
Total Pages: 189
Release: 2009-10-31
Genre:
ISBN: 044656768X

It's summer in the small seaport town of Astoria and The Goonies are restless. Big developers threaten to take over the town. Then Mikey finds an old pirate map and the kids take off to find the loot that can save their neighborhood. But they never counted on skeletons with swords, a booby-trapped underground passage and the murderous ex-con, all of whom want the Goonies' head. Take the oath. Join the adventure.

Mostly Codeless Game Development

Mostly Codeless Game Development
Author: Robert Ciesla
Publisher: Apress
Total Pages: 233
Release: 2017-07-19
Genre: Computers
ISBN: 1484229703

Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div

Generative Art

Generative Art
Author: Matt Pearson
Publisher: Simon and Schuster
Total Pages: 352
Release: 2011-06-29
Genre: Computers
ISBN: 1638352437

Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Kitsch, More Than Art

Kitsch, More Than Art
Author: Odd Nerdrum
Publisher: Schibsted Forlag
Total Pages: 0
Release: 2011
Genre: Kitsch
ISBN: 9788251636384

Kitsch is Odd Nerdrum's luxuriously produced apologia for the enduring relevance of the old master style. Containing writings and interviews by and with Nerdrum alongside hefty plate sections of both Nerdrum's own paintings and those by painters he sees as exemplars of a certain kind of figurative art, it is a bold attack on the foundations of modernism. In Nerdrum's view, what we call "kitsch" art is a consequence of modernism's "make it new" ethic. For Nerdrum, this insistence on novelty has permeated the thinking of institutions, critics, artists and the public, and has effectively suppressed what Nerdrum most values in a work of art: sentimentality, passion, pathos and the self-evident skill and emotion of sheer craft. By this latter value in particular, the kitsch painter is able to work according to knowable standards that painting prior to modernism has established--standards that are "more than art," for, as Nerdrum puts it, "the kitsch painter commits himself to the eternal: love, death and the sunrise." Kitsch is a manifesto that recruits figurative painters both old and new, such as William Dyce, Paul Fenniak, Sampo Kaikkonen, Isaac Levitan, Osiris Rain, Ilya Repin, Giovanni Segantini, Valentin Serov, George Tooker, George Frederick Watts and Anders Zorn, and situates their work alongside more than 70 of Nerdrum's recent paintings. Alongside essays, poems and plays by the artist, Kitsch contains an extended dialogue on the topic between Nerdrum and Maria Kreyn.

Creativity in Public Relations

Creativity in Public Relations
Author: Andy Green
Publisher: Kogan Page Publishers
Total Pages: 260
Release: 2007
Genre: Business & Economics
ISBN: 9780749448233

Creative input is inevitably required of the PR practitioner and yet there is a lack of real understanding of the mechanics of the processes involved. Creativity in Public Relations seeks to address this situation and explores: the five 'Is' of the creative process; techniques for stimulating ideas; brainstorming; evaluating ideas; obstacles to creativity; the creative individual; the creative organization. There are practical examples and research carried out by those in the PR industry who are regarded by their peers as 'creative'. The reader is guided through methods of using and managing a range of techniques and tips to generate creative ideas, as described by the five 'Is' of the creative process: information, incubation, illumination, integration and illustration. By clearly establishing a definition of 'creativity', this third edition will help PR practitioners and general readers to get 'under the skin' of the creative process and use it to greater effect in their work.

Very Near Mint

Very Near Mint
Author: Justin Peterson
Publisher:
Total Pages:
Release: 2012-04-13
Genre: Comic book fans
ISBN: 9780615622934

Colin Turner and Sam Jones own a pretty awesome comic book shop, the Splash Page. Business is great, they have a brand new employee, Nate, and Colin's ex-girlfriend MacKenzie is back. Everything seems like it's fantastic. That is, until this week's new comic books don't show up. Then things get really complicated and everything starts getting messed up and other important stuff also happens, but we don't want to spoil it for you. That's what the internet is for.