Beginning Mobile Phone Game Programming
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Author | : Bruce Sutherland |
Publisher | : Apress |
Total Pages | : 302 |
Release | : 2014-01-09 |
Genre | : Computers |
ISBN | : 1430258314 |
Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.
Author | : Derek James |
Publisher | : John Wiley & Sons |
Total Pages | : 401 |
Release | : 2012-11-30 |
Genre | : Computers |
ISBN | : 1118235991 |
Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download. Presents tricky game programming topics--animation, battery conservation, touch screen input, and adaptive interface issues--in the straightforward, easy-to-follow For Dummies fashion Explains how to avoid pitfalls and create fun games based on best programming practices for mobile devices A companion web site includes all programming examples If you have some programming knowledge, Android Game Programming For Dummies will have you creating cool games for the Android platform quickly and easily.
Author | : Michael Morrison |
Publisher | : Sams Publishing |
Total Pages | : 506 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 9780672326653 |
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.
Author | : Michael Morrison |
Publisher | : Pearson Education |
Total Pages | : 781 |
Release | : 2004-11-22 |
Genre | : Computers |
ISBN | : 0132714922 |
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.
Author | : David Weller |
Publisher | : |
Total Pages | : 444 |
Release | : 2004-09-20 |
Genre | : Computers |
ISBN | : |
This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.
Author | : |
Publisher | : |
Total Pages | : 760 |
Release | : 2003 |
Genre | : American literature |
ISBN | : |
Author | : Pascal Rettig |
Publisher | : John Wiley & Sons |
Total Pages | : 554 |
Release | : 2012-09-19 |
Genre | : Computers |
ISBN | : 1118301323 |
Mobile Phone Game Development.
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Publisher | : |
Total Pages | : 472 |
Release | : 2004 |
Genre | : Performing arts |
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Author | : |
Publisher | : |
Total Pages | : 872 |
Release | : 2002 |
Genre | : Technology |
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Author | : |
Publisher | : |
Total Pages | : 316 |
Release | : 2008 |
Genre | : Computer games |
ISBN | : |