Beginner's Slide Rule Manual
Author | : Leonardt F. Kreisle |
Publisher | : |
Total Pages | : 52 |
Release | : 1951 |
Genre | : Slide-rule |
ISBN | : |
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Author | : Leonardt F. Kreisle |
Publisher | : |
Total Pages | : 52 |
Release | : 1951 |
Genre | : Slide-rule |
ISBN | : |
Author | : Garr Reynolds |
Publisher | : Pearson Education |
Total Pages | : 316 |
Release | : 2009-04-15 |
Genre | : Business & Economics |
ISBN | : 0321601890 |
FOREWORD BY GUY KAWASAKI Presentation designer and internationally acclaimed communications expert Garr Reynolds, creator of the most popular Web site on presentation design and delivery on the Net — presentationzen.com — shares his experience in a provocative mix of illumination, inspiration, education, and guidance that will change the way you think about making presentations with PowerPoint or Keynote. Presentation Zen challenges the conventional wisdom of making "slide presentations" in today’s world and encourages you to think differently and more creatively about the preparation, design, and delivery of your presentations. Garr shares lessons and perspectives that draw upon practical advice from the fields of communication and business. Combining solid principles of design with the tenets of Zen simplicity, this book will help you along the path to simpler, more effective presentations.
Author | : Burns Snodgrass |
Publisher | : |
Total Pages | : 207 |
Release | : 1967-01-01 |
Genre | : |
ISBN | : 9780486206844 |
Author | : University Interscholastic League (Tex.) |
Publisher | : |
Total Pages | : 332 |
Release | : 1951 |
Genre | : |
ISBN | : |
Author | : United States Chess Federation |
Publisher | : Random House Incorporated |
Total Pages | : 409 |
Release | : 2003 |
Genre | : Games |
ISBN | : 0812935594 |
Explains all legal chess moves, and discusses the regulations governing tournaments, lifetime rankings, and tournament director certification.
Author | : Joseph L. Soper |
Publisher | : |
Total Pages | : 131 |
Release | : 2007 |
Genre | : Slide-rule |
ISBN | : 9780979147715 |
"How plastic slide rules were made by K&E is the main theme but along the way there are many details about how the scales were laid out, how the molding masters were made and many production details. The bizarre story about the Analon is finally told by someone that was there. How K&E managed the design project of a new major slide rule is told"--
Author | : Stefan Kottwitz |
Publisher | : Packt Publishing Ltd |
Total Pages | : 556 |
Release | : 2011-03-21 |
Genre | : Computers |
ISBN | : 1847199879 |
Create high-quality and professional-looking texts, articles, and books for Business and Science using LaTeX.
Author | : Katie Salen Tekinbas |
Publisher | : MIT Press |
Total Pages | : 680 |
Release | : 2003-09-25 |
Genre | : Computers |
ISBN | : 9780262240451 |
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.