Beasts of Legend: Beasts of the East (5E)

Beasts of Legend: Beasts of the East (5E)
Author: Thurston Hillman
Publisher:
Total Pages: 26
Release: 2016-02-24
Genre:
ISBN: 9781530240463

Unleashed in the East! Beasts of the East reaches into the mythological and folkloric wellsprings across Asia to bring you an octet of amazing opponents. Whether your heroes are traveling on an epic transcontinental journey into Eastern lands or running a campaign already set in fantastic realms inspired by the Orient, Beasts of the East draws deeply upon the Asian legendarium to bring you creatures not just from the familiar stories of China and Japan, but ranges more broadly into the lore of Cambodia, Vietnam, and Tibet to bring you fantastic foes for your campaign. These creatively constructed creatures comprise a delightfully novel resource for GMs looking to expand their monster toolkit for exploring Asian adventures or just adding a bit of Asian spice to a traditional Western campaign, with great companion products like Road to Destiny and The Baleful Coven, as well as upcoming adventures and accessories like Under Frozen Stars, The Way of Ki, and Meditations of the Imperial Mystics!The Beasts of Legend series from Legendary Games are not your usual bare-bones bestiaries, but bring you richly detailed and evocatively described monsters drawing upon the myths and legends of the real world with a double dose of fantastic flair. The Coldwood Codex, Boreal Bestiary, and Construct Codex already have received lavish praise for its quality and inventiveness, and Beasts of the East follows proudly in their footsteps, with more marvelous monsters to come in future installments. Grab this 28-page 5E monster supplement today and Make Your Game Legendary!

The Book of Mythical Beasts and Magical Creatures

The Book of Mythical Beasts and Magical Creatures
Author: DK
Publisher: Penguin
Total Pages: 162
Release: 2020-10-13
Genre: Juvenile Fiction
ISBN: 0744037433

Meet your favourite monsters, fairies, heroes, and tricksters from all around the world! Enter the enchanting world of mythical creatures and explore the history behind them in this beautifully-illustrated Greek mythology book for children aged 5-9. You’ll meet an incredible cast of mind-boggling fictional animals from all around the world. Say hello to Bigfoot in the forests of North America and learn about the Native American traditions that inspired its story. Voyage to Japan to meet kitsune, supernatural nine-tailed foxes that can turn into humans. Then jump onboard an ancient storm-battered ship to learn why mermaids were the last thing a sailor wanted to see! Learn about the societies that spawned these legendary creatures, from Ancient Greece to the indigenous tribes of Australia, and find out what the beasts tell us about the people who created them. With magic and mystery in every page, your child can discover: - Facts behind the myths - Insights into cultures from around the world and their creation stories - Stunning full-colour illustrations by Pham Quang Phuc Mythical Beasts and Magical Creatures tells you everything you need to know about supernatural animals great and small. Perfect for fans of Harry Potter and other fantasy tales, this mythology book for children is the only kids’ guide to magical creatures that explores the history behind the mythology in both an engaging and educational way. A must-have volume for children aged 5-9 with an interes in fantasy tale, Mythical Beasts and Magical Creatures is filled with supernatural stories that brings the history of mythology and magical creatures to life, and explores the societies that birthed these legendary creatures found in narratives from Ancient Greek mythology, Australian and Native American folktales. From narwhal tusks inspiring the legend of unicorns, to dinosaur bones creating rumours of dragons, there is an interesting story behind every magical beast. This beautifully-illustrated fantasy book for kids is wonderful for children who like to delve into enchanting stories and magical creatures.

Beasts of Legend

Beasts of Legend
Author: Tim Hitchcock
Publisher: Createspace Independent Publishing Platform
Total Pages: 40
Release: 2016-04-08
Genre:
ISBN: 9781530972449

A magnificent bestiary of frozen fear! The Boreal Bestiary brings you a dozen 5th Edition monsters and variants that prowl the harsh and bitter climes of north. From fey spirits hungry and cruel to hard-hearted hunters and feral giants, even the tundra itself comes alive with menace in its mind and hate in its heart in Beasts of Legend: Boreal Bestiary from Legendary Games. Drawing upon real-world folklore and legends as well as classic tropes of fantasy and horror, the Boreal Bestiary presents richly developed creatures replete with inventive abilities alongside detailed lore and ecology. With beautiful full-color layout, a gallery of fantastic full-page illustrations, and printable miniatures, this 40-page product is a terrific addition to any GM's monster toolkit when their adventures head into the cold and wild lands, featuring creatures from Challenge 1 to 17. The Beasts of Legend series is proud to deliver evocative and detailed monsters carefully tailored to specific campaign themes, like the wintry menaces in the Coldwood Codex, the pitiless creations of the Construct Codex, and upcoming installments like the wide-ranging Asian adversaries in Beasts of the East and a radical new race of unfettered entropy in Serpents of Chaos! We hope you enjoy using each one as much as we enjoyed making them, and that you'll keep coming back again and again to Make Your Game Legendary! Pick up this fantastic 42-page 5E monster supplement today and Make Your Game Legendary!

Mythical Beasts

Mythical Beasts
Author: Anita Ganeri
Publisher:
Total Pages: 128
Release: 2020-10-06
Genre:
ISBN: 9781785217265

Elder Evils

Elder Evils
Author: Robert J. Schwalb
Publisher:
Total Pages: 0
Release: 2007
Genre: Dungeons and Dragons (Game)
ISBN: 9780786947331

Providing Dungeon Masters with 160 pages of truly wicked threats to challenge high-level heroes, this tome comes with stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, and how to create unique villains and endgame encounters.

Legends of the Fire Spirits

Legends of the Fire Spirits
Author: Robert Lebling
Publisher: Tauris Parke
Total Pages: 0
Release: 2020
Genre: History
ISBN: 9780755642052

A magnificent and indispensable portrayal of the rich folklore of the Islamic world. According to Islamic tradition, Allah created three types of beings: angels, made of light; humans, made of earth; and jinn, made of smokeless fire. Supernatural, shape-shifting, intelligent and blessed with free will and remarkable powers, jinn have over the ages been given many names - demon, spirit, ghoul, genie, ifrit and shaitan. Believed in by hundreds of millions of people throughout the world and from all faiths, jinn have played a particularly central role in the literature, culture and belief systems of the Middle East and the Islamic world. Legends of the Fire Spirits explores through time and across nations the enduring phenomenon of the jinn. From North Africa to Central Asia, from the Mediterranean to sub-Saharan Africa and beyond, this riveting, often chilling, yet reasoned book draws on ancient testimonies, medieval histories, colonial records, anthropologist's reports and traveller's tales to explore the different types of jinn, their behaviour, society, culture and long history of contact with humankind. It documents their links with famous figures in history such as King Solomon and the Queen of Sheba and illustrates the varied and vivid portrayals of jinn in world literature. In essence, Legends of the Fire Spirits demonstrates the colourful diversity of human culture and the durability of faith and is a magnificent and indispensable portrayal of the rich folklore of the Islamic world.

Beast

Beast
Author: Matt Wesolowski
Publisher: Orenda Books
Total Pages: 307
Release: 2019-12-06
Genre: Fiction
ISBN: 1913193144

Elusive online journalist Scott King examines the chilling case of a young vlogger found frozen to death in the legendary local 'vampire tower', in another explosive episode of Six Stories... ***Winner of the Capital Crime Award for Best Independent Voice*** 'Matt Wesolowski brilliantly depicts a desperate and disturbed corner of north-east England in which paranoia reigns and goodness is thwarted ... an exceptional storyteller' Andrew Michael Hurley 'Endlessly inventive and with literary thrills a-plenty, Matt Wesolowski is boldly carving his own uniquely dark niche in fiction' Benjamin Myers 'Beautifully written, smart, compassionate – and scary as hell. Matt Wesolowski is one of the most exciting and original voices in crime fiction' Alex North ____________________ A frozen girl A haunted town A deadly challenge Six Stories Which one is true? In the wake of the 'Beast from the East' cold snap that ravaged the UK in 2018, a grisly discovery was made in a ruin on the Northumbrian coast. Twenty-four-year-old Vlogger, Elizabeth Barton, had been barricaded inside what locals refer to as 'The Vampire Tower', where she was later found frozen to death. Three young men, part of an alleged 'cult', were convicted of this terrible crime, which they described as a 'prank gone wrong'. However, in the small town of Ergarth, questions have been raised about the nature of Elizabeth Barton's death and whether the three convicted youths were even responsible. Elusive online journalist Scott King speaks to six witnesses – people who knew both the victim and the three killers – to peer beneath the surface of the case. He uncovers whispers of a shocking online craze that held the young of Ergarth in its thrall and drove them to escalate a series of pranks in the name of internet fame. He hears of an abattoir on the edge of town, which held more than simple slaughter behind its walls, the tragic and chilling legend of the 'Ergarth Vampire... Both a compulsive, taut and terrifying thriller, and a bleak and distressing look at modern society's desperation for attention, Beast will unveil a darkness from which you may never return... ____________________ Praise for the Six Stories series 'Frighteningly wonderful ... one of the best books I've read in years' Khurrum Rahman 'Disturbing, compelling and atmospheric, it will terrify and enthral you in equal measure' M W Craven 'First-class plotting' S Magazine 'A dazzling fictional mystery' Foreword Reviews 'Readers of Kathleen Barber's Are You Sleeping and fans of Ruth Ware will enjoy this slim but compelling novel' Booklist 'Insidiously terrifying, with possibly the creepiest woods since The Blair Witch Project ... a genuine chiller with a whammy of an ending' C J Tudor 'Bold, clever and genuinely chilling' Deidre O'Brien, Sunday Mirror 'A genuine genre-bending debut' Carla McKay, Daily Mail 'Impeccably crafted and gripping from start to finish' Doug Johnstone, The Big Issue 'The very epitome of a must-read' Heat 'Wonderfully horrifying ... the suspense crackles' James Oswald 'Original, inventive and dazzlingly clever' Fiona Cummins 'A complex and subtle mystery, unfolding like dark origami to reveal the black heart inside' Michael Marshall Smith 'Haunting, horrifying, and heartrending. Fans of Arthur Machen, whose unsettling tale The White People provides an epigraph, will want to check this one out' Publishers Weekly

Tome of Beasts

Tome of Beasts
Author: Wolfgang Baur
Publisher:
Total Pages: 0
Release: 2016-11-08
Genre: Games & Activities
ISBN: 9781936781560

"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.

Strixhaven: Curriculum of Chaos (D&D/MTG Adventure Book)

Strixhaven: Curriculum of Chaos (D&D/MTG Adventure Book)
Author: Dungeons & Dragons
Publisher: National Geographic Books
Total Pages: 0
Release: 2021-12-07
Genre: Games & Activities
ISBN: 0786967447

Rollicking campus adventures for the world’s greatest roleplaying game. The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day. Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University to Dungeons & Dragons, drawn from the multiverse of Magic: The Gathering. It also provides rules for creating characters who are students in one of its five colleges. Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance. Includes four brand new D&D adventures that can be played as stand-alones or woven together as a campaign from levels 1–10 Adds a new playable race—an owlin, one of the owlfolk who study at the university Includes a bestiary of over forty magical creatures and NPCs Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus Includes a beautifully illustrated double-sided poster map that shows Strixhaven’s campus on one side and important locations on the other Attend an elite mage university, choose your college, and adventure your way to graduation Adds new player character options including feats and new backgrounds for first-year students at Strixhaven

Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)

Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)
Author: Dungeons & Dragons
Publisher: National Geographic Books
Total Pages: 0
Release: 2020-03-17
Genre: Games & Activities
ISBN: 0786966912

HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.