Battletech The Battle For Tukayyid
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Author | : Jason Schmetzer |
Publisher | : Catalyst Game Labs |
Total Pages | : 278 |
Release | : 2021-01-15 |
Genre | : Fiction |
ISBN | : |
ALL OR NOTHING... On 1 May 3052, twenty-five Galaxies from seven Clans clashed with twelve armies of ComStar’s Com Guards on the pastoral planet of Tukayyid. For twenty-one days, one of the largest campaigns in BattleMech warfare unfolded to decide the fate of the Inner Sphere. The Battle of Tukayyid is one of BattleTech’s most pivotal conflicts. Now, explore this crucial campaign through eight different points of view—from the enigmatic ComStar, whose relatively untested forces are the Inner Sphere’s last defense against the seemingly unstoppable Clans, to each Clan, as their leaders and MechWarriors attempt to achieve victory on their own terms. The fate of the Inner Sphere hangs in the balance…and it all comes down to one planet… Featuring stories by: Jason Schmetzer Michael J. Ciaravella Randall N. Bills Blaine Lee Pardoe Steven Mohan, Jr. Bryan Young Chris Hussey Joel Steverson
Author | : Blaine Lee Pardoe |
Publisher | : Catalyst Game Labs |
Total Pages | : 802 |
Release | : 2021-01-01 |
Genre | : Fiction |
ISBN | : |
MORE THAN A CENTURY IN THE MAKING… Since the Clan Invasion of 3050 ended in failure, there are those who have not forgotten Nicholas Kerensky’s ultimate goal: The conquering of Terra, and the rise of one Clan above all others…to become the ilClan, and rule over both the rest of the Clans and the Inner Sphere…regardless of what the Great Houses may say about it… THE BATTLE THAT WILL RESHAPE THE INNER SPHERE BEGINS… Now, in 3151, two Clans make the final jump into the shattered remains of the Republic of the Sphere. Their target: the cradle of humankind, and the ultimate symbol of the Inner Sphere…Terra. But Clans Jade Falcon and Wolf will face a powerful, tenacious enemy in the remaining forces of the Republic, led by their resurrected leader, Devlin Stone. The impending battle will engulf the entire planet, and when it is over, only one shall stand supreme...
Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : |
Release | : 2016-04-27 |
Genre | : |
ISBN | : 9781936876044 |
Martial Your Forces And Prepare To Conquer The Inner Sphere! Interstellar Operations Is The Long-Awaited Final Rules Installment To The Series Begun With Total Warfare And Carried Through The Award-Winning Tactical Operations And Strategic Operations. The Former Focuses On A Whole New Level Of Excitement Directly On Your Gaming Table While The Later Focuses On Moving From A Single Scenario To A Multi-Part Campaigns And How To Take An Entire Solar System. Interstellar Operations Zooms Up To The Final Level, Allowing Players To Assume The Roles Of House Lord Or Clan Khans And Dominate The Galaxy.Interstellar Operations Contains Complete Rules For Generation And Running Any Type Or Size Of Force. Additionally, A Comprehensive Rules Set Governs Running An Entire Faction'S Military As A Player Tries To Conquer Numerous Solar Systems, Including Rules For How To Stage Through Any Of The Various Scales Represented Through The Core Line Of Rulebooks. Finally, Perhaps One Of The Most Anticipated Portions Of The Book,She Alternate Eras Section Introduces A Huge Swath Of Rules For Playing Across The Thousand Years Of Battletech History, Including Weapons And Equipment Mostly Unique To A Given Era,Such As Complete Rules For Building And Playing With Lams.
Author | : Ben H. Rome |
Publisher | : Catalyst Game Labs |
Total Pages | : 255 |
Release | : 2011-06 |
Genre | : Games |
ISBN | : 9781934857854 |
Author | : FASA Corporation |
Publisher | : FASA Corporation |
Total Pages | : 160 |
Release | : 1992-09-01 |
Genre | : BattleTech (Game) |
ISBN | : 9781555601034 |
Author | : Randall N. Bills |
Publisher | : Catalyst Game Labs |
Total Pages | : 384 |
Release | : 2021-03-19 |
Genre | : Fiction |
ISBN | : |
FLIGHT INTO THE UNKNOWN… 100 million dead. 500 million wounded. One billion homeless. The worst war in human history is over—and has left the Star League shattered. Jealousy and infighting from the five Great House Lords over who will be the next First Lord has the entire Inner Sphere already teetering on the brink of all-out conflict again. Against this grim backdrop, Aleksandr Kerensky, commanding general of the Star League Defense Force, faces a terrible choice. Stay, and see the mightiest military ever known subsumed into the Great Houses, lighting a conflagration that may burn even brighter than the terrible Amaris Coup. Or do the unthinkable… To save the Inner Sphere, Aleksander—along with his sons, Nicholas and Andery—must leave it behind. He marshals the largest fleet ever assembled to carry millions of people on thousands of JumpShips to head into the unknown. Exodus! But though the Great General strives to make a fresh start for his people far from the Inner Sphere, old habits and allegiances are difficult to leave behind. Soon the Kerenskys and their followers face threats both external and internal as they search the endless black for a new world upon which they can forge a Star League-in-Exile…or die trying.
Author | : Michael A. Stackpole |
Publisher | : Ace Books |
Total Pages | : 0 |
Release | : 1995 |
Genre | : BattleTech (Game) |
ISBN | : 9780451453853 |
Succeeding in their invasion campaign with the secret aid of ComStar, the BattleTech warriors are unaware of ComStar's ulterior motive to reunite the Inner Sphere worlds under its single rule. Original.
Author | : Jason Schmetzer |
Publisher | : Inmediares Productions |
Total Pages | : 208 |
Release | : 2020-12-25 |
Genre | : Fiction |
ISBN | : 9781947335677 |
ALL OR NOTHING... On 1 May 3052, twenty-five Galaxies from seven Clans clashed with twelve armies of ComStar's Com Guards on the pastoral planet of Tukayyid. For twenty-one days, one of the largest campaigns in BattleMech warfare unfolded to decide the fate of the Inner Sphere. The Battle of Tukayyid is one of BattleTech's most pivotal conflicts. Now, explore this crucial campaign through eight different points of view-from the enigmatic ComStar, whose relatively untested forces are the Inner Sphere's last defense against the seemingly unstoppable Clans, to each Clan, as their leaders and MechWarriors attempt to achieve victory on their own terms. The fate of the Inner Sphere hangs in the balance...and it all comes down to one planet... Featuring stories by: Jason Schmetzer Michael J. Ciaravella Randall N. Bills Blaine Lee Pardoe Steven Mohan, Jr. Bryan Young Chris Hussey Joel Steverson
Author | : Philip A. Lee, Ed. |
Publisher | : Catalyst Game Labs |
Total Pages | : 297 |
Release | : 2020-06-15 |
Genre | : Fiction |
ISBN | : |
JUMP BACK INTO THE COCKPIT! Picking up the battle standard for BattleTech fiction, Shrapnel: The Official BattleTech Magazine continues the tradition of hard-hitting stories set in the war-torn interstellar future of the 31st century and beyond. Fire up your ’Mech’s fusion reactor, secure your neurohelmet, and wade into battle with stories from the merciless front lines of the Clan Invasion and other eras, conspiracy theory articles, game scenarios, and more from veteran BattleTech authors, fan favorites, and some new recruits. Featuring: Michael A. Stackpole • Blaine Lee Pardoe Kevin Killiany • Craig A. Reed, Jr. • Chris Hussey Jason Hansa • Lance Scarinci • Michael J. Ciaravella Patrick Wynne • Aaron Cahall
Author | : William H. Keith, Jr. |
Publisher | : Catalyst Game Labs |
Total Pages | : 596 |
Release | : 1987-06-01 |
Genre | : Fiction |
ISBN | : |
BACKS AGAINST THE WALL… Galatea. The Mercenary's Star. Even the most down on their luck units can find work here. Leading the newly-formed Gray Death Legion has been challenging for Grayson Death Carlyle, so when a job comes their way, he’s only too happy to take it. The mission: train the local resistance on the planet Verthandi to resist their Draconis Combine masters. But things do not go well almost from the moment the Legion arrives. Trapped on Verthandi and facing a superior force and a fractured populace, the men and women of the Legion find themselves in a situation that makes the campaign on Trellwan look like a walk in the park. And Grayson quickly learns repeating his past successes may not be so easy this time…