Battletech Legends Endgame
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Author | : Loren L. Coleman |
Publisher | : Catalyst Game Labs |
Total Pages | : 292 |
Release | : 2018-10-21 |
Genre | : Fiction |
ISBN | : |
ON THE BRINK OF DISASTER... It is the darkest hour of the ongoing civil war between Prince Victor Steiner-Davion and his sister, Katrina. With Victor brought low by the assassination of his love, Omi Kurita, the allied forces are rudderless. As Victor recovers in hiding, Katrina's military rallies. ONE LAST CHANCE FOR VICTORY. Victor's last chance lies before him, and he will need to draw on his strongest supporters. Kell. Allard-Liao. Sandoval. Marik. Sortek. All have their parts to play as the allied forces attempt to sweep Katrina's loyalists before them. It is their final bid to claim victory, bring a tyrant to justice, and return the thrones of two interstellar nations to benevolent rule.
Author | : Loren L. Coleman |
Publisher | : Ace Books |
Total Pages | : 0 |
Release | : 2002 |
Genre | : Adventure games |
ISBN | : 9780451458933 |
The civil war between Prince Victor-Steiner-Davion and his sister Katrina is heating up to the boiling point.
Author | : Christoffer Trossen |
Publisher | : Catalyst Game Labs |
Total Pages | : 101 |
Release | : 2019-12-07 |
Genre | : Fiction |
ISBN | : |
THERE'S MORE THAN ONE WAY TO ACQUIRE A BATTLEMECH... In the year 2456, the Great House of the Federated Suns is between the rock of the Terran Hegemony and its fielded BattleMechs, and the hard place of the Lyran Commonwealth, which has just acquired the plans to build its own walking war machines. Beset by enemies on all sides, what is Prince Simon Davion to do? Why, employ his most cunning weapon—a diplomatic envoy sent to Tharkad with the express purpose of gaining access to the stolen Battlemech plans. But when diplomatic niceties are unable to accomplish this goal, subterfuge and deception will have to win the day...
Author | : Herbert A. Beas II |
Publisher | : Catalyst Game Labs |
Total Pages | : 80 |
Release | : 2019-12-07 |
Genre | : Fiction |
ISBN | : |
THE STRUGGLE FOR BATTLEMECH SUPREMACY CONTINUES... Fifteen years after the Terran Hegemony first fielded the Mackie, the very first BattleMech, the Great House has been running rampant over the other Houses in the Inner Sphere. Any who try to fight the Terrans and their death machines are utterly defeated. But there are other ways to level the battlefield... And the Lyran Commonwealth is about to employ one of the oldest strategies in the book: if you can't beat 'em, steal from 'em. A crack commando unit is assigned their most perilous mission yet: infiltrate a heavily-defended Terran world and steal the plans for the Terran BattleMechs. Besides the odds being stacked against the, the leader of this team has his own demon to deal with—one that stands twenty meters tall, and shakes the ground when it walks...
Author | : Jason Schmetzer |
Publisher | : Catalyst Game Labs |
Total Pages | : 513 |
Release | : 2019-09-24 |
Genre | : Fiction |
ISBN | : |
ON THE HUNT AGAIN… It is the Dark Age—3139—and the famed mercenary regiments of Wolf’s Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritans must find a way to work together in a combined invasion of the Dragon’s oldest enemy, House Davion. Thrust into the middle of this new conflict, Colonel Henry Kincaid is surprised by the commonalities—duty, honor, expediency—the Wolves and Combine forces share. But as the Wolves’ lightning tactics and unstoppable drive brings world after Davion world under the Dragon’s banner, old hatreds arise anew, and with them come insidious plots engineered to cause the mercenaries’ downfall. Throughout the campaign, Colonel Kincaid struggles to rectify what he thought he had always known about the Kuritans with the truth he discovers while actually working with them. But when his forces are trapped on a Davion world with no way to escape and the regiments of House Davion closing in, can he pull another bit of genius from his hat, or will the battalions of Wolf’s Dragoons be destroyed?
Author | : Ilsa J. Bick |
Publisher | : Catalyst Game Labs |
Total Pages | : 92 |
Release | : 2019-12-07 |
Genre | : Fiction |
ISBN | : |
THE UNTOLD STORY OF THE INVENTION OF THE BATTLEMECH... Break-Away is the first of six novellas detailing the struggle to create the next awesome weapon to rule the battlefield—the BattleMech. In the mid-25th century, factions of mankind are desperate to invent the next technological leap in warfare—a machine that would give each group an overwhelming advantage on the battlefield. And no one is more aware of the race to perfect this new machine than the leaders on Terra. But during the final trials to find the first pilot for the Terran prototype, the contest is infiltrated by a deadly enemy who wants to ensure that no one survives. It's up to the last remaining Terran candidate—and a scientist struggling to make a breakthrough on the human-machine interface that will control this new war machine—to save Terra's BattleMech program from those who wish to destroy it.
Author | : Chris Hartford |
Publisher | : Catalyst Game Labs |
Total Pages | : 95 |
Release | : 2019-12-07 |
Genre | : Fiction |
ISBN | : |
SOMETIMES THE BEST PRIZES AREN'T FOUND ON THE BATTLEFIELD... In the 25th century, the Free Worlds League is fighting for its life against the encroaching Lyran Commonwealth and its new weapon, the BattleMech. With a new, untested leader on the FWL throne, a precarious plan is hatched to gain the Great House the edge it needs to fight off the invaders. Using guile and seduction, a small team of infiltrators plans to take the information the Free Worlds League desperately needs, and the men who possess it, into their arms in one fell swoop...but how can they create a scenario where these technicians will come over of their own free will?
Author | : Randall N. Bills |
Publisher | : Catalyst Game Labs |
Total Pages | : 101 |
Release | : 2019-12-07 |
Genre | : Fiction |
ISBN | : |
THE QUEST FOR BATTLEMECHS TAKES ITS TOLL ON ALL WHO SEEK THEM... The BattleMech. King of the battlefield. Prized. Feared. Coveted. Fearing being left behind in the arms race among the other Great Houses, the Draconis Combine will do anything—anything—to possess this fearsome technology. Even grind its most loyal subject into useless husks in a decades-long attempt to gain the information the Dragon so desperately needs. Two brothers. One an intelligence analyst and deep-cover operative, the other a leader in the Combine's commando unit. Both with the same goal—recover the BattleMech plans—but with very different ideas on how to accomplish it. But only one will survive and emerge triumphant... or will the Dragon's machinations destroy them both?
Author | : Jason Schmetzer |
Publisher | : Catalyst Game Labs |
Total Pages | : 359 |
Release | : |
Genre | : Fiction |
ISBN | : |
HONOR. DESPERATION. JIHAD. Inhuman cybernetic soldiers invade a peaceful world, bringing terror and misery in the name of a new flag. A young soldier, part of the most maligned military machine in history, struggles to find meaning in his service. And the prince of a star-spanning empire discovers that not even he can protect the people he loves. Ten stories of combat, honor, betrayal, and death fill the pages of Front Lines: BattleCorps Anthology Volume 6. Readers will recognize familiar names in BattleTech lore among the authors: Steven Mohan, Jr., and Blaine Lee Pardoe, who welcome newer writers such as Jason Hansa, Christopher Purnell and Craig A. Reed, Jr. These writers have shaped the direction of the BattleTech universe. In 2009, with these stories, they told the stories that demonstrated the indomitable will that has carried BattleTech readers across more than 25 years of publication.
Author | : Jason Schmetzer |
Publisher | : Catalyst Game Labs |
Total Pages | : 352 |
Release | : 2016-03-01 |
Genre | : Fiction |
ISBN | : 1942487231 |
ONE WAR ENDS...AND ANOTHER BEGINS... For Ezra Payne and the Stealthy Tiger mercenaries, professionalism is everything. Hired to assist in the bitter, bloody fighting on the planet Hall, they quickly earn a decisive victory for their employer. They settle afterward in for a needed period of rebuilding, and a few months’ peace before moving on to the next contract. But their respite does not last. More mercenaries, hired by the Allied Mercenary Command itself, land on Hall. They believe the Tigers’ employer to be league with the Word of Blake, a shadowy interstellar organization that worships technology, and which has been building its own empire among the worlds around Terra. The Tigers want nothing of this battle, but war rages across the Inner Sphere. The hard-fought cease-fire cannot last, even on Hall, and when every faction is embittered and fueled by fervor, peace has no chance at all. As a new conflict erupts, will the Stealthy Tigers’ BattleMechs be enough to save them? Or will the looming threat of renewed war engulf them in its fiery embrace?