Battletech Compendium

Battletech Compendium
Author: FASA Corp
Publisher:
Total Pages: 188
Release: 1995-09
Genre: Adventure games
ISBN:

BattleTech celebrates its tenth anniversary with the BattleTech Compendium: the Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining material from BattleTech, 3rd Edition, CityTech, 2nd Edition, and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniTech designs, rules for miniatures play, and full-color illustrations.

The Battletech Manual

The Battletech Manual
Author: FASA Corporation
Publisher: FASA Corporation
Total Pages: 106
Release: 1987-09
Genre: BattleTech (Game)
ISBN: 9781555600440

BattleTech: The Mercenary Life

BattleTech: The Mercenary Life
Author: Randall N. Bills
Publisher: Catalyst Game Labs
Total Pages: 352
Release: 2021-04-13
Genre: Fiction
ISBN:

A COST IS ALWAYS PAID… Nikolai Reed is a trader on a Lyran JumpShip plying the space lanes… Chloe Mason is a hot-shot tech with the Hsien Hotheads mercenaries… Leaving the Northwind Highlanders, MechWarrior Ryana Nikol fills a billet with the Eridani Light Horse… Disparate lives, but a unified dream that will bring them all together on a fateful course that will span decades, cover hundreds of light years, and involve love, friendship, and loss across a dozen worlds. Each will pay a price along the way, as a cost always comes due. The Mercenary Life anthology is a compilation of stories written by Randall N. Bills. Including tales from several different characters as they cross paths, and the dream to found a new mercenary command is born. Their unique lives showcase the struggles and trials of the men and women who take up the mercenary mantle from a variety of angles, all bound around that central vision. The first eight stories of this anthology were originally posted for free alongside the release of MechWarrior 5: Mercenaries, acting as the origin stories for the mercenary command within that computer game. This is the first time they have been compiled into a single volume to allow for a Print on Demand physical copy. Additionally, an all-new ninth story has been added—The Sun Will Rise—along with postscripts for every story that gives the reader insight into how stories are crafted within a shared universe between tabletop, computer games, and fiction that spans more than thirty years and tens of millions of words.

Story and Simulations for Serious Games

Story and Simulations for Serious Games
Author: Nick Iuppa
Publisher: CRC Press
Total Pages: 265
Release: 2012-07-26
Genre: Art
ISBN: 1136142789

How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

Battletech Interstellar Operations

Battletech Interstellar Operations
Author: Catalyst Game Labs
Publisher: Catalyst Game Labs
Total Pages:
Release: 2016-04-27
Genre:
ISBN: 9781936876044

Martial Your Forces And Prepare To Conquer The Inner Sphere! Interstellar Operations Is The Long-Awaited Final Rules Installment To The Series Begun With Total Warfare And Carried Through The Award-Winning Tactical Operations And Strategic Operations. The Former Focuses On A Whole New Level Of Excitement Directly On Your Gaming Table While The Later Focuses On Moving From A Single Scenario To A Multi-Part Campaigns And How To Take An Entire Solar System. Interstellar Operations Zooms Up To The Final Level, Allowing Players To Assume The Roles Of House Lord Or Clan Khans And Dominate The Galaxy.Interstellar Operations Contains Complete Rules For Generation And Running Any Type Or Size Of Force. Additionally, A Comprehensive Rules Set Governs Running An Entire Faction'S Military As A Player Tries To Conquer Numerous Solar Systems, Including Rules For How To Stage Through Any Of The Various Scales Represented Through The Core Line Of Rulebooks. Finally, Perhaps One Of The Most Anticipated Portions Of The Book,She Alternate Eras Section Introduces A Huge Swath Of Rules For Playing Across The Thousand Years Of Battletech History, Including Weapons And Equipment Mostly Unique To A Given Era,Such As Complete Rules For Building And Playing With Lams.

Technical Readout 3055

Technical Readout 3055
Author:
Publisher:
Total Pages: 0
Release: 1992
Genre: BattleTech (Game)
ISBN: 9781555601645

Describes and illustrates combat robots and fighter planes used in the BattleTech series of games.

The Sword and the Dagger

The Sword and the Dagger
Author: F A S A Corporation
Publisher: Contemporary Books
Total Pages: 279
Release: 1986-09-01
Genre: Fantastic fiction.
ISBN: 9780931787775

Swordplay and sorcery leads to unexpected adventures in a strange and exotic land.

Dyna-Soar

Dyna-Soar
Author: Robert Godwin
Publisher: Burlington, Ont. : Apogee Books
Total Pages: 484
Release: 2003
Genre: History
ISBN: 9781896522951

It was a Space Shuttle with a mission - to drop a weaponpayload anywhere on Earth and to do so while approachingits target at hypersonic velocity - 18,000 miles perhour. Between 1957 and 1963 the Dyna-Soar programconsumed $430 million of the US taxpayer's money.However, it never flew. Cancelled less than two weeksafter President ......

Battletech Technical Readout 3085

Battletech Technical Readout 3085
Author: Catalyst Game Labs
Publisher: Catalyst Game Labs
Total Pages: 301
Release: 2010-10-13
Genre:
ISBN: 9781934857014

In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new Terran Hegemony in The Republic of the Sphere. With the end of the Jihad, the survivors are rebuilding their shattered armies, introducing new machines to replace those whose factories ceased to exist in the fires of the Jihad. BattleTech Technical Readout: 3085 gives a detailed look at the machines introduced during the waning days of the Jihad and into the founding days of Devlin Stones Republic of the Sphere. This book includes the latest Mechs, battle armor, aerospace and vehicles as well as new late-Jihad support vehicles. In addition, this sourcebook heralds the long-awaited update of Technical Readout: Project Phoenix, featuring brand-new art and additional variants. Conventional infantry make their Technical Readout debut with fifty-six individual infantry formations from classic foot infantry to xeno-planetary soldiers. And finally, after more than twenty years of silence, Land-Air BattleMechs explode back into a Technical Readout with a look at the original four LAMs and their Star League history.